Name of the file: Andor: The Cards of Wonder Cheat Codes - Author: DAV - [PC] |
Cheat Codes: ------------ Submitted by: David K. Keyword Definitions: -------------------- Written by Fish Fart This guide lists the current keyword definitions within the game. -=Keywords=- Aging: Creatures which receive its combat damage will get -1/-1 Blessing: When this creature deals combat damage, you gain equivalent life Camouflage: Can't be targeted by opponent. Charge: Creatures with Charge can be deployed on the battlefront and attack immediately. Critical Hit: Double the damage it deals. Deadly: Destroy any creature damaged by it. Die: triggering certain skills when it dies. Double Strike: This creature can attack the same target twice each turn Emerge: When the card turns from the back to the front, it triggers the special skills Exhaustion: after being used, the card can not do other action anymore in the same turn Exile: The exiled cards will completely disappear in the duel. First Strike: When fighting, it will reverse the relationship between Attackers and Defenders, and deals combat damage prior to creatures without this skill Flash: Can be used in the defense phase Flying: When this creature attack in your turn, it cant be striked back by creatures without the Flying or Reach skill Guardian: This creature can't attack Instant: The card effect will be executed immediately without entering the Spell Area. Legend: If you have a legendary creature on your field, you can't summon another legendary creature of the same name from the hand. Mobility: This creature can move to next available position immediately, but the move will be exhausted. Reach: Can strike back creatures with flying skill. Shield: Reduce the combat damage it gets. Shield effect can be superimposed. Suckblood: When attacks, if it deals combat damage, it will get equivalent life to itself Sweep: Only effective when the creature is an attacker. Will deal additional damamge to adjacent creatures beside the target. Trample: When attacks,if the combat damage is enough to destroy the defender,the rest of its damage will be dealed to the creature or opponent behind the. Unstoppable: When it attacks on battlefront, if it destroys the defender, it will deal damage which is equal to its power to the opponent Vigilance: This creature does not automatically moves forward. Wreck: When attacks, if the defender has the domain,it will deal x extra damage. |
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Updated: 2021.11.22 |
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