Hunt: Showdown Cheat Codes

Select your platform and your letter

0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


Become a Patron!   Amazon.com    Monde Sauvage 365    Gamesplanet Shop

Hunt: Showdown Cheat Codes
Name of the file: Hunt: Showdown Cheat Codes - Author: DAV - [PC]

Cheat Codes:
------------
Submitted by: David K

Tips & Tricks:
--------------
* Generators are used to light up specific areas (not so useful in
daytime but the sound of the generator can be a great distraction).
* Windows and doors can be destroyed using melee attacks. The axes
and sledgehammers you can pick up will destroy doors in one hit,
even barricaded ones.
* Speaking of doors, shooting a door can cause it to swing open.
On top of this, if you sprint at a door with a charged melee, you
will open it much faster and are able to essentially run into a
room without waiting for it to fully open.
* Doors with a plank near them can be barricaded.
* Doors open quieter if you open them whilst crouching.
* Any lanterns on the map that you can turn on and off (not ones
you can pick up) can be shot and will explode, having the same
effect a firebomb does. This works really well with lanterns
that are suspended, as they will fall and damage anyone underneath.
* If you melee an armored zombie in the legs, it will break their
leg armor off, causing them to charge at you much slower.
* Red barrels explode when shot, and yellow barrels burst on fire
when shot.
* Flares can be put out by being melee’d or shot.
* The dogs inside the kennels can be shot and killed, but not melee’d.
* You can climb inside chicken kennels!
* Firebombs will kill crows (Still makes noise but interesting).
* Crouching through any hanging chains or broken glass/cans will
produce little to no noise.
* At a resupply point, nobody can take ammo from a box that has
already been opened.
* You can catch a downed player on fire to prevent them from
being revived.
* There is a small amount of bullet penetration in the game, meaning
you can shoot enemies through wood and sheet metal.
* When hives are killed their locusts will die as well.
* You can use first aid kits to heal your partner.
* Text chat can be seen by enemy players if they are close, similar
to how you can hear players using voice chat if you are a short
distance from them.


Suspicious Stuff to Be on Lookout in a Match:
---------------------------------------------
Written by SoD Thekillergreece

Guide for the Hunt Showdown, what to be on lookout for, etc.

-=Introduction=-
Hunters in game are usually on full alert at all times to make sure they wont
get ambushed by any creature or even other rival hunters. Indeed, rival Hunters
are never your priority to hunt but you will have to eliminate them when you have
the opportunity to do so orthewise they will eliminate you if you wont eliminate
them first.

The following list lists all suspicious stuff that you must be careful or check
them out if absolutely required.

-=Suspicious Stuff=-
Dead Horses - Do not confuse them with "already" dead horses. This is about horses
that were severely wounded by the creatures and are crying in pain when approached
by a Player. If you notice a horse in an area that was alive but you do not kill it
and leave the area and you come back to the same area and find the horse not
responding to your presence anymore then it means a Player killed the horse and may
still be around your location. Take extra caution and listen for sounds. This is
uncommon occurence.
Birds not in area - Most areas have fixed locations of birds to spawn. If an area you
know very well does not have any birds then a Player recently spooked them and may
still be around. This is common occurence.
Dead dogs and chickens - Dogs and chickens are not dead initially and if found dead,
a Player may still be around as they killed them. This is a rare occurence though as
most Players leave the animals aside.
Zombies not in an area - Zombies are literally everywhere and if there are no zombies
in the surroundings of a barn then it's likely a Player killed them and is still around.
This is a very common occurence.
Partially or fully looted ammunation caches - If a cache is partially open (partially
looted) or fully open (fully open) then a Player took ammo and may still be around the
area. This is an uncommon occurence though.
Empty medkits - Similar to ammunation caches. Uncommon occurence.
Dead Hunters - Deceased Hunters' bodies wont vanish like the monsters do. They stay
permanently on map until the round ends. So, if you see a dead hunter on ground be on
extra alert as it can be an indication a deadly gunfight happened recently and the
killer may still be around. Especially if the area is empty from monsters.

-=What to Be on Lookout For=-
Gunshots - If you hear gunshots, take cover and keep it quiet and meassure where the
gunshot came from and how loud it was. Is it close or far? Did it come from south or
east? What weapon was it? Rifle or Karabiner? If far, you may feel free to move freely
again but be on alert in case the Hunters are around. If it was close, absolutely be
careful and be ready to pull the trigger. Hunters are no joke. Every player will meet
this dilhemma so think accordingly.
Crying pain of a horse, crows flying away, dogs barking and chicken sounds - Keep in
mind: Only Hunters can trigger them, monsters cannot trigger those events. So if you
hear either of the above and was not caused by you or your teammate then a Hunter is
definitely around so be on alert.
Doors at buildings - A common mistake Hunters tend to do is leave the door of a house,
barn or any building, open. This is always an indication that a Hunter was recently
here or is still here.



How to Get Better:
------------------
Written by Angola

here is a guide on how to get better at Hunt written by someone with a total of 3900 hours
in the game across 2 accounts.

-=Learning the PvP for new players=-
The best way to learning the PvP quickly is getting into any possible fight you can get
into. If you hear shots, go towards it. If you have the bounty and see players, fight them.
Running from combat is not gonna make you improve. Trying to run the gauntlet is also very
good, people will know where you are and you will be vulnerable but will also teach you
to be more aware, learn where players position themselves and where to expect players.
Dying is not a sin.

-=Improving aim=-
If you want to improve your aim, the first thing is to stop using shotguns and start
taking rifles. Here are two rifles with their pros and cons.
Winfield:
Pros:
* Not punishing because of it’s high ammo amount
* High rate of fire (even higher with the Iron Repeater trait)
* Very easy iron sight
* It’s a very affordable weapon
* The weapon has low sway and low recoil
Cons:
* Damage drops rapidly the further the enemy is
* Headshot kill range is low
Mosin:
Pros:
* High damage (Up to 136)
* A headshot will kill it on almost any range except through walls)
* It is very easily usable as a sniper rifle but can also be used in close range
Cons:
* Low ammo amount
* Slow rate of fire

-=Pushing=-
Pushing compounds and fighting in close range is viable even with rifles against shotguns.
Doing this will rapidly improve your aim and positioning skills. Double tapping is a very
nice mechanic you can use in close range rifle fights which will allow you to kill players
quickly.

-=Double tapping=-
Shooting someone with your primary then switching to your secondary and shooting with that
will allow you to quickly kill your opponents even with guns that have slow rate of fire.
This will make it easier to kill shotguns in close range.


-=Tools & Consumables
Make sure you always have the maximum amount of tool and consumable slots in use. A go-to
setup for tools would be Knife + First Aid Kit + Dusters. I recommend always taking atleast
2 big vitality shots and 1 explosive or fire bomb (2 in case of Packmule) or 3 weak vitality
shots.

-=Primary and Secondary Weapons=-
Make sure you have a good combination of weapons. Here is a list of some good loadouts.
Winfield + Silenced Nagant (Traits: Iron Repeater, Fanning) * Silenced Nagant with fanning
in close range is an absolutely terrifying gun.
Winfield + Pax/Uppercut * Double tapping with this loadout is very nice and most likely
kills the opponent in close range.
Vetterli + Pax (Traits: Fanning, Iron Sharpshooter*)
Mosin + Uppercut (Traits: Fanning*, Iron Sharpshooter*)
Mosin + Dolch (Precision) (Traits: Bulletgrubber, Iron Sharpshooter, (Quartermaster in case
of Dolch Precision))

-=Audio=-
You can find out a lot by just using your ears. There is a lot of sound traps around the map.
This includes:
* Horses
* Crows
* Ducks
* Chickens
* Trapped Dogs
* Aggressive Armored
* Aggressive Hives
* Aggressive Zombies
This can let you predict the position of enemy players which gives you an advantage.

-=Game Sense and Game Knowledge=-
Game sense and game knowledge comes with the hours. Analyse how your enemies move and how
they position. Learn how the average player moves and where to expect players. Once you start
learning this a lot of weight will be taken off your shoulders.



How to Use the Wini:
--------------------
Written by HappyAsian

A Guide to using the Legendary Compact Ammo Winfield.

-=How To=-
* Obtain yourself a Winfield M1873 variant (a.k.a. wini)
* Get into a game… Solo (cant have randoms exposing position wit VOIP)
* When you encounter an opponent ingame, look at them and hold W+Shift (this makes you run btw).
* Aim the wini when you are within 70 meters of your opponent.
* Shoot the wini and pray you headshot them, before they sparks+uppercut combo you.



All the XP Rewards List:
------------------------
Written by Rachta Z

This is simple guide with all the XP rewards for each AI and Hunter kill and some
tips how to deal with Meatheads and Waterdevils.

-=XP Rewards for Monster Kills=-
Grunt: 10XP.
Leech: 10XP.
Hellhound: 20XP.
Waterdevil: 20XP.
Hive: 30XP.
Immolator: 50XP.
Armored: 60XP.
Meathead: 200XP.
Boss: 400XP.

-=XP Rewards for Hunters Kills=-
Way better: 750XP (2 arrows up).
Better: 500XP (1 arrow up).
Equal: 400XP (equal arrow).
Worse: 300XP (1 arrow down).
Way worse: 150XP (2 arrows down).

-=How to Kill the Waterdevils=-
4 compact bullets.
3 medium bullets.
2 long bullets.
2 throwing knives.
1 Crossbow bolt.
3 Hand Crossbow bolts.
1 Heavy axe/hammer swing.
2 Light axe/hammer swings.
9 Heavy fists attacks.
17 Light fists attacks.

-=How to Kill the Meatheads=-
10 Long ammo.
11 Medium ammo.
12-14 Compact ammo.
6 Shotgun shots.
6 Hand Crossbow Poison shots.
6 Hand Crossbow Shots.
6 Bomb Lance heavy melee attacks.
6 Heavy Axe attacks.
8 Heavy Hammer attacks.
1 Nitro+(3 long ammo or 4 medium ammo).
Every dynamite in game can instantly kill them.
Burning him with lanterns is also effective.

View: 3025 times
Updated: 2021.02.14



Print the text!Print the text

Comments
Become a Patron!
Comments only in English or French or comments will be removed!

Add Comment

* Required information
1000
Powered by Commentics

Comments

No comments yet. Be the first!

Become a Patron!


Become a Patron!

VIRUS ALERT? CLICK HERE




Partners