Name of the file: This Grand Life Cheat Codes - Author: DAV - [PC] |
Cheat Codes: ------------ Submitted by: David K How Needs System Works: ----------------------- Written by GhostKnight13 A quick guide on the basic mechanics of the Needs system, which might not be immediately apparent to some as the game doesnt go into much detail about it. -=The Beginning, Middle and End=- This might not be immediately apparent to some but I was having trouble figuring out why some values for actions were giving me unexpected results. For example: Why doesnt Eat Chicken Wings fill my Hunger meter as much as Eat at Home, even though they both state that they give the same 6.00 Hunger increase? The answer is quite simple but the game doesnt actually specifically state it anywhere: * The number values are based on a PER HOUR basis. Also, the numbers represent percentages. * The Eat Chicken Wings action takes 5 hours to finish. 5 x 6.00(%) = 30(%) increase in Hunger stat. * The Eat at Home action takes 10 hours. So you get a 10 x 6.00(%) = 60(%) increase in Hunger stat. * The Needs stats also decays over time, however, and that also gets taken into account. The Hunger stat decreases by 1% every hour. The Health stat seems to decay at a rate of 1% every 10 hours. Hygiene and Alcohol seem to go down 1% every 5 hours (I think Smoking as well). The fun doesnt seem to decay at all. Not sure about Happiness. If you Eat Chicken Wings, which takes 5 hours, then youll lose 5% Hunger "while eating". So that 30% increase becomes a net total of a 25% increase to your Hunger stat. For Eat at Home you would gain 50%. Long story short: Multiply the numbers by the hours it takes to complete and then minus the periodic decay for the total percentage values gained/lost. Bear in mind that this might not always apply in some select cases. When hiring services from home, for example, if you click the ” ? ” button in the Personal Trainer option itll say something like (-5 hours, +10 Health). That +10 Health part is actually the TOTAL percentage gained FOR the five hours. Nothing needs to get multiplied. Youll get a 10% increase in Health (minus the decay over the 5 hours taken). Maybe its the " + " in front of the Health that denotes whether its a total gain or not? If you see it elsewhere then it might not be something you need to multiply by the hours taken. The game stats makes a bit more sense to me now, anyway. Hope I wasnt the only one having a problem understanding this. |
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Updated: 2022.05.29 |
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