Name of the file: Terra Invicta Cheat Codes - Author: DAV - [PC] |
Cheat Codes: ------------ Submitted by: David K. Easy Cheats: ------------ Written by 40tez How to quickly make things easier for yourself, no special software/programming skill required. -=Getting More Resources=- 1.Go to: n:\Program Files (x86)\Steam\steamapps\common\Terra Invicta\TerraInvicta_Data\ StreamingAssets\Templates\TIFactionTemplate.json It can be opened with any text editor, such as Notepad. 2.Find the faction you want to play next and scroll down to their "baseAnnualIncomes". Right below that should be "startingResources". These represent, as expected, the faction's base resource income (before being modified by everything you do in a playthrough) and its starting resources. 3.Take note of what these values are currently. 4.Edit them to be higher. 5.Start a new save file with the edited faction (if you edited startingResources) or just load a current one (if you edited baseAnnualIncomes). Congratulations, you are now rich! Like Earths protectors/guiders/overlords/whatever should be. Enjoy a much easier game. Make sure you edit the values back to their original before your next game! Unless you want to make things harder for yourself, which is a valid option. You could also verify the game files via Steam to reset the values. I havent fully looked through all the .jsons but theres probably other good things to edit. In the TIFactionTemplate there is also the AIs decision-making weights, so you could edit that to make them lay off a certain activity, perhaps. -=Info From Darkrajin=- * You can edit saves if you select uncompressed in the game settings" [save files are in C:\Users\YourUsername\Documents\My Games\TerraInvicta\Saves] * You can rather easily edit your councilors. Just search their name [in TICouncilorTemplate.json], than scroll up to find their stats. I think the max stats is like 25 for each skill. So I just change them to 20. You can also change their traits. but they seem to be named slightly differently in the file, to what you see in game. So just copy and paste from another councilor to make sure its correct. I did this with one of my agents. That had the indulgent trait, and changed it to streetwise. How Mining The Moon Reduces Boost Cost: --------------------------------------- An Explanatory Guide About Mining and Boost Once you get space resources, you can use the "build in space" option when constructing modules (Not founding new platforms/outposts). Space resources will be used instead of boost for any resource you have enough of and boost will be used for the rest. For instance, a space science module costs about 0.5 volatiles and 1 metal. To get that into low earth orbit (LEO) that normally costs 1.5 boost. If you have 1 metal, building in space then costs 1 metal and 0.5 boost instead (assuming youre building in LEO). If you can build using only space resources, then you also get the module faster (nothing needs to be sent from Earth). Boost costs increase the further out you get, so it usually makes sense to build a mine on Luna to get enough resources (mines cost a lot of metal, so primarily that) to make a mine somewhere more profitable (Mars or its moons, typically). However, it is possible to instead use a combination of technology and a bit of extra boost to start on Deimos instead. But obviously only one faction can do that. Tips to Take Over the Countries: -------------------------------- Useful Agressive Advice 3 basic paths to control a country: Raise support by running support mission and controlling surrounding countries. * Destabilize. Then coup or raise support. * Take it off someone else. Crackdown and purge. * For Large Countries (with Example) You need to factor in that the chances to get a successful roll is heavily influenced by the amount of control you hold in nations that surround the owner of the CP youre targeting. Taking that into account, in my current campaign I had full control over Russia by the 6th December year 0 playing as the resistance. And that was whilst learning how to achieve it…. next campaign itll probably be within the first month or two. And yes, by design some factions start off significantly stronger in terms of support and ability to influence the world at the start, but as events play out and the narrative changes things shift on the world stage. |
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Updated: 2022.10.02 |
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