Name of the file: Return to Castle Wolfenstein : Enemy Territory - Server Settings - Author: RHE - [PC] |
Wolfenstein: Enemy Territory - OSP - Server Settings OSP for Enemy Territory - Server Settings ========================================= Date: 28 May 03 Contact: rhea@OrangeSmoothie.org Overview: --------- This document describes all OSP-related server-side settings. Settings: --------- g_doWarmup <0|1> (default = 1) * 0 - Normal warmup semantics 1 - Players must "ready" to begin a match g_spectatorInactivity // - Inactivity timer for spectators match_latejoin // <0|1> - Whether clients can join a match in progress. match_minplayers // - Minimum # of players needed to start the match. match_mutespecs // <0|1> - Whether spectators can chat during a match in progress. match_readypercent // <1-99> - Player "ready" threshold. match_timeoutcount // - # of timeouts that can be called by each side per match. match_timeoutlength // - Duration (in seconds) of timeouts. match_warmupDamage // <0|1> - Whether clients can inflict/receive damage during warmup. refereePassword // - Password to enable referee status: "none" means disabled. server_autoconfig // <0|1|2> Server loads no(0)/comp(1)/pub(2) settings on startup (based on current g_gametype) (Note: this means some settings will "reset" to selected values) server_motd[0-5] // - Specifies optional window with server Message Of The Day while players connect. Up to 8 lines (0-7) can be specified. team_maxplayers // - Max players per team. team_nocontrols // <0|1> - Disables team commands (...... |
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Updated: 2003.06.01 |
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