Name of the file: Apocalyptic World Cheat Codes - Author: DAV - [PC] |
Apocalyptic World Cheat Codes: ------------ Submitted by: David K. Console Commands List: ---------------------- Here are the codes for all resources, just change the amount you want, if using Edge or Chrome browser press F12. SugarCube.State.active.variables.backpack.data.paddle=1; SugarCube.State.active.variables.backpack.data.arrow=1000; SugarCube.State.active.variables.backpack.data.alcohol=1000; SugarCube.State.active.variables.backpack.data.axe=100; SugarCube.State.active.variables.backpack.data.antibiotics=1000; SugarCube.State.active.variables.backpack.data.duck_tape=1000; SugarCube.State.active.variables.backpack.data.dumbbell=10; SugarCube.State.active.variables.backpack.data.food=1000; SugarCube.State.active.variables.backpack.data.glue=1000; SugarCube.State.active.variables.backpack.data.rope=1000; SugarCube.State.active.variables.backpack.data.soda=1000; SugarCube.State.active.variables.backpack.data.tobacco=1000; SugarCube.State.active.variables.backpack.data.wood=1000; SugarCube.State.active.variables.backpack.data.glass=1000; SugarCube.State.active.variables.backpack.data.fuel=1000; SugarCube.State.active.variables.backpack.data.bow=100; SugarCube.State.active.variables.backpack.data.cosmetics=1000; SugarCube.State.active.variables.backpack.data.knife=100; SugarCube.State.active.variables.backpack.data.plastic=1000; SugarCube.State.active.variables.backpack.data.gas_mask=1000; SugarCube.State.active.variables.backpack.data.bullet_revolver=100; SugarCube.State.active.variables.backpack.data.bandage=1000; SugarCube.State.active.variables.backpack.data.buttplug=100; SugarCube.State.active.variables.backpack.data.chastity_belt=100; SugarCube.State.active.variables.backpack.data.cloth=1000; SugarCube.State.active.variables.backpack.data.condom=1000; SugarCube.State.active.variables.backpack.data.fertility_potion=1000; SugarCube.State.active.variables.backpack.data.hair_dye_kit=1000; SugarCube.State.active.variables.backpack.data.pregnancy_speed_potion=1000; SugarCube.State.active.variables.backpack.data.whippit=1000; SugarCube.State.active.variables.backpack.data.sextoy=1000; SugarCube.State.active.variables.backpack.data.xanax=1000; SugarCube.State.active.variables.backpack.data.pregnancy_potion=100; SugarCube.State.active.variables.backpack.data.towel=1000; SugarCube.State.active.variables.backpack.data.glowing_mushroom=1000; SugarCube.State.active.variables.backpack.data.champagne=1000; SugarCube.State.active.variables.backpack.data.candy=1000; SugarCube.State.active.variables.backpack.data.flower=1000; SugarCube.State.active.variables.backpack.data.hay=1000; SugarCube.State.active.variables.backpack.data.metal=1000; SugarCube.State.active.variables.backpack.data.milk=1000; SugarCube.State.active.variables.backpack.data.necklace_cheap=1000; SugarCube.State.active.variables.backpack.data.pelt_wolf=1000; SugarCube.State.active.variables.backpack.data.piercing=100; SugarCube.State.active.variables.backpack.data.plush=1000; SugarCube.State.active.variables.backpack.data.solar_panel=1000; SugarCube.State.active.variables.backpack.data.tribe_medallion=1000; SugarCube.State.active.variables.backpack.data.book=1000; SugarCube.State.active.variables.backpack.data.body_armor=100; SugarCube.State.active.variables.backpack.data.dumbestbell=100; SugarCube.State.active.variables.backpack.data.kettlebell=100; SugarCube.State.active.variables.backpack.data.pickaxe=1; SugarCube.State.active.variables.player.money+=99000; SugarCube.State.active.variables.player.strength=1000; SugarCube.State.active.variables.player.endurance=1000; SugarCube.State.active.variables.player.int=1000; SugarCube.State.active.variables.player.maxEnergy=1000; SugarCube.State.active.variables.player.energy=1000; SugarCube.State.active.variables.player.maxHunger=100; SugarCube.State.active.variables.player.sexp=1000; SugarCube.State.active.variables.player.reputation_bounty_hunter=100; SugarCube.State.active.variables.player.reputation=1000; SugarCube.State.active.variables.player.gambler=100; SugarCube.State.active.variables.player.goodwill=1000; SugarCube.State.active.variables.guesthouseLimit+=50; SugarCube.State.active.variables.basementLimit+=50; |
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Updated: 2025.02.09 |
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