Name of the file: Boundary Cheat Codes - Author: DAV - [PC] |
Boundary Cheat Codes: ------------ Submitted by: David K. Operator & Gear Descriptions: ----------------------------- Written by maru All the descriptions youve been missing; all in one place! -=Intro=- Finding it annoying that this information is not readily available while in the customisation screen, so I decided to post a guide instead of just writing it down for myself. Triple question marks (???) indicate information that I havent unlocked yet, single question marks (?) indicate things I just havent figured out yet. -=Operator stats=- +--------+--------+-------+----------+ | | Health | Armor | Mobility | +--------+--------+-------+----------+ | Orlan | 1 | 3 | 2 | +--------+--------+-------+----------+ | Probe | 2 | 1 | 3 | +--------+--------+-------+----------+ | Leeway | 1 | 2 | 2 | +--------+--------+-------+----------+ | Fort | 3 | 3 | 1 | +--------+--------+-------+----------+ | Doc | 2 | 1 | 3 | +--------+--------+-------+----------+ | Spike | 2 | 1 | 3 | +--------+--------+-------+----------+ -===Gear===- -=EMP Grenade=- * Ammo Capacity: 3/3 * Fire Control: manual (launcher must be deployed first) * Launches a ranged projectile that causes a brief stun. -=HE Grenade=- * Ammo Capacity: 3/3 * Fire Control: manual (launcher must be deployed first) * Launches a ranged projectile with a small explosive. -=HIVE=- * Ammo Capacity: 25 * Fire Control: lock-on required (can be fired with weapon still in hands) * Launches five seeking missiles at a time, requires clearance above the operator's head (launches upward initially before munition's booster fires and takes over) -=Space Sparrow=- * Ammo Capacity: 3/3 * Fire Control: manual (launcher must be deployed first) * ??? Launches a ranged projectile that? -=Probe=- * Ammo Capacity: 1/2 * Fire Control: manual (launcher must be deployed first) * ? Launches a ranged projectile and attaches to surfaces, with a red ' T ' and wifi looking symbol...transmit? is it a radar decoy? or maybe a radar jammer? -=Motion Sensor=- * Ammo Capacity: 1/1 * Fire Control: manual (launcher must be deployed first) * ? Launches a ranged projectile that attaches to surfaces and ? -=Snapshot Sensor=- * Ammo Capacity: 1/1 * Fire Control: manual (launcher must be deployed first) * ? Launches a ranged projectile that scans for enemies within a small radius. -=ADS=- * Ammo Capacity: 1/1 * Fire Control: manual (launcher must be deployed first) * ? Launches a ranged projectile and attaches to surfaces with a blue ' T ' and wifi looking symbol...transmit? is it a radar decoy? or maybe a radar jammer? -=Smoke Launcher=- * Ammo Capacity: 3/3 * Fire Control: manual (launcher must be deployed first) * Launches 3 ranged projectiles in a horizontal spread that create smoke clouds. -=EMP Mine=- * Ammo Capacity: 1/1 * Fire Control: manual (launcher must be deployed first) * Launches an EMP mine that attaches to surfaces. -=40mm Canon=- * Ammo Capacity: 15/30 * Fire Control: manual (canon must be deployed first) * Fires explosive rounds in bursts of 5 -=Impulse Grenade=- * Ammo Capacity: 1/1 * Fire Control: manual (launcher must be deployed first) * ??? Launches a ranged-projectile that causes a physical push effect without causing damage? Can be used for "rocket jump" or "boop" style manoeuvres? -=MED=- * Ammo Capacity: 1/1 * Fire Control: manual (launcher must be deployed first) * Launches a ranged projectile that attaches to surfaces and provides continuous healing in a small radius over a few moments. Can revive downed team mates in Purge mode. -=SQUID=- * Ammo Capacity: 1/2 * Fire Control: manual (can be fired with weapon still in hands) * Drops a cloud which obscures visuals around you for a few seconds. Unclear if this breaks radar contact. -=Tips and Tricks=- This is originally from the discussions, posted by @Lilium Atratum. Very useful for the gear that requires a lock-on. * Option to rebind the ping function [Z]...there is a config file... * AppData\Local\ProjectBoundary\Saved\Config\WindowsClient\Input.ini * you want to edit the line: * ActionMappings=(ActionName="Mark",bShift=False,bCtrl=False,bAlt=False,bCmd=False, Key=) * And additionally from @11.11.11 * Rebound to middle mouse click. The specific entry for that is: * ActionMappings=(ActionName="Mark",bShift=False,bCtrl=False,bAlt=False,bCmd=False, Key=MiddleMouseButton) -=Final thoughts=- Clearly there are still many gaps in this guide. I will continue to fill it out as I unlock stuff (and piece together what it all does) in game. |
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Updated: 2023.04.17 |
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