Name of the file: Yakuza: Like a Dragon Cheat Codes - Author: DAV - [PC] |
Cheat Codes: ------------ Submitted by: David K. List of All Coliseum Rewards: ----------------------------- Written by Dhaos In Chapter 12 you can to unlock the Coliseum. There are the rewards per level. -=Guide to All Coliseum Rewards=- Dice Cane Win within 10 turns: Golden Moth. Hot Sparkling No allies knocked out: Golden Butterfly. Broken Microphone No switching party members: Golden Rhinoceros Beetle. Omnipouch No using skills or calling for help: Golden Mantis. Liu Chinese Saber Win within 10 turns Viking Helmet. Professional Overalls Do not use recovery skills: Golden Spider. Wind Sneakers No allies knocked down: Golden Scorpion. Office Pumps No switching party members: Golden Dragonfly. Commander Hat Win within 7 turns: Golden Stag Beetle. Dragon Knuckles Win within 7 turns: Damascus Ladler. Hariti's Amulet No allies knocked out: High Density Metal. Silver Bracelet Do not use recovery skills: Silver Ingot. Sengoku Armor Do not revive party members: Gold Ingot. Military Insoles No allies knocked out: Pearl. Leaden Bag Win within 7 turns: Prestige. Comedy Masquerade Win within 7 turns: Raw Platinum Ore. Poetry Unbound Do not use recovery skills: Raw Ruby Ore. Curse Substitute Win within 7 turns: Raw Sapphire Ore. Kiwami Mouthgard Do not revive party members: Raw Diamond Ore. Club of Holy Might Win within 5 turns: Violence Guitar. Security Clothes No allies knocked out: Empty Cough Drop Tin. Techincal Hat Win within 5 turns: Beat Anklet. Suppression Helmet Win within 5 turns: Empty Cough Drop Tin. Minister Robe No switching party members: Revival Microphone. Staff of Five Wisdoms Win within 5 turns: Empty Cough Drop Tin. Sacred Steel Helmet Do not revive party members: Electric Whip. Aberrant Jacket Do not use recovery skills: Empty Cough Drop Tin. Mysticism Shoes No allies knocked out: Dragon Boots. Strange Helmet Win within 5 turns: Dragon Kinagashi. Dragon Soul Bat Win within 7 turns: Dragonhelm. Fighter Jeffry Tactic Guide (Easy Mode): ---------------------------------------- Written by Hollowriller Found an additional tactic besides the hip check move that made it easier. -=Secret=- Besides just picking Jeffry and spamming hip checks (J+K on Keyboard) there is something you can do that almost ensures damage. When you first knock down any foe regardless of what move you use they take a moment to stand up, back far away from them and when they have gotten up again they will sprint to close distance and won’t be able to defend themselves and takes slightly longer than normal to initiate and attack. By taking advantage of this you can get them in a loop that almost always works. After you hit with a hip check you must move away from them, this gives enough distance that they always sprint towards you, just wait a little bit after they stand up so you don’t fall short when you hip check -> repeat until you’ve won. You might get combo’d and die sometimes before you start the loop but it’s far easier than simply spamming Hip Checls. Used this to go start to Dural in ~10 mins. The timing is slightly later on Dural from the slow motion. TLDR: Knock them down with any move, move far away, they start running after they stand back up, initiate hip check, they nearly always get hit, double tap away from them on the movement key, when they stand back up wait just a slight moment and then hip check again. repeat until you win. |
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Updated: 2020.12.01 |
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