Yakuza: Like a Dragon Cheat Codes

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Yakuza: Like a Dragon Cheat Codes
Name of the file: Yakuza: Like a Dragon Cheat Codes - Author: DAV - [PC]

Yakuza: Like a Dragon Cheat Codes

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Cheat Codes:
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Submitted by: David K.

List of All Coliseum Rewards:
-----------------------------
Written by Dhaos

In Chapter 12 you can to unlock the Coliseum. There are the rewards per level.

-=Guide to All Coliseum Rewards=-

Dice Cane
Win within 10 turns: Golden Moth.

Hot Sparkling
No allies knocked out: Golden Butterfly.

Broken Microphone
No switching party members: Golden Rhinoceros Beetle.

Omnipouch
No using skills or calling for help: Golden Mantis.

Liu Chinese Saber
Win within 10 turns Viking Helmet.

Professional Overalls
Do not use recovery skills: Golden Spider.

Wind Sneakers
No allies knocked down: Golden Scorpion.

Office Pumps
No switching party members: Golden Dragonfly.

Commander Hat
Win within 7 turns: Golden Stag Beetle.

Dragon Knuckles
Win within 7 turns: Damascus Ladler.

Hariti's Amulet
No allies knocked out: High Density Metal.

Silver Bracelet
Do not use recovery skills: Silver Ingot.

Sengoku Armor
Do not revive party members: Gold Ingot.

Military Insoles
No allies knocked out: Pearl.

Leaden Bag
Win within 7 turns: Prestige.

Comedy Masquerade
Win within 7 turns: Raw Platinum Ore.

Poetry Unbound
Do not use recovery skills: Raw Ruby Ore.

Curse Substitute
Win within 7 turns: Raw Sapphire Ore.

Kiwami Mouthgard
Do not revive party members: Raw Diamond Ore.

Club of Holy Might
Win within 5 turns: Violence Guitar.

Security Clothes
No allies knocked out: Empty Cough Drop Tin.

Techincal Hat
Win within 5 turns: Beat Anklet.

Suppression Helmet
Win within 5 turns: Empty Cough Drop Tin.

Minister Robe
No switching party members: Revival Microphone.

Staff of Five Wisdoms
Win within 5 turns: Empty Cough Drop Tin.

Sacred Steel Helmet
Do not revive party members: Electric Whip.

Aberrant Jacket
Do not use recovery skills: Empty Cough Drop Tin.

Mysticism Shoes
No allies knocked out: Dragon Boots.

Strange Helmet
Win within 5 turns: Dragon Kinagashi.

Dragon Soul Bat
Win within 7 turns: Dragonhelm.





Fighter Jeffry Tactic Guide (Easy Mode):
----------------------------------------
Written by Hollowriller

Found an additional tactic besides the hip check move that made it easier.

-=Secret=-
Besides just picking Jeffry and spamming hip checks (J+K on Keyboard) there
is something you can do that almost ensures damage.

When you first knock down any foe regardless of what move you use they take a
moment to stand up, back far away from them and when they have gotten up again
they will sprint to close distance and won’t be able to defend themselves and
takes slightly longer than normal to initiate and attack.

By taking advantage of this you can get them in a loop that almost always works.

After you hit with a hip check you must move away from them, this gives enough
distance that they always sprint towards you, just wait a little bit after they
stand up so you don’t fall short when you hip check -> repeat until you’ve won.

You might get combo’d and die sometimes before you start the loop but it’s far
easier than simply spamming Hip Checls.

Used this to go start to Dural in ~10 mins. The timing is slightly later on Dural
from the slow motion.

TLDR: Knock them down with any move, move far away, they start running after they
stand back up, initiate hip check, they nearly always get hit, double tap away from
them on the movement key, when they stand back up wait just a slight moment and then
hip check again. repeat until you win.

View: 5952 times
Updated: 2020.12.01



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