Name of the file: Farm Manager 2018 Cheat Codes - Author: DAV - [PC] |
Cheat Codes: ------------ Submitted by: David K. Tilde (~) opens console with cheat option “money x” where x is amount, can be negative number. Note: This cheat code will not work in the final version of the game ( Only for older/beta versions). Tips & Tricks: -------------- * In order to be able to use a tractor on a field, one side of the field must be at least 30 squares. The overall number of hectares of the field is irrelevant. A 30 x 10 will work, but a 25 x 12 will not, even though both have the same area. * A 10 x 10 field will grow 2 fruit trees, but a 10 x 11 will grow 4. * The minimum field size of 0.01 hectares has 2 worker slots. Each additional 0.01 hectare adds another worker slot. So 3 worker slots for 0.02 hectares, 4 worker slots for 0.03, etc. * Livestock Breeding: Do sell your live stock when it reaches to its capacity. They wont breed if there is no space. Till they provide some auto sell option of livestock we should maage this manually. * Auto Trade: Consider enabling Auto Trade on products you produce. It is under Trade options. Select the Item and activate infinity if you wish to sell all the produce or stock. During start of the game you cannot build processing plants hence setting this to Auto Trade saves some time. * Manual Save: Campaigns cannot be started from last chapter. If you make mistakes in decisions, you need to restart the whole game. This game has so many glitches, so frequent saving helps by reloading which sometimes fixes the issues. The Profits of Your Crops: -------------------------- Written by Chiken Use this guide to calculate the profits of your crops. -=Info=- These are the yields calculated by 0.01/ha with plowing, cultivating, soil fertility and moisture at 100% at the time of harvest. These numbers were calculated with no training bonuses. Also note the skill to care for plants gives a 20% larger yeild for every point added so with the skill maxed at 5/5 you can get 2x the yield. Another thing to note is that the skill to care for plants does not affect your yield if you use a harvester, it only works if you harvest by hand. -=Annuals=- Fruit Type - Yield/0.01ha Buckwheat - 230 Colza - 294 Lupine - 230 Sorghum - 240 Oat - 230 Wheat - 349 Rye - 257 Corn - 583 Sunflower - 213 Potato - 788 Pumpkin - 1276 -=Perennials=- Fruit Type - Yield/0.01ha Starwberry - 112 Cabbage - 756 Tomato - 576 Cucumber - 2257 Red pepper - 240 Raspberry - 96 -=Chaff=- Fruit Type - Yield/0.01ha Corn - 2333 Lupine - 918 Sorghum - 960 Trees (0.03 Ha) Fruit Type - Yield/0.01ha Cherry - 1080 Apple - 4176 Pear - 3456 Buffs / Debuffs Cause - Effect Not Plowed -7% Not Cultivated -31% Soil Fertility 1%-100% - No effect Soil Fertility 0% - Dead Hand Harvested -50% Note: this was calculated on hard difficulty. Field Tips: ----------- 1) In order to be able to use a tractor on a field, one side of the field must be at least 30 squares. The overall number of hectares is irrelevant. A 30 x 10 will work, but a 25 x 12 will not, even though both have the same area. 1a) I later found that there is a slight change in the shade of green when drawing fields that also helps identify when it is able to handle tractors. 2) A 10 x 10 field will grow 2 fruit trees, but a 10 x 11 will grow 4. 2a) A 45 x 45 field will grow 48 fruit trees (even though it makes you buy 57 seedlings), which is the same number as a 50 x 50 field. Making it longer and narrower will not work, because if either dimension drops below 45, it loses a row. 3) The minimum field size of 0.01 hectares has 2 worker slots. Each additional 0.01 hectare adds another worker slot. So 3 worker slots for 0.02 hectares, 4 worker slots for 0.03, etc. 4) Get the Labor Law training right away for 500 at the farm house to give all of your workers 10% more endurance. 5) Add roads around fields or leave space to add them later, to reduce travel times for workers. If workers have to walk around two buildings or fields, rather than between them, the delay can be significant, especially since its ongoing. 5a) Roads have a a width of 2 field squares. Even knowing that though, adding roads in advance is recommended. 6) Pressing the TAB key brings up a little display above each field/greenhouse with plant status. |
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Updated: 2021.04.04 |
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