Name of the file: Selaco Cheat Codes - Author: DAV - [PC] |
Selaco Cheat Codes: ------------ Submitted by: David K. How to Properly Kill Them: -------------------------- Guide to Enemies (with Tips) === Weapons=== -=Roaring Cricket=- This little pistol packs a punch. It can take down single enemies in seconds. Two well-placed shots and a typical grunt is down, unless they have an armor buff from allies. It's like Master Chief's pistol in Halo CE. -=Automatic Rifle=- Your standard rifle, useful from start to finish. It's average and helps clear out crowds of enemies. -=The Shotgun=- The shotgun is strong and rips through most enemies at close range. It's your go-to for close quarters. The best way to use it is to peek, shoot, and quickly take cover to reload since it's pump-action. -=The SMG=- The SMG can be dual-wielded early on with the right upgrades. It's very useful for clearing out groups of melee units and smaller drones. -=The Grenade Launcher=- A useful tool for later levels with many upgrade options to fit your strategy. It has three grenade types found across the map: frag, ice, and acid. Frag is most common, acid is rarest. The rocket launcher upgrade and proximity mines are really good. -=The Plasma Rifle=- Like your standard rifle, but hits harder with slower bullets. -=The Railgun=- I never found the railgun, but I assume it's very good against single targets, especially juggernauts. -=The Sniper=- The sniper is situational but can be really strong. Low recoil lets you easily spam shots across large maps to take out distant enemies. === Enemies === -=The Rifle Grunts=- Our basic enemy, the rifleman (and later, the plasma rifleman). They can shoot at any range and are deadly if you don't stay in cover. Use the shotgun or sniper to kill them based on the environment. The rifle and SMGs can work but don't stay exposed too long. They can be tough enough to not get staggered and will shoot you, especially the plasma ones. If you're exposed too long, you'll get torn to pieces fast. -=The Engineers=- These guys have shotguns and like to flank you. If you hear their footsteps, be ready so you don't get surprised by one behind you. Shotguns are your best bet in close quarters, but try to keep your distance so you can blast them with whatever weapon works. -=The Enforcers=- If you hear one, watch out. They're riflemen on steroids with higher armor and damage. Keep your distance and stay in cover. Sniping works well if you spam crouch when they're not moving much. A good punch to the face can also knock them down long enough to kill them. -=Siegers=- Siegers are frustrating due to lack of sound and unpredictable moves. Sustained fire, especially the nailgun, works best. Avoid getting too close or they'll explode on you, which is often a guaranteed death. A point-blank shotgun blast from behind cover or a long-distance sniper shot can kill them. -=Flying Drones=- They have guns and missiles. A shotgun can one-shot them up close. Otherwise, use sustained fire. Watch out for their missile warning sound and run for cover. -=The Little ***=- Spiders and wasps, yay. Use whatever works against large enemy groups. For spiders, sliding through them triggers their explosion without hurting you. Punching knocks them back and can make them explode at a safe distance. The flying ones are like drones but melee, so keep your distance and shoot. -=Juggernauts=- Your first encounter was probably scary, and now there are more of them. Here's a good combo that uses rare items but kills them fast: ice to slow them (from grenades, barrels, launcher) then acid (from launcher or barrels). Acid wrecks them. Otherwise, use explosives and leftover ammo like the plasma rifle. -=Zombies=- There are lots of aggressive zombies. Explosives like mines, grenades, barrels, and the launcher work great on them and make the plant factory much easier. How to Bring Wilson to Home Safely: ----------------------------------- If you want to get Wilson home and snag that achievement, listen up. I found out the hard way that trying to do it while playing the game normally can be a real pain. Wilson keeps getting lost, dying, or blowing up. So, I'm gonna tell you how I did it without any hassle, except for getting lost a few times and having to check the map. First things first, leave Wilson where you find him at the start of the game. You can always come back for him later, along with anything else you might have missed. Just play the game like usual until you reach the Starlight Area. When you go underground, you'll get a message saying something like "there's no turning back." This is a good spot to save or make a separate save file. Now you can go back and get any secrets or achievements you missed, like the Spacebro and Wilson ones. To get Wilson, use the tram in the saferoom to go back to the beginning level. Go to your room and grab him. Then, just walk him home. It's that simple. All the enemies will be dead, so nothing will get in your way. Keep in mind that you can't take him into the saferoom elevator to travel to Selaco. There's some kind of barrier that stops him from going in. Maybe he's afraid of small spaces, who knows? Make sure you hold onto Wilson when going through loading areas and don't throw him into them. I had to reload a save because he didn't show up on the other side. Also, don't slide kick or slide kick jump while holding him, or you might launch him and lose him. There are a few tricky parts where you'll have to throw Wilson up ladders or try to get him to stay on ledges. I kept quick saving whenever he was in a safe spot. It took me about an hour to get him home with no enemies around, but I think it's the way to go. When you use elevators that load into new areas, drop Wilson, hit the button, and then pick him up again quickly. If you don't, he might disappear, and you'll have to reload your save. Once you're in your workshop/HQ area, just take Wilson upstairs to your room. When you enter the room with him, you'll get the achievement, and you can put him wherever you like. |
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Updated: 2024.10.12 |
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