Name of the file: Pillars of Eternity II: Deadfire Cheat Codes - Author: DAV - [PC] |
Cheat Codes: ------------ Submitted by: David K. Press ~ (the key above TAB) to produce a console where you can enter codes. Type in iroll20s and you will be able to enter the codes below, with bracketed words replaced with desired values, to unlock the corresponding effects. Do keep in mind, though, that you wont be able to earn achievements while they are in use. Code Result ----------------------------------------------------------------------------- Iroll20s - Enable the cheat mode. Re-enter cheats disabled. God - God mode, the entire party is inviolable. Reenter disabled god mode. HealParty - Provides stamina and to restore health for all group members UnlockAll - Opens all closed container on the current map Rest - The Group engages and consumes no camping utensils GiveMoneyPlayer X - You gain X coppers AddExperience X - Each group member receives experience points X AddExperienceToLevel X - Each group member advance to level X on (maximum: 12) Skill XYZ - Increases the skill for player X Y Z rank on character names: player (Player Character) Sagani, Hiravias, Pallegina, Eder, Aloth, Kana, GM (Grieving Mother), GGP (Durance). Skill Name: Stealth, Atheltics, Lore, Mechanicsburg, Survival. Example: skill pallegina mechanics increased 10 Palleginas mechanics value on the 10th AttributeScore XYZ - Increases the attribute for player X Y Z rank on character names: player (Player Character) Sagani, Hiravias, Pallegina, Eder, Aloth, Kana, GM (Grieving Mother), GGP (Durance). Attribute names: Might, Constitution, Dexterity, Perception, Intellect, Resolve. Example: attributescore GGP intellect increased 18 Durances intellect on the 18th CraftingDebug - You will get a large number of crafting materials. FreeRecipesToggle - You can crafting everything without having the appropriate ingredients. Invisible - group is invisible – enemies ignore you. NoFog - No Fog of War. ToggleSpellLimit - You can cast spells without limitation. UnlockBestiary - Turns all monster messages freely in the bestiary. Tips & Tricks: -------------- * Read Everything. Pillars of Eternity II: Deadfire revels in its writing. This is the first game in years to tell you how a character is acting rather than show you with animations. Its great! Take your time, read through every conversation and book. Invest in the world and its setting. Pillars is a much better game when you take the time to smell the roses. * Remember to Scout! Scouting, that is, sneaking through dungeons is an important part of keeping your party alive. Entering into scouting mode allows you to sneak up on enemies and gives you the chance to highlight traps before you trigger them. * Dont Get Hung Up on Quests. That said, this game has more quests than you can shake a stick at. Dont give up quickly, but if youre really struggling, its okay to move on. Along with that, its perfectly okay to take a break from the campaign too. In fact, its the only way youll get to max level before you finish. * Get Some Rest: No, not the kind of rest youll need after playing the game all night. Resting is the only way to remove aliments and is critical to restore health on long journeys. Its easy to rest at any inn, but always have camping supplies to rest in the wild. Nobody wants to have to back track to town while in the middle of a dungeon. * While creating a character, it is best to remember that there are no good or bad characters, and different people appreciate different aspects of the game. * Be creative! Experiment with builds and make character you want to play, not the character that guides say you should. * Explore! Dont rush through main quest if youre playing for the first time, youll miss out on lots of quests, rewards and experience. * Pressing CTRL + [Number] while having a character (or group of characters) selected, will bind that character/group to that number. * You can queue your abilities by holding down SHIFT, then clicking them in order you want them executed. Keep in mind that your character will move out of position if you queued abilities with different range. * Always keep your eye on buffs and debuffs on the side of your character portraits. Managing debuffs is very important in higher difficulties. * When dealing with larger groups of enemies, make use of the environment – try pulling them to choke points. Bonus In-game Pets: ------------------- Written by Orrah Console commands for some extra pets. There are 3 bonus pets that I know. Open the console and type in the following: cosmic dog - gives you Comet: Adds 1 might to the player character and the party gains bonus deflection against enemy weapon attacks. cosmic bird - gives you Orbit: Adds 1 perception to the player character and makes the party move faster. cosmic cat - gives you Luna: Adds 1 dexterity to the player character and gives the party a chance for enemy weapon attacks to graze. Note: These console commands do not disable achievements. Animal Companion Hints: ----------------------- – Multiclassed Rangers Animal Companions are (currently) exactly on the same level and it is therefore recommeded to multiclass a Ranger if not for the last few abilities (Twinned Shot etc.) – Lion / Bear / Boar: bigger character models hinder your other melee fighters in getting to your enemies, make it easier for your enemies to focus on the Animal Companion and increases the chance your Animal Companion is within enemy spells AoE, especially true for the Lion, which is no tank, and especially in narrow areas. - Lion: not recommended for the above reason; compared to the Wolf it deals less damage. – Antelope: recommended; while not as tanky as the Bear / Boar, it has a smaller character model diameter, +10 to all defenses are 3.33 levels worth of Deflection / Fortitude / Reflex / Will. – Bear: highly recommended; +2 Armor, also useful to counter high weapon penetration; compared to the Boar it has very high Damage. – Boar: highly recommended; Regenarates 41.2 HP per minute of combat, very useful for a tank but it has very low Damage. - Stag: not recommended; Carnage AoE is negatively affected by the Stags low Intelligence (-50% AoE); Carnage attacks usually do 33% of the main attack damage but the Stag has one of the lowest main attack damage to begin with. – Wolf: highly recommended; highest Damage packed in a small character model. Secret ending: -------------- You can view the secret ending early in the game -- after meeting with Berath. When you are speaking with Berath, simply refuse his requests to search for Eothas to eventually get the secret ending, essentially bypassing the overall narrative journey. Efficient Ship-to-Ship Combat Guide: ------------------------------------ Written by Tamaster This guide will explain you what is the best ship setup for naval combat and what are the most efficient maneuvers to destroy an enemy ship. -=Ship Equipment=- This section will explain what is the best ship loadout for combat, and why. Ship Type - Junk Cost: 54.000 Min. Crew: 8 Max. Crew: 21 Cannons per Side: 5 Rest Space: 5 Base Hull: 80 The Junk is the best ship hands down in the entire game. The main reason would be the absurd firepower it has, with five cannons per side. Other than this, it is faster than the Galleon, can soak a lot of hits with 80 Hull, and has the largest Crew capacity and Supply capacity of all ships. But let's now see what is the best equipment to outfit, and why. -=Core Ship Equipment=- Cannons - 5 Double Bronzer per Side The Double Bronzer is an incredibly overpowered cannon, dealing a mind boggling 12-15 damage per shot. It has a slow reload, but that is not a problem as we will see in the next section of this guide. Getting 5 of these per side means you have a damage potential of 60-75 for each volley, that is enough to instantly kill lesser ships, and kill Galleons and Junks in just 2 volleys. They are quite cheap, and for 10 you should not spend more than 6.000 gold. You can find this cannon type in Neketaka. Hull Type - The Red Dream This hull gives you +40 Hull Points, at the cost of some Combat Speed. This means with this hull, you can have as many HP as a Galleon. It can be bought at one of the main ports 16.000 gold. -=Secondary Ship Equipment=- Sail Type - Gulweave Sails These sails only have a minor -5 to combat speed, while give a massive +30 to Sail Health. You can find this type of sails in Splintered Reef Port, at the bottom right of the map. They cost only 9.000 gold. Helm, Anchor and Lanterns These are not really mandatory but can improve your combat speed more, get the Steel variant for Helm and Anchor and Arcane Lanterns. In total this will cost 41.000 gold, but take your time, it's not mandatory. -=Combat Maneuvers=- This section will teach you what are the best maneuvers to perform in combat to quickly sink the enemy ship without many problems. Step 1 When combat starts, the first thing you should do is using the "Full Speed Ahead" order, until you get to the cannons optimal range. Since you will be using Double Bronzers, the optimal range will be 350 to 250 Metres. Step 2 When you arrive at optimal range, the next order to give should be "Turn to Port" or "Starboard", it's the same really, this will allow you to turn the ship to aim the cannons. Step 3 Once the ship is turned, order to "Hold Position", this will stabilize the ship and give the gunners a better hit chance. Step 4 Order to "Fire the cannons", all the cannons on one side of the ship will fire, and then after damage is calculated, start reloading. Step 5 After the cannons fire, you will have to order "Prepare to jibe", a Jibe is a 180 degrees turn, and this will bring the enemy ship on the other side of your ship, meaning the other five cannons, already loaded and ready, will be able to fire on it. Step 6 Once you completed the Jibe, order to "Hold Position" to stabilize the ship, as Jibe gives a very big malus to aiming and so stabilizing is essential to hit the enemy. Step 7 After holding position, order your cannons to fire. Step 8 Repeat everything from Step 5 until the enemy ship is destroyed. Why this procedure works: Because using Jibe gives you a much higher DPS than waiting X turns for the cannons on one side to reload. The enemy will NEVER do this set of manouvers and therefore will always wait the reload of their cannons on 1 side, while you, using this strategy, can maximize DPS and reload efficency, using the cannons on one side while the other side reloads. What to do in case of crew injury An injured crew member will not do his job until healed, and in battle this is bad. You can check ship status and see what crew members are wounded. What matters are the cannoneers and the helmsman, all the other crew members are to be ignored if wounded. Wounded cannoneers mean a row of your cannons (1 per side horizontally) will not fire anymore and be useless, while wounded helmsman means the ship will not move. Make sure always to have max people ready in the Resting section at all times, because you need to swap them with the injured crew to get the stuff working again. To do this, you need to issue the order "Report to", after it, the ship management panel will appear and you can adjust the crew layout just as you do normally. This will consume a turn, but will allow you to get the ship weapons and helm working again. It is always better to spend a turn doing this than firing less cannons. -=What to do in case of emergency damage=- Unsecured Cargo Leave it be, you will only lose 10% of your total resources on ship, and that is nothing since food, drink and other supplies have very low cost. Flooding This is bad but you can ignore it as long as you finish the battle in less than 4 turns, because after 4 turns your ship will sink no matter what. If you need to repair, move half of the Deckhands and half of the Resting crew to fix this using the "Report To" order. This way you will still have a decent number of deckhands doing the job and some reserve crew. Fire Mostly you can ignore it unless you are very low on Health, which almost never happens if you follow this strategy anyway. To fix this it's the same as Flooding. How Do I Import My Pillars Of Eternity Save?: --------------------------------------------- To import a Pillars of Eternity save, you must first have completed the main story and seen the end game slides. At that a point, a “Game Complete” save is created. Now that you have a save, you can then start a new game in Deadfire and proceed through the prologue. Upon talking to the Pallid Knight about your Pillars of Eternity history, a window will appear that has an Import PoE1 Save button that needs to be clicked, located on the bottom left of the window. On the new page, select the history you want to continue with and press the Use Selected History button. |
View: 1661 times |
Updated: 2021.05.08 |
![]() |
Comments