Anno 1800 Cheat Codes - Trainers City - Cheats & Soluces -




Name of the file: Anno 1800 Cheat Codes - Author: DAV

Cheat Codes:
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Submitted by: David K.

Guide to Master Difficulty:
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Written by Bralore

-=Overview=-
Master difficulty is nothing like easier difficulties. It’s also the most fun
I’ve ever had playing an Anno game. I’m just going to be talking about broad
strategy, other people have done an excellent job of covering the basics.

There are three major challenges introduced by Master difficulty. The first is
all or most AI will usually be at war with you, meaning the only way to occupy
an island is to either colonize it first or conquer it. The second is the AI
plays fast and aggressively colonizes. There will be no free islands after the
first hour or two of game play. The third challenge is you cannot move
buildings, even in blueprint mode. This forces you to be precise and can really
slow you down. While it would be hyperbolic to say seconds matter, minutes
really do.

-=Phase #1: StarCraft – City Building Edition=-
In the first couple hours of the game you need to building houses as fast as
you can. You need to have about 500 houses on your first island. If your
playing the campaign getting to iron is a priority, but in order to colonize
and start producing beer you should buy iron from Mr. British so you can grab
a couple of islands that produce hops and bricks.

In this stage optimized layouts are a must. There’s no time to carefully
squeeze a production block into a marginal space. Every production chain needs
to be self-contained. The exception is "feeder islands.” These islands will
likely have only farmers harvesting what your main island needs. On this point
its important to overbuild schnapps because feeder islands either won’t have
potato fertility or will be so small you need the space for a more valuable
production.

In order to sustain the pace of building necessary to outpace the AI you need
8 sawmills and twelve brick kilns working continuously as soon as possible.
You’ll likely want to have a clipper loaded up with basic construction
resources that can be moved around to enable production on feeder islands.
Feeder islands usually can't be self-sufficient.

Two hours into the game you should have two or three feeder islands and two
large islands. Your income should be net positive by a couple thousand.

-=Phase #2: Fortress Islands=-
Phase 2 starts when the AI declares war on you. The AI will attempt to conquer
poorly defended islands and target your trade routes. You’ll need to fortify
your islands with 3 – 4 turrets each and build up a fleet strong enough to
conquer and feeder islands you need and weren’t able to acquire earlier. It
will also be important to seize islands that could block your trade routes
even if they don't produce anything you need.

You can delay war by not using propaganda, gifting money, and attacking
pirates. I found this was less effective than having a higher military score
than the AI. The AI counts all your defenses collectively when determining
your military strength, so if you have enough defenses to outclass them, they
will be less likely to declare war, even though they will certainly have a
larger navy that could take any one of your islands.

Its generally better to be aggressive and conquer enemy islands sooner rather
than later. Around hour four the AI will start laying down enough turrets that
you’ll need five to six ships of the line to take an island, and by hour five
"Big Berthas” will come out meaning you cannot conquer islands until you have
steamships.

By end of hour four or five you should have two large developed islands
dedicated to housing workers and artisans, and four to five feeder islands.
These islands should be fortified well enough that you don’t need to protect
them with your fleet. You should now have a measure of security so you can
ignore the AI and focus on generating income.

-=Phase #3: Teching Up=-
In this phase you will be largely focused on generating income and building
more complex chains. You should actually downsize your fleet to achieve a
higher income. A battle fleet will cost up to 2k to maintain, income that
would be better spent on items that can reduce expenses and accelerate growth.

The AI is smart enough not to go close to an island they can’t capture. This
means islands create a zone of safety within the range of their turrets. It
also means that if the AI attacks and island, they can take it. This also
means that adjacent islands effectively protect each other, and that you can
effectively seal areas of the map off from AI you are at war with.
It’s especially important to adjust your trade routes to take advantage of this.
To make room on your main islands you’ll be shifting farming production to
feeder islands so you can upgrade more houses to workers, artisans and investors.
You’ll be buying items take advantage of trade unions to minimize the footprint
and maximize the output of your feeder islands.

At this point in the game frigates and ships-of-the-line offensively useless
unless you have a silly number of them. The path finding for your fleets is
terrible, and you actually have to micro you’re ships in order to get them to
engage sensibly with enemy defenses. It's very easy to lose a large fleet by
engaging badly and allowing enemy defenses to sink a warship before your navy
is fully engaged.

It’s better to scrap most of your sailing navy and focus instead on getting
to steamships. This doesn’t mean you should let your sails and guns go to waist.
Continuously produce warships and sell them immediately.


Easy Money:
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Finishing Missions: Throughout the game, you will have the ability to complete several
missions which will reward you with an excellent amount of money, If you do not have
any missions you can ask for a mission from the Diplomacy screen.. Just click the
middle button present listed below the minimap, then select a player, then click the
action button to request for a mission. This will provide you a range of missions a
few of them are easy to complete and some are frustrating. Despite the jobs, finishing
them can get you high reward.

Taxation: It is the standard way to earn money in the game. There are 2 worlds each
having various tier population. The Old world has 5 population level and the new world
has 2 population level. With boost in each level, the tax money got boosts. It is
best to complete all the requirements for your people to increase their population
level rapidly and consequently increasing the money you earn from taxes.

Earnings from Visitors: Another way to increase money is by making your city appealing
and lovely which will bring in travelers and visitors. The beauty of the city depends
upon numerous elements.

Culture: building and constructions of zoo, museum, and rare items makes the city
culturally active.

Nature: This is easy, the more plants and trees your city has the more will it increase
the appearance.

Festivity: this is linked to the joy of the resident. the higher their joy the higher
will be the celebration.

Pollution: having a high variety of factories reduces the appearance of the city.

Instability: having a high variety of demonstrations and wars reduces the beauty.

Vulgarity: a higher variety of military and ruins centers reduces your city appearance.


First-Person Mode:
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You can unlock this secret hidden mode by pushing the following keyboard keys at the
very same time: Ctrl + Shift + R. In First-Person Mode you get to walk on your own in
the city you developed, with basic standaard WSAD keyboard key movement for up, down,
left & right motion and the spacebar key for leaping.



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