Resonance of Fate : End of Eternity : 4K HD Edition Cheat Codes - Trainers City - Cheats & Soluces -




Name of the file: Resonance of Fate : End of Eternity : 4K HD Edition Cheat Codes - Author: ANO

Chapter 14 Dungeon Mystery
In Chapter 14, when you head to the dungeon to fight the boss, nothing seems to happen. Run through the bottom section, go back to the dungeon map and run around to the top entrance. Go all the way south through the dungeon again and there will be a switch sitting in the corner, look for it and flip it. When you flip it a gate opens allowing you to return to the initial area. Go all the way southeast (backtracking through previous areas) and the boss will appear.

Infinite Money
Chapter six or later required Combat Scope Betas cost 3000 gold, one glass shard, and one scrap of iron to make. The wandering merchant sells glass shards and iron scraps for 200 and 150 gold respectively. Combat Scope Betas sell for 4100. Profit is 750 per scope, multiplied by 999, is 749250. The best time to do this is chapter 6~7, before the merchant starts wandering she is always at the Waterless Bridge. In chapter 8 plus, she can be at Forsaken, the Waterless Bridge, or the Righteous Tower. Your best bet then is to get into an enemy counter, run away, and check the location to see if she is there. Time phase changes also change her position. Repeat as necessary.

Various Steam Achievements
Complete the indicated task to unlock the achievement.

Achievement How to unlock
A New Beginning Start another game.
An Unfortunate Accident Defeat your own party member with an explosion.
Basel's Liberator Make all of Basel's hexes accessible. Are you even human?
Basel's Repairman Make half of Basel's hexes accessible.
Big Shot Deal over 2000 damage in a single attack.
Bonus Hitter Land your first Bonus hit on an airborne foe.
Bullet Barrage Complete a combo with over 500 hits.
Challenge Conqueror Defeat the top-ranked team, the Last Line. Amazing!
Chapter 1 Complete Complete Chapter 1.
Chapter 10 Complete Complete Chapter 10.
Chapter 11 Complete Complete Chapter 11.
Chapter 12 Complete Complete Chapter 12.
Chapter 13 Complete Complete Chapter 13.
Chapter 14 Complete Complete Chapter 14.
Chapter 15 Complete Complete Chapter 15.
Chapter 2 Complete Complete Chapter 2.
Chapter 3 Complete Complete Chapter 3.
Chapter 4 Complete Complete Chapter 4.
Chapter 5 Complete Complete Chapter 5.
Chapter 6 Complete Complete Chapter 6.
Chapter 7 Complete Complete Chapter 7.
Chapter 8 Complete Complete Chapter 8.
Chapter 9 Complete Complete Chapter 9.
Customaestro Connect 10 custom parts to a firearm.
Disrespect Your Elders Defeat the Elderly Man. He's with the stars now!
Extreme Spiker Land 100 Smackdown attacks.
First Contact Defeat you first enemy.
Four-Terminal Chain Connect 4 distinct terminals.
Game Complete Complete Resonance of Fate. Congratulations!
Hero Actor Accumulate over a 1,000 attacks during Hero Actions.
Hundred Plus Club Raise your character's level to 100.
Kings Of Neverland Complete Neverland.
Lap Two Complete Complete the game a second time. Congratulations and thank you!
Maiden Mission Complete your first mission.
Material Collector Destroy 3000 enemy parts.
Material Creator Fuse or scrap items 200 times.
Professional Hunter Defeat 3000 enemies.
Prologue Complete Complete the prologue.
Resonance Miser Possess over 20 Resonance Points.
Shopaholic Spend 500 000 rubies on clothing.
Spite Monger Land 100 Bonus hits.
Stardust Hunters Get a ? in every rank. Nice work!
The Iron Fist Defeat 30 enemies with no weapon equipped.
The Legendary Hunter Complete every mission in the game. The legends were true!
Thousand Pitcher Throw 1000 attack items.
Tri-Attacker Complete your first Tri-Attack.
Unison Assault Defeat 2 enemies in an attack.

Chapter 14 Dungeon Mystery:
---------------------------
In Chapter 14, when you head to the dungeon to fight the boss, nothing seems
to happen. Run through the bottom section, go back to the dungeon map and run
around to the top entrance. Go all the way south through the dungeon again
and there will be a switch sitting in the corner, look for it and flip it.
When you flip it a gate opens allowing you to return to the initial area.
Go all the way southeast (backtracking through previous areas) and the boss
will appear.


Infinite Money:
---------------
Chapter six or later required Combat Scope Betas cost 3000 gold, one glass
shard, and one scrap of iron to make. The wandering merchant sells glass
shards and iron scraps for 200 and 150 gold respectively. Combat Scope Betas
sell for 4100. Profit is 750 per scope, multiplied by 999, is 749250. The
best time to do this is chapter 6~7, before the merchant starts wandering
she is always at the Waterless Bridge. In chapter 8 plus, she can be at
Forsaken, the Waterless Bridge, or the Righteous Tower. Your best bet then
is to get into an enemy counter, run away, and check the location to see if
she is there. Time phase changes also change her position. Repeat as necessary.


Basic Beginner Guide:
---------------------
Written by Erickdesu

The goal of this guide is to explain the basics of the game and help new players get a better understanding of the core mechanics of Resonance of Faith.

-=Basics=-
1. Movement:

When in combat you can move freely as long as you dont deplete your action
bar(blue bar right where your character's name is).
While standing still, time is 'frozen' for everyone, but when you start moving,
enemies can move as well or attack you.
Keep in mind that it take half a second to stop time again even if you alreadty
stopped moving.
If you get hit while moving, your character might flinch or even get knocked
down depending on the type of attack you recieve or from it's damage.

2. Type of Damages:
Direct Damage:
Direct damage is the ONLY way to 'remove' hp from the enemy.
Only pistols and grenades can deal Direct damage (see grenades for more info).
Barehanded attacks also count as Direct damage even though they deal
insignificant damage(useful only for Iron Fist Achievement).

-=Scratch Damage:=-
Scratch damage converts the enemy's hp into a Blue hp bar that you can then
'detonate' or 'convert' with Direct Damage.
Only SMGs can deal Scratch Damage. Some grenades can deal some scratch damage
(see grenades for more info).
Scratch Damage is temporary only. Meaning that the enemy might recover it back
to green hp if you dont 'detonate'/'convert' it right away.

3. Shields:
They are shown as extra hp bars around the enemy.
The longer a shield, the more hp it has.
They can 'absorb' all incoming damage from their angle, until you destroy them.
They can be broken in more pieces to make large one easier to destroy.
They are 'physical' objects/equipment on the enemy.
You can also destroy them to make an enemy drop certian items.

4. Attacks:
Charge meter and distance:

When attacking in any way, you will always have a charging animation, which increases
the damage of the attack based on how much you did charge it before attacking. The longer the charge, the higher the multiplier and different the effects (skills, see skills).
Your distance between you and your enemy matters, infact, the farther the enemy, the longer it will take you to charge attacks.
The speed of charge, is also affected by your weapon stats.
Upgrading a weapon Speed charge and Acceleration, can help reduce the time needed to performa a single charge.

-=Normal attacks:=-
Normal attacks can be performed by standing still and pressing the attack button. This will start draining your Action Bar and you will start the charge animation. You can press the attack button once again after your first charge to launch the attack with the corrisponding multiplier shown on the right side of the screen. Normal attack like movement, makes time flow, so enemies can still attack you and stop your attack. If you dont press the attack button a second time before your action bar depletes, you will not attack, and loose the turn. You can cancel the attack at any given time by pressing the cancel button, allowing you to move or attack again if you still have some Action Bar left.



Copyright (c) 1998 - 2024 - Trainers City - The Trainers Bible - All Rights Reserved - back