Name of the file: Black Mesa Cheat Codes - Author: DAV - [PC] |
Cheat Codes: ------------ Submitted by: David K. Enable the game's Cheat mode by going to the Options menu, then selecting Keyboard, then Advanced. Check the developer console option, then press the '~' (tilde) button and enter SV_Cheats 1 to access the mode. Enter the '~' button again and accompany it with one of the phrases below to activate the corresponding effects. Code Effect -------------------------- god - God mode. sv_gravity - Adjusts gravity. notarget - Opponents ignore you. noclip - Clipping disabled. impulse 101 - gives you every weapon. You can spawn NPCs and NPC weapons, as well. In the Cheat console, enter npc_create, followed by a space and then the type of NPC you would like to create. Available options and the corresponding text are indicated below. Code Effect -------------------------- npc_human_scientist - Human scientist. npc_human_grunt - Human grunt. npc_sniper - Sniper. npc_sentry_ground - Ground sentry. npc_houndeye - Houndeye. npc_lav - LAV. npc_osprey - Osprey. npc_alien_grunt - Alien grunt. npc_human_medic - Human medic. npc_human_commander - Human commander. You can also enter npc_create_equipment followed by a space and then the type of weapon you would like to create. Available options and the corresponding text are indicated below. Code Effect -------------------------- weapon_mp5 - MP5. weapon_9mm - 9MM. weapon_shotgun - Shotgun. weapon_crossbow - Crossbow. weapon_grenade - Grenade. weapon_crowbar - Crowbar. Black Mesa Source CHEAT/ DEV ENABLER: ------------------------------------- 1.Create a new textfile called it "config.cfg". 2.Copy all the text between "******" into the file and save it. 3.Copy "config.cfg" in: .\BMS\cfg\ Or - Defaut steam user: C:\Program Files (x86)\Steam\SteamApps\sourcemods\BMS\cfg 4.On shortcut, add -dev 5.Run the game. 6.In game press: "Left [SHIFT] + [F1]" to activate Dev Mode! 7.Click "Debug Menu" button and select "AI" to activate cheat. ******** [text]********************************************* unbindall bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "a" "+moveleft" bind "c" "+duck" bind "d" "+moveright" bind "e" "+use" bind "f" "impulse 100" bind "q" "+melee" bind "r" "+reload" bind "s" "+back" bind "w" "+forward" bind "z" "+zoom" bind "`" "toggleconsole" bind "SPACE" "+jump" bind "TAB" "+policeradio" bind "ESCAPE" "cancelselect" bind "PAUSE" "pause" bind "SHIFT" "+speed" bind "F1" "toggleconsole" bind "F3" "askconnect_accept" bind "F5" "jpeg" bind "F6" "save quick" bind "F9" "load quick" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE3" "+reload" bind "MOUSE4" "+grenade" bind "MWHEELUP" "invnext" bind "MWHEELDOWN" "invprev" cl_battery_dlights "1" cl_dlight_manager_max_fps "45" cl_dlight_manager_min_fps "30" cl_dlight_manager_enable "1" hud_postprocess "1" hud_bloomscale "6" cl_mdldetailfx_enable "1" cl_mdldetailfx_universal_hands "1" cl_mdldetailfx_enable_hands "1" cl_mdldetailfx_blood_time "60" cl_mdldetailfx_slime_time "10" cl_post_process_chromatic_enable "1" cl_post_process_noise_enable "1" cl_post_process_geiger_noise "1" cl_tram_units "1" cl_rumblescale "1.0" cl_debugrumble "0" cl_team "default" cl_class "default" hud_takesshots "0" cl_showhelp "1" cam_snapto "0" cam_ideallag "4.0" cam_idealdelta "4.0" cam_idealyaw "90" cam_idealpitch "0" cam_idealdist "64" cam_collision "1" c_maxpitch "90" c_minpitch "0" c_maxyaw "135" c_minyaw "-135" c_maxdistance "200" c_mindistance "30" c_orthowidth "100" c_orthoheight "100" joy_name "joystick" joy_advanced "0" joy_advaxisx "0" joy_advaxisy "0" joy_advaxisz "0" joy_advaxisr "0" joy_advaxisu "0" joy_advaxisv "0" joy_forwardthreshold "0.15" joy_sidethreshold "0.15" joy_pitchthreshold "0.15" joy_yawthreshold "0.15" joy_forwardsensitivity "-1" joy_sidesensitivity "-1" joy_pitchsensitivity "1" joy_yawsensitivity "-1" joy_response_move "1" joy_response_look "0" joy_lowend "1" joy_lowmap "1" joy_accelscale "0.6" joy_accelmax "1.0" joy_autoaimdampenrange "0" joy_autoaimdampen "0" joy_diagonalpov "0" joy_display_input "0" joy_wingmanwarrior_turnhack "0" joy_inverty "0" joy_movement_stick "0" joy_xcontroller_cfg_loaded "0" lookspring "0" lookstrafe "0" joystick "0" m_pitch "0.022" m_filter "0" sensitivity "4.840000" m_side "0.8" m_yaw "0.022" m_forward "1" m_customaccel "0" m_customaccel_scale "0.04" m_customaccel_max "0" m_customaccel_exponent "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1" cl_mouselook "1" overview_health "1" overview_names "1" overview_tracks "1" overview_locked "1" overview_alpha "1.0" cl_idealpitchscale "0.8" spec_scoreboard "0" cl_spec_mode "1" voice_modenable "1" net_scale "5" net_graphpos "1" net_graphsolid "1" net_graphtext "1" net_graphmsecs "400" net_graphshowlatency "1" net_graphshowinterp "1" net_graph "0" net_graphheight "64" net_graphproportionalfont "1" hud_draw_fixed_reticle "0" cl_chatfilters "31" cc_linger_time "1.0" cc_predisplay_time "0.25" cc_subtitles "1" cc_lang "" g15_update_msec "250" mat_software_aa_strength "0.000000" mat_software_aa_quality "0" mat_software_aa_edge_threshold "1.0" mat_software_aa_blur_one_pixel_lines "0.5" mat_software_aa_tap_offset "1.0" mat_software_aa_strength_vgui "1.000000" cl_playerspraydisable "0" muzzleflash_light "1" cl_npc_speedmod_intime "0.25" cl_npc_speedmod_outtime "1.5" fov_desired "75" cc_pickup_enable "1" cl_bob_disable "0" cl_bobcycle "0.45" cl_bobup "0.5" cl_bob "0.005" cl_bob_vertical_scale "0.2" cl_bob_lateral_scale "0.8" cl_bob_angle_pitch_scale "0.4" cl_bob_angle_yaw_scale "0.3" cl_bob_angle_roll_scale "0.5" cl_gluon_burn_trail "1" cl_gluon_threading "0" crosshair "1" cl_observercrosshair "1" crosshair_color_red "255" crosshair_color_green "170" crosshair_color_blue "0" crosshair_color_alpha "255" hud_fastswitch "1" vgui_message_dialog_modal "1" commentary_firstrun "0" sv_gib_system_allow_tau_fx "1" npc_height_adjust "1" sv_pvsskipanimation "1" scene_showlook "0" scene_showmoveto "0" scene_showunlock "0" sv_tram_allow_mouse_input "0" sv_always_run "0" xbox_throttlebias "100" xbox_throttlespoof "200" xbox_autothrottle "1" suitvolume "0.25" xc_uncrouch_on_jump "1" option_duck_method "1" sk_autoaim_mode "1" sv_noclipaccelerate "5" sv_noclipspeed "5" sv_specaccelerate "5" sv_specspeed "3" sv_specnoclip "1" sv_skyname "bm_sky_underground_00" sv_backspeed "0.6" func_break_max_pieces "15" commentary "0" scene_showfaceto "0" ai_report_task_timings_on_limit "0" ai_think_limit_label "0" sv_stickysprint "0" xc_crouch_range "0.85" xc_use_crouch_limiter "0" sv_gib_system_allow_vort_fx "1" sv_houndeye_tinnitus "0" gib_ragdoll_blast_chance "0.75" gib_ragdoll_energy_chance "0.075" sv_gib_system_allow_gluon_fx "1" sv_ironsight_sticky "1" sv_gib_system_enabled "1" sv_gib_system_fade "60" sv_gib_system_max "100" sv_gib_system_scale_damage "0.25" sv_gib_system_scale_force "0.3" sv_ironsight "1" sv_crossbow_force_bolt_reload "0" bugreporter_uploadasync "0" cl_cmdrate "30" cl_updaterate "20" closecaption "1" skill "1" net_maxroutable "1260" cl_allowupload "1" name "Ced" password "" sv_unlockedchapters "3" tv_nochat "0" cl_showpluginmessages "1" cl_timeout "30" cl_logofile "materials/decals/spraylogo.vtf" cl_soundfile "sound/player/jingle.wav" cl_forcepreload "0" cl_allowdownload "1" cl_downloadfilter "all" con_enable "1" r_eyemove "1" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" r_ambientboost "1" r_ambientmin "0.3" r_ambientfactor "5" r_drawmodelstatsoverlaymin "0.1" r_drawmodelstatsoverlaymax "1.5" mp_decals "200" sv_logsdir "logs" sv_logfile "1" sv_logflush "0" sv_logecho "1" sv_log_onefile "0" sv_logbans "0" sv_voiceenable "1" sv_forcepreload "0" snd_legacy_surround "0" snd_pitchquality "1" volume "1.0" snd_musicvolume "1.0" snd_mixahead "0.1" adsp_debug "0" snd_ducktovolume "0.55" snd_duckerattacktime "0.5" snd_duckerreleasetime "2.5" snd_duckerthreshold "0.15" dsp_slow_cpu "0" dsp_volume "1.0" dsp_enhance_stereo "0" voice_scale "1" voice_enable "1" voice_forcemicrecord "1" budget_bargraph_background_alpha "128" budget_peaks_window "30" budget_averages_window "30" budget_show_peaks "1" budget_show_averages "0" budget_show_history "1" budget_history_numsamplesvisible "100" budget_history_range_ms "66.666666667" budget_panel_bottom_of_history_fraction ".25" budget_bargraph_range_ms "16.6666666667" budget_background_alpha "128" budget_panel_x "0" budget_panel_y "50" budget_panel_width "512" budget_panel_height "384" texture_budget_panel_x "0" texture_budget_panel_y "450" texture_budget_panel_width "512" texture_budget_panel_height "284" texture_budget_panel_bottom_of_history_fraction ".25" texture_budget_background_alpha "128" vprof_graphwidth "512" vprof_graphheight "256" vprof_verbose "1" vprof_unaccounted_limit "0.3" vprof_warningmsec "10" mat_monitorgamma_tv_enabled "0" joy_wingmanwarrior_centerhack "0" joy_axisbutton_threshold "0.3" ******** [text]********************************************* Long Jump Script: ----------------- Written by macII A script for long jumping so you don't have to double tap space bar which, for me, is a bit annoying to do after a while. Also a script to swap space bar between jumping and long jumping, and a script to use the original crouch + jump to long jump (REQUIRED) Long Jump Script // replace LONG JUMP KEY with a key you would like to use to long jump // Don't do what the above says if you wish to use the optional methods and not have a key to long jump bind "LONG JUMP KEY" "jump" alias "jump" "+jump; wait 2; -jump; wait 2; +jump; wait 2; -jump" (OPTIONAL) Original Long Jump // replace DUCK KEY with your key used to duck // replace JUMP KEY with your key used to jump bind "DUCK KEY" "+crouch" alias "+crouch" "+duck; bind JUMP KEY jump" alias "-crouch" "-duck; bind JUMP KEY +jump" (OPTIONAL) Swap Jump Key // replace SWAP KEY with the key you would like to use to swap your jump key with the long jump // replace LONG JUMP KEY with the key you would like to use to jump/long jump bind "SWAP KEY" "ljon" alias "ljon" "bind LONG JUMP KEY jump; bind SWAP KEY ljoff" alias "ljoff" "bind LONG JUMP KEY +jump; bind SWAP KEY ljon" |
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Updated: 2021.04.12 |
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