Name of the file: Unending Dusk Cheat Codes - Author: DAV - [PC] |
Cheat Codes: ------------ Submitted by: David K. Tips & Tricks * Energy generates more Plasma Damage. The damage can be reduced with Plasma Resist. * Power generates more Physical Damage. The damage can be reduced with Physical Resist. * Some enemy attacks are unblockable. Orange attacks deal Physical Damage. Teal attacks deal Plasma Damage. * Changing selected Tech costs credits. Each tier costs a different amount. * Blocking can be a great way to avoid damage. Players can hold block indefinitely. * Charged heavy attacks can be charged to 2 levels. Charging too long will reduce the charge back to level 1. * Blue attacks typically are Energy based. These attacks are reduced by Plasma Resistance. * Red attacks typically are Power based. These attacks are reduced by Physical Resistance. * Yellow attacks typically are Holy based. These attacks ignore all resistances. * Keystones of the same type do not stack and cannot be equipped at the same time. * Some enemies are “tanks”. They do not get launched into the air. * COOP Players do not share rewards. Every player gets their own rewards duplicated from total. * Players who join a mission in progression or are looking to revive have to pay a fee. * Reviving takes currency from the total that is generated from the current mission. * Damage Reduction caps at 75%. This is not shown in the UI because it can be gained from inconsistent sources. * Holding down the heavy attack button charges it for more damage on release, but theres a limit and timing matters. * Press the block button in the Store to sell a Mod. You will receive 50% of the cost. * Nightmare levels lower your resistances by 25%. Yes, they can go negative. * Hell levels lower your resistances by 75%. * Player inventories are capped at 200 Mods. Mods gained after 200 will not be accounted for. * Contracts are completed when equipped. Once finished, they provide random bounty loot. * Equipped contracts and cosmetics do not count toward the players Capacity. * Damage is increased when air juggling enemies. This is indicated by orange floating combat text. * Currency is shared between all of your characters. * COOP makes enemies stronger by 30% per additional player. * Equipped Contracts for the correct level are consumed on entry. This means your bounty is lost if you return to the hideout or fail. |
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Updated: 2021.09.19 |
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