Name of the file: Receiver 2 Cheat Codes - Author: DAV - [PC] |
Cheat Codes: ------------ Submitted by: David K. Written by Halzoid98. This guide contains all cheat codes currently known... -=Introduction=- Receiver 2 contains cheat codes all carry over from the previous game along with some new ones. All cheats can be inputted by simply typing during gameplay, no console required! -=Receiver 1 Cheats (Carried Over)=- IDDQD - God mode. IDKFA - Gives full ammo (careful to spell it right... K is now an instakill key). SLOMO - Ultra slow motion. -=Receiver 2 Cheats=- INSIGHT - Force Rank up. RECEIVER - +1 Tape. NOCLIP - No Clip... -=The Debug Menu=- Contains massive spoilers!!! Use Ctrl + F12 on the pause menu to activate. Opening the debug menu gives access to more cheats and options. as well as this it includes some features that aren't even included in the game. Bear in mind it is buggy and very likely to cause issues. It is not a supported feature! It was used by the developers to use during testing. If you get bugs or crashes during it's use, it's technically user error, not the games fault. That aside here are a few features (and spoilers): * Becoming invisible to enemies. * Removing all enemies. * Piloting drone enemies. * Spawning enemies. * Loading levels/force loading cells (some spoilers in level names and level files. The debug menu also contains some enemies that aren't in the game, such as alluding to "game ending bosses", like the GUNSHIP or Sniper (the sniper semi works). There are also some enemies that aren't in the spawner list but are mentioned in the cell edits those being trip mines, power leech and bomb bots (bomb bots have a WIP model but don't function in-game). As well as this there are cut levels, notably a receiver compound, shooting range and a test level that contains bomb bot. plus a level that contains a Receiver 1 style ending. How to Defeat the Stalker Entity (a.k.a. SneakBot): --------------------------------------------------- Written by TwilightAngel497 The Stalker Entity is a special Killdrone that was cut from the original release of Receiver 2 and has been revived in the surprise 2.0.10 update for Halloween in 2020. This lightweight guide will provide some additional intel on this murderous metallic menace. -=What is the Stalker Entity?=- The Stalker Entity is a unique Killdrone that attacks and kills Receivers at close range. Its chassis resembles the body of a wasp. It stands and balances on the very pointed tip of its abdomen and four pointed legs connected to its thorax via powerful actuators that can fatally jab the legs through a human body. Its cylindrical, narrow head has a flat, overhanging rectangular section at the very top and has multiple glowing, irregularly-sized eyes scattered across its face in an asymmetric pattern. Receivers who suffer from trypophobia and enetophobia must practice resilience and courage in order to have a fighting chance to defeat this murderous metallic menace. -=How Does It Attack?=- Unlike Shock Drones which fly and chase Receivers in plain sight, the Stalker Entity pursues Receivers in a furtive manner. Compared to turrets, drones, and cameras, the Stalker Entity manifests more slowly, flickering into existence as it follows its target from a distance. While it is not fully formed, it is unable to attack but it is untouchable and impervious to counter attacks. When the Stalker Entity is close to fully manifesting, it will ensnare its target with an unknown force and prepare to strike its target, then close in at blinding speed before delivering four fatal stabs with its pointed legs. -=How Can I Defeat It?=- When you are being targeted and pursued by the Stalker Entity, you may notice that lights in the post-Mindkill environment will begin to flicker and dim slightly as it begins to manifest and you may hear a brief cacophony from its metallic components as it positions itself at a safe distance. At this point, find a peaceful, wide-open space with few hiding places or obstructions. This allows you to scan your surroundings and positively identify the Stalker Entity more easily and quickly. When you see the Stalker Entity, it will be facing directly at you. If you shine a flashlight at the Stalker Entity, the beam of light from the flashlight will flicker. If its eyes are yellow, it is still partially manifested, making it impervious to gunfire or hacking but unable to harm you. If you attempt tp shoot at the Stalker Entity at this stage, it will briefly retreat, giving you time to move to a safer location or clear an area of other Killdrones before dealing with the Stalker Entity. Every three seconds or so, the Stalker Entity will flicker out of existence and reappear in a different nearby location as it continues to manifest. Re-acquire the target and face the Stalker Entity directly. If you no longer hear the Stalker Entity moving after roughly ten seconds, you may need to shift your position to bait it out. When the Stalker Entity is close to fully manifesting, it will pose for an attack while its eyes change from yellow to red. At this point, do not look away; it will teleport directly in front of you. When it is within striking distance, you will only have a split-second opportunity to shoot it or hack it before it skewers you to death, and you will also not be able to flee or dodge its attack by jumping or crouching. Despite its tall, menacing size and appearance, the Stalker Entity is actually very fragile, perhaps unstable. A single shot anywhere to the chassis will reduce the Stalker Entity to shrapnel in a spectacular electric-blue blast. Hacking the Stalker Entity will interrupt its attack sequence and successfully completing the hack will shut it down completely, rewarding you with an impressive robotic trophy. |
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Updated: 2021.04.12 |
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