Left 4 Dead : SplitScreen - PC Guide

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Left 4 Dead : SplitScreen - PC Guide
Name of the file: Left 4 Dead : SplitScreen - PC Guide - Author: ANO - [PC]

For those who have been wondering about the leftover splitscreen code in left 4 dead and how to get it working, I have gotten it working. Below are the steps to get it working yourself

1. Find an XBOX360 controller

2. Plug it in

3. Edit your 360controller.cfg file located in your \\left4dead\\cfg folder
if you want the 360 controller to be player one use this as your 360controller.cfg


unbindall // Prevent mouse/keyboard control when gamepad is in use (to prevent autoaim exploit)

joystick 1
joy_advanced "1" // use advanced joystick options (allows for multiple axes)

joy_name "L4D Xbox360 Joystick Configuration"
joy_advaxisx 3 // x-axis controls GAME_AXIS_SIDE (strafing left and right)
joy_advaxisy 1 // y-axis controls GAME_AXIS_FORWARD (move forward and back)
joy_advaxisz 0 // z-axis is treated like a button
joy_advaxisr 2 // r-axis controls GAME_AXIS_PITCH (look up and down)
joy_advaxisu 4 // u-axis controls GAME_AXIS_YAW (look left and right)
joy_advaxisv 0 // v-axis is unused
joy_forwardsensitivity ǃ.0 // movement sensitivity
joy_sidesensitivity 1.0
joy_forwardthreshold 0.1 // movement dead zone settings
joy_sidethreshold 0.1
joy_pitchsensitivity 1.0 // look sensitivity
joy_yawsensitivity ǃ.5
joy_pitchthreshold 0.1 // look dead zone settings
joy_yawthreshold 0.0

joy_variable_frametime 1
joy_autoaimdampenrange 0.85
joy_autoaimdampen 0.5
joy_lowend 0.65
joy_lowmap 0.15
joy_accelscale 3.0
joy_accelmax 4.0
joy_response_move 5
joy_response_look 1
joy_autoaimdampen 0.3
joy_autoaimdampenrange 0.85
joyadvancedupdate // advanced joystick update allows for analog control of move and look

// Alternate control 2
cmd2 bind "0" "slot10"
cmd2 bind "1" "slot1"
cmd2 bind "2" "slot2"
cmd2 bind "3" "slot3"
cmd2 bind "4" "slot4"
cmd2 bind "5" "slot5"
cmd2 bind "6" "slot6"
cmd2 bind "7" "slot7"
cmd2 bind "8" "slot8"
cmd2 bind "9" "slot9"
cmd2 bind "a" "+moveleft"
cmd2 bind "c" "+voicerecord"
cmd2 bind "d" "+moveright"
cmd2 bind "e" "+use"
cmd2 bind "f" "impulse 100"
cmd2 bind "h" "motd"
cmd2 bind "m" "chooseteam"
cmd2 bind "q" "lastinv"
cmd2 bind "r" "+reload"
cmd2 bind "s" "+back"
cmd2 bind "t" "impulse 201"
cmd2 bind "u" "messagemode2"
cmd2 bind "w" "+forward"
cmd2 bind "x" "+mouse_menu QA"
cmd2 bind "y" "messagemode"
cmd2 bind "z" "+mouse_menu Orders"
cmd2 bind "`" "toggleconsole"
cmd2 bind "SPACE" "+jump"
cmd2 bind "TAB" "+showscores"
cmd2 bind "ESCAPE" "cancelselect"
cmd2 bind "SHIFT" "+speed"
cmd2 bind "CTRL" "+duck"
cmd2 bind "F1" "Vote Yes"
cmd2 bind "F2" "Vote No"
cmd2 bind "F5" "jpeg"
cmd2 bind "MOUSE1" "+attack"
cmd2 bind "MOUSE2" "+attack2"
cmd2 bind "MOUSE3" "+zoom"
cmd2 bind "MWHEELUP" "invprev"
cmd2 bind "MWHEELDOWN" "invnext"


// controller1 bindings
+jlook // enable joystick look
bind "A_BUTTON" "+jump;+menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menus
bind "B_BUTTON" "+reload" // (B) button - Reload
bind "X_BUTTON" "+use" // (X) Use
bind "Y_BUTTON" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.
bind "R_TRIGGER" "+attack" // RT - Main weapon - Primary trigger
bind "L_TRIGGER" "+attack2" // LT - Melee
bind "R_SHOULDER" "+lookspin" // RB - Fast 180 spin
bind "L_SHOULDER" "toggle_duck" // LB - Duck
bind "STICK1" "vocalize smartlook" // LS - vocalize
bind "STICK2" "+zoom" // RS click - Rifle Zoom

// Fixed bindings, do not change these across joystick presets
bind "BACK" "togglescores" // (back) button - scores
bind "START" "pause" // (start) button - pause
bind "S1_UP" "+menuUp" // Hud menu Up
bind "S1_DOWN" "+menuDown" // Hud menu Down
bind "UP" "impulse 100" // DPad Up - Toggle flashlight
bind "LEFT" "slot3" // DPad Left - grenade
bind "RIGHT" "slot4" // DPad Right - health
bind "DOWN" "slot5" // DPad Down - Pills


if you want the 360 controller to be player two use this as your 360controller.cfg


unbindall // Prevent mouse/keyboard control when gamepad is in use (to prevent autoaim exploit)

joystick 1
joy_advanced "1" // use advanced joystick options (allows for multiple axes)

joy_name "L4D Xbox360 Joystick Configuration"
joy_advaxisx 3 // x-axis controls GAME_AXIS_SIDE (strafing left and right)
joy_advaxisy 1 // y-axis controls GAME_AXIS_FORWARD (move forward and back)
joy_advaxisz 0 // z-axis is treated like a button
joy_advaxisr 2 // r-axis controls GAME_AXIS_PITCH (look up and down)
joy_advaxisu 4 // u-axis controls GAME_AXIS_YAW (look left and right)
joy_advaxisv 0 // v-axis is unused
joy_forwardsensitivity ǃ.0 // movement sensitivity
joy_sidesensitivity 1.0
joy_forwardthreshold 0.1 // movement dead zone settings
joy_sidethreshold 0.1
joy_pitchsensitivity 1.0 // look sensitivity
joy_yawsensitivity ǃ.5
joy_pitchthreshold 0.1 // look dead zone settings
joy_yawthreshold 0.0

joy_variable_frametime 1
joy_autoaimdampenrange 0.85
joy_autoaimdampen 0.5
joy_lowend 0.65
joy_lowmap 0.15
joy_accelscale 3.0
joy_accelmax 4.0
joy_response_move 5
joy_response_look 1
joy_autoaimdampen 0.3
joy_autoaimdampenrange 0.85
joyadvancedupdate // advanced joystick update allows for analog control of move and look

// Alternate control 1
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "c" "+voicerecord"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "h" "motd"
bind "m" "chooseteam"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "+mouse_menu QA"
bind "y" "messagemode"
bind "z" "+mouse_menu Orders"
bind "`" "toggleconsole"
bind "SPACE" "+jump"
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SHIFT" "+speed"
bind "CTRL" "+duck"
bind "F1" "Vote Yes"
bind "F2" "Vote No"
bind "F5" "jpeg"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+zoom"
bind "MWHEELUP" "invprev"
bind "MWHEELDOWN" "invnext"


// controller2 bindings
cmd2 +jlook // enable joystick look
cmd2 bind "A_BUTTON" "+jump;+menuAccept" // (A) button - Jump -menuAccpt allows us to make selections on hud menus
cmd2 bind "B_BUTTON" "+reload" // (B) button - Reload
cmd2 bind "X_BUTTON" "+use" // (X) Use
cmd2 bind "Y_BUTTON" "lastinv" // (Y) button - swap pistol/rifle or z_abort -used to respawn as a ghost.
cmd2 bind "R_TRIGGER" "+attack" // RT - Main weapon - Primary trigger
cmd2 bind "L_TRIGGER" "+attack2" // LT - Melee
cmd2 bind "R_SHOULDER" "+lookspin" // RB - Fast 180 spin
cmd2 bind "L_SHOULDER" "toggle_duck" // LB - Duck - is also used to give objects to people.
cmd2 bind "STICK1" "vocalize smartlook" // LS - vocalize
cmd2 bind "STICK2" "+zoom" // RS click - Rifle Zoom

// Fixed bindings, do not change these across joystick presets
cmd2 bind "BACK" "togglescores" // (back) button - scores
cmd2 bind "START" "pause" // (start) button - pause
cmd2 bind "S1_UP" "+menuUp" // Hud menu Up
cmd2 bind "S1_DOWN" "+menuDown" // Hud menu Down
cmd2 bind "UP" "impulse 100" // DPad Up - Toggle flashlight
cmd2 bind "LEFT" "slot3" // DPad Left - grenade
cmd2 bind "RIGHT" "slot4" // DPad Right - health
cmd2 bind "DOWN" "slot5" // DPad Down - Pills4. IT IS NECESSARY THAT WHAT EVER YOU SET THE 360 CONTROLLERS PLAYER TO BE THAT YOU HAVE THE CONTROLLERS LIGHT BE ON THAT PLAYER! IF YOU DO NOT HAVE




4. IT IS NECESSARY THAT WHAT EVER YOU SET THE 360 CONTROLLERS PLAYER TO BE THAT YOU HAVE THE CONTROLLERS LIGHT BE ON THAT PLAYER! IF YOU DO NOT HAVE 2 CONTROLLERS, THE PLAYER WITH THE CONTROLLER MUST BE PLAYER 1!

5. Boot up the game

6. open console and type "Exec 360controller.cfg" without the quotations

7. Set your split screen mode to either Horizontal-Cut (ss_splitmode 1) or Vertical-Cut (ss_splitmode 2) through the console, vertical cut is meant for widescreen monitors while the horizontal for standard monitors

8. Connect to a server, Join a server using the command "connect 2" you can either find a server that you want to joins IP or create a dedicated server and join that

9. PLAY CO-OP THE WAY ITS MEANT TO BE PLAYED!

This is really fantastic VALVe is the last developer I would expect to make a splitscreen pc game and I am crying with joy that this is possible, note the fact that the game is running at 1680X1050 in those screenshots with a solid 60fps on both screens with max settings 4xaa on only an 8800gt.

Hope this helps those who want to play in splitscreen on their pc, hopefully a patch will come out that can make this process much simpiler.

source
http://forums.steampowered.com/forums/showthread.php?t=745113

View: 6504 times
Updated: 2008.11.09



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