Left 4 Dead 2 Cheat Codes - Trainers City - Cheats & Soluces -




Name of the file: Left 4 Dead 2 Cheat Codes - Author: DAV


Getting a melee weapon with cheats:
-----------------------------------
Submitted by: Alexander Cia

When you have allow developer consle is enabled activate de console to get a weapon
you want. but sometimes in some chapter there not all weapons have in console. But
this is the solutions: type sv_cheats 1 and type:

Code Effect
-------------------------------------------
-give katana - Gives you katana.
-give machete - Gives you Machete.
-give chainsaw - Gives you chainsaw.
-give cricket_bat - Gives you crickey_bat.
-give frying_pan - Give you frying pan.
-give fireaxe - Give you axe.
-give tonfa - Gives you tonfa.

the solutions is when in CHapter Dead Center you cannot find give machete, bind the
key like this "bind m "give machete" and press m and you got a machete:

Cheats:
-------
Submitted by: RM

Demo version: Cheat mode:
-------------------------
Enter the Steam control panel then select the "My games" tab. Right Click the
"Left 4 Dead 2 Demo" option then select "Properties". Select "Set Launch options"
then enter -console and accept it. Start the game, and the console window should
now appear. Enter bind p toggleconsole as a console command. Click and close the
console window and start a single player game. Press "P" during game play to
display the console window, then enter sv_cheats 1 to enable cheat mode. If the
message "Can't use cheats now; please exit to main menu and start your own listen
server with "map mapname" so that you could enable cheats." appears, enable the
map c5m1_waterfront or map c5m2_park code. You will return to the main menu.
Enable either map code again, then enable the sv_cheats 1 code again. You can
now enter one of the following codes.

Effect Code
---------------------------------------------------------------
Toggle God mode for entire team - god [0 or 1]
Gain health - give health
Defibrillator - give defibrilator
Adrenaline - give adrenaline
First aid kit - give first_aid_kit
Pain Pills - give pain_pills
Commit suicide - kill
Quit game - quit
Toggle no clipping mode - noclip
Toggle Incendiary Ammo upgrade - upgrade_add incendiary_ammo
Toggle Explosive Ammo upgrade - upgrade_add explosive_ammo
Toggle Laser Sight upgrade - upgrade_add laser_sight
Grenade launcher - give weapon_grenade_launcher
Hunter claws - give melee
Combat rifle - give rifle_desert
AK-47 - give rifle_ak47
Sniper rifle - give sniper_military
Magnum - give pistol_magnum
Silenced SMG - give smg_silenced
Chrome shotgun - give shotgun_chrome
SPAS shotgun - give shotgun_spas
Nightstick - give tonfa
Boomer Bile - give vomitjar
Guitar - give electric_guitar
Frying pan - give frying_pan
Machete - give machete
Double pistol - give pistol
Pump shotgun - give pumpshotgun
Auto shotgun - give autoshotgun
SMG - give smg
M16 - give rifle
Sniper rifle - give hunting_rifle
Molotov cocktail - give molotov
Pipe bomb - give pipe_bomb
Propane tank - give propanetank
Gas can - give gascan
Oxygen tank - give oxygentank
Refill ammunition - give ammo
Spawn katana - give katana
Chainsaw - give chainsaw
Toggle unlimited ammunition - sv_infinite_ammo [0 or 1]
Spawn Spitter - z_spawn spitter
Spawn Jockey - z_spawn jockey
Spawn Charger - z_spawn charger
Spawn common zombie - z_spawn zombie
Spawn zombie mob - z_spawn mob
Spawn Boomer - z_spawn boomer
Spawn Hunter - z_spawn hunter
Spawn Witch - z_spawn witch
Spawn Smoker - z_spawn smoker
Spawn Tank - z_spawn tank
Commit suicide - explode
Set No Clipping mode speed - sv_noclipspeed [number] (default is "5")
Toggle crosshairs - crosshair [0 or 1]
Remove indicated character - kick [name]


Developers Console cheat codes:
-------------------------------
Select "Options" at the main menu, then "Keyboard/Mouse". Enable the
"Allow Developers Console" option. Press ~ during game play to access the
console window. Enter one of the following cheats.

Effect Code
-----------------------------------------------------------------------------
Set maximum range of Smoker's tongue attack - tongue_range [number]
Set amount of damage done to survivors - z_pounce_damage [number]
Set amount of time before a burning Witch dies from fire - z_witch_burn_time [number]
Change zombie health - z_health [number]
Change zombie speed - z_speed [number]
Toggle controllable Boss Infected on any map - director_no_human_zombies [0 or 1]
Toggle never ending panics - director_panic_forever [0 or 1]
Force panic event - director_force_panic
Full ammunition - give ammo
Spawn pistol - give pistol
Get ammo for primary weapon - impulse 101
Spawn automatic shotgun - give autoshotgun
Spawn first aid kit - give first_aid_kit
Spawn full health - give health
Spawn gas can - give gascan
Spawn hunting rifle - give hunting_rifle
Spawn Molotov cocktail - give molotov
Spawn oxygen tank - give oxygentank
Spawn pain pills - give_pain_pills
Spawn pipe bomb - give pipe_bomb
Spawn propane tank - give propanetank
Spawn MK 47 machine gun - give rifle
Spawn SMG - z_spawn weapon_SMG
Invincibility - god
Toggle receive damage but cannot die - buddha [0 or 1]
Bot teammates shoot nonstop - sb_openfire or open_fire
No mob rushes - director_no_mobs [0 or 1]
Disable third person view - firstperson
Remove all bots - Ent_Remove
Set damage for a Witch's attack does - z_witch_damage [number]
Third person view - thirdperson
Over the shoulder third person view - thirdpersonshoulder
Set maximum number of regular zombies - z_common_limit [number]
Set maximum health of tank - z_tank_health [number]
Toggle if bots can do friendly fire damage - sb_friendlyfire [0 or 1]
Disable all wanderers, mobs, specials, and Bosses - director_stop
Spawn a zombie - z_spawn zombie
Spawn active pipe bomb under you - boom
Spawn special Infected - z_spawn [Boss name]
Spawn a zombie horde - z_spawn mob
Spawn Boomer - z_spawn boomer
Spawn Hunter - z_spawn hunter
Spawn Smoker - z_spawn smoker
Spawn Tank - z_spawn tank
Toggle No Clipping mode - noclip
Toggle unlimited ammunition - sv_infinite_ammo [0 or 1]


Gong Show Achievement:
----------------------
In part 4 of Dark Carnival, look for a strength-testing game in the first area after
exiting the safe room. Inject some adrenaline and nail the red button with a melee
weapon to get the Gong Show Achievement (be "stronger than Moustachio").
Note: Will summon infected!


Stache Whacker Achievement:
---------------------------
In part 4 of Dark Carnival, look for well-lit Whac-A-Mole-like arcade game near the
start. Activate the button on the front of it and attack the Moustachios that pop up
with a melee weapon. At a score of 46, the game will break -- you may need to continue
a few times. When it breaks, you'll get the Stache Wacker Achievement (be "faster than
Moustachio"). Also, the game will attract zombies.


Guardin' Gnome Achievement:
---------------------------
In part 2 of Dark Carnival you'll come across a well-lit shooting range with carnival
mascot Moustachio emblazoned on it. Also note the yard gnome in the box -- your prize
for getting 750 points. Get this high score by activating the game (via the red button)
and shooting everyone but the blue peanut (you'll lose points if you hit this target!).
Hit the yellow and green Moustachio target for extra points. The gnome (which you may
recognize from Half-Life 2 Episode 2) will be released if you get a high score and so
will scores of infected, so beware!. Carry the gnome all the way to the end of the
scenario (board the chopper) to unlock the Guardin' Gnome Achievement. You can drop
Gnome Chompsky and pick it back up. You can also drop it in a safe room and it will
be there after the break. Finally, you can use the gnome to repel zombies as you would
with a weapon.


Weapon Descriptions:
--------------------
Check the gunshop in Dead Center (first episode, second map) for an accurate description
of every firearm in the game (except the grenade launcher).


Portal reference:
-----------------
In the second level of "The Parish" chapter, when you get to the bar with the jukebox
inside, keep skipping through the songs. It will eventually play the song "I'm Still
Alive" from Portal.


Jump kills:
-----------
You can kill zombies by jumping on them. When on a high ledge (any high point where you
can jump over Infected) and there are infected below you, drop down on top of them and
they will die.


Easy "Crass Menagerie" achievement:
-----------------------------------
When in the saferoom, exit it then go back inside and close the door. Remain in front of
the door so that CPU players will not open it. Wait there. Soon, uncommon Infected will
spawn and come to the door for you to kill.



Easy The Quick And The Dead Achievement:
----------------------------------------
Adrenaline shots can be found on any level. Use an adrenaline shot then quickly revive a
teammate 10 times for this Achievement. You can do this in certain safehouses in single
player. Find a safehouse, like the first one in the Parish at the end of Act 1, and shoot
your teammates until they are incapacitated. Use a shot, then quickly revive all three of
them. Grab another shot and repeat this process a few times to get the Achievement.


Dead Center: Level 2: Weapon descriptions:
------------------------------------------
Enter the gun shop to get a detailed description of all weapons, except for the grenade
launcher.


Get on top of a sign:
---------------------
Once you are off the boat head up the ramp and you'll see a barricade with barbed-wire at
the top. Jump up on top of that and you'll see a gib sign right behind you. Face away from
the sign looking down at the water, jump forward just a little bit and it will force you
to hang from the sign instead of the barricade over top of the water. Someone will help
you up and you will be on top of the sign.


Defeating Infected:
-------------------
Use the following tactics to kill playable and special Infected.

-=Playable Infected=-
* Charger: Get close to it. This will prevent it from charging and it can only inflict
melee damage. This makes it easier for you to kill it with any weapon (melee and guns
alike).
* Jockey: Get into a huddle with your teammates and wait for the Jockey to present itself.
When you see it, all teammates can fire on the Jockey at the same time. Huddling together
will prevent it from launching at you.
* Smoker: Use similar strategy as the Charger. You must get directly in front of it before
disposing it. Smokers use their tongues to grab survivors from far distances but it cannot
do that when you are in its face.

-=Special Infected=-
* Hunter: When it is in its pouncing position, use a shotgun to nudge it away, then shoot
it in the face.
* Boomer: Aim for the stomach and stay as far back as possible.
* Spitter: Aim for the head and be ready to leap out of the way.
* Tank: Get to high ground and shoot it out. In co-op mode, use a grenade launcher for a
frontal assault while your teammates fire at its back with shotguns. An alternate method
is to deal no damage to the Tank, but instead hide somewhere and let the survivor A.I.
deal with it.


Getting Katana in L4D2:
-----------------------
Submitted by: StefanMajonez

Open console (you must have sv_cheats set to 1) and type in : give katana


Defeating Hunters or Jockeys:
-----------------------------
Use the shove move on a Hunter while he is jumping at you to force him to stumble back,
therefore preventing him from landing on you. Doing this for the Jockey works as well.
However it does not work for a Charger who is running, a Witch, or Tank.


Gnome Chomsky:
--------------
In the second chapter of the Dark Carnival campaign you will find a shooting range. Play
this game until you score 750 points and you will receive Gnome Chomsky. Have one survivor
escape the rest of the campaign with him to unlock the Achievement.


Going for gold over a Wall:
---------------------------
Get 1 guy with a nade launcher to crouch down next to a wall with level ground on the other
side, and have another guy jump off something onto the head of the crouched nader. While
the jumper is in mid air fire the nade. time it right and the jumper will be sent flying
into the air, if controlled correctly the jumper can land just on the other side of a wall
and be defibbed. The jumper should then run to the far side of the map, and the rest of the
team can start the match. The jumper being so far away from the spawns should receive little
attention from hordes. Go for the Gold. Example location: Parish, bridge.....
On the Highway facing the Bridge there is a fence. Have 1 guy jump off from the green canopy.


Hunter/Jocley/Smoker easy kill:
-------------------------------
Submitted by: a Friend of Ours
Email: annoyingkid97@hotmail.com

(For Hunters and Jockeys)
let them just at you, then the second the land, run up in front of them, and they will
simply slaw you so you dont get jockeyed/pounced

(Smoker)
when you see a smoker, try to get near a corner, and when he is about to snag you, duck
behind the corner, count to 3 then run out and shoot him(doesnt always work, but almost
ALWAYS works for me)


No Mercy: Chapter 1 shortcut:
-----------------------------
At the start, jump to the edge directly next to you. Follow it to the corner, press LB,
then hold A. You should be still in a crouch. Little by little, walk up off the corner
until you fall. Immediately hold Back and you should land on the pipe with no damage.


Removing the character you want:
--------------------------------
Submitted by: redwolf

For removing each character you want,after you turned sv_cheats to (1) in developers
console, enter the word "kick" and after that,name of the character.For example for
removing "Nick" you should write "kick Nick" and "Nick" will be removed:-)


How to get to the saferoom in bus depot survival/campaignl:
-----------------------------------------------------------
Submitted by: Roi_Pogi

When your there start ny looking at the pay phone there u will see three little boxes
i dont know wut its called you must have a vomit jar unless this trick wont work so
all u need to do is throw the vomit jar in front of the cr and when there are zombies
there jump onto their heads and jump onto the cr and then jump through the fence and
walk to the saferoom and ur done :D XD B-)


Spawns a zombie:
----------------
Submitted by: max

go to options and click on it well say console click yes now push` and
tipe in map_mapname the map well begin now tipe in sv_cheats 1 then to spawn a zombie
tipe z_spawn


Defeating Hunters or Jockeys:
-----------------------------
Use the shove move on a Hunter while he is jumping at you to force him to stumble back,
therefore preventing him from landing on you. Doing this for the Jockey works as well.
However it does not work for a Charger who is running, a Witch, or Tank.


Gun Shop:
---------
Submitted by: Alexa

In Chapter 1 stage 2. look for the gun shop. in 75% way of stage 2.find a sign in some
buildings that write "Whitaker gun shop".find your weapon that you like to take.(Except
Upgrade pack, Adrenalin, MP5, AWM, Scout, Melee Weapons).


Killing Hunter with easy way:
-----------------------------
Submitted by: Alexander Cia
Email: warasa@yahoo.com

When you look a Hunter, just wait until he pounces your AI bot. Shot him with shotgun
or sniper. When you use sniper, aim to the head. and you can say "I killed a Hunter!"


Melee Cheats(just a bit):
-------------------------
Submitted by: Alexander Cia

first,open your Left 4 Dead 2 and enabled allow developer console and play a map.once
your play the map open the console and these are following the melee cheats:
sv_cheats 1

Code Effect
-----------------------------
-melee_range # sets melee range
-melee_force_scalar # sets melee force scalar
-melee_show_swing 1 shows where you attack with melee weapons

Note:# symbol means your number whatever you want.


Don't tease them:
-----------------
A lot of people are under the impression that it's fun to stay in the safe-rooms for
a long time, but aside from annoying everybody else in the game there is another con.
Sometimes when you get to close to the door to shoot Infected through the bars it can
occur that the Special Infected receive permission to spawn. The fact that Survivors
are the ones that start the game by leaving the safe-room is a major advantage, but
when the other team has already spawned they can set up traps, knowing that your team
is already cornered in the room.


Moving Things:
--------------
You can move things like dumpster(but not buildings). If you have a (gas can/propane
tank/ oxygen tank) bring it near an object like dumpster. Then, throw it(make sure the
dumpster infront of you before you throw it) and make sure it hits the dumpster. Then
quickly grab it and throw it again. Throw it, grab it, throw it, grab it, throw it,
grab it, throw it, grab it. It can move the dumpster! You can use this trick to close
the sewer hole to prevent zombies from climbing up. Figure the another benefit's out
by yourselves, ok?


Cheat Codes:
------------
At the Steam control panel, Right Click the "Left 4 Dead 2" option, and select
"Properties" under the "My Games" tab. In the General tab, select "Set Launch Options",
enter "-console" in that field, and accept it. Start the game, and the console window
should appear at the main menu. Enter "bind p toggleconsole" as a console command.
Then, type one of the following "map [map name]" codes and press [Enter] to load the
corresponding map. Note: The same entries can be used with the "changelevel [map name]"
or "changelevel [map name]" codes during the game. Alternately, at the main menu,
select "Options", then choose the "Keyboard/Mouse" selection. Enable the "Allow
Developers Console" option. Press ~ to display the console window. Enter "bind p
toggleconsole" as a console command. Then, type one of the following "map [map name]"
codes and press [Enter] to load the corresponding map:

-=Dead Center=-
map c1m1_hotel
map c1m2_streets
map c1m3_mall
map c1m4_atrium
Dark Carnival
map c2m1_highway
map c2m2_fairgrounds
map c2m3_coaster
map c2m4_barns
map c2m5_concert

-=Swamp Fever=-
map c3m1_plankcountry
map c3m2_swamp
map c3m3_shantytown
map c3m4_plantation

-=Hard Rain=-
map c4m1_milltown_a
map c4m2_sugarmill_a
map c4m3_sugarmill_b (Mill Escape level)
map c4m4_milltown_b (Return To Town level)
map c4m5_milltown_escape

-=The Parish=-
map c5m1_waterfront_sndscape (Demo level; will glitch graphics until you quit the game)
map c5m1_waterfront
map c5m2_park
map c5m3_cemetery
map c5m4_quarter
map c5m5_bridge




Customize the aura of characters and objects:
---------------------------------------------
Written by pitou

In this guide, I’ll will tell you how to customize the aura of characters and objects.

-=Entry=-
To adjust the aura, you need to adjust the colors
For example, aura of the survivors will be as follows:

cl_glow_survivor_r 1 | r – red | Red Color
cl_glow_survivor_g 1 | g – green | Green Color
cl_glow_survivor_b 1 | b – blue | Blue Color

We get the white color of the aura of survivors when playing for them,
where r – red, b – blue, g – green.

Aura when you play as survivors
Survivors aura
Survivors Aura
cl_glow_survivor_r 0-1
cl_glow_survivor_g 0-1
cl_glow_survivor_b 0-1

Survivors on the ground aura
cl_glow_survivor_hurt_r 0-1
cl_glow_survivor_hurt_g 0-1
cl_glow_survivor_hurt_b 0-1

Survivors in vomit boomer aura
cl_glow_survivor_vomit_r 0-1
cl_glow_survivor_vomit_g 0-1
cl_glow_survivor_vomit_b 0-1

Aura of objects
Aura of objects at close range
cl_glow_item_r 0-1
cl_glow_item_g 0-1
cl_glow_item_b 0-1

Aura of objects in the far distance
cl_glow_item_far_r 0-1
cl_glow_item_far_g 0-1
cl_glow_item_far_b 0-1

Aura of objects in a black and white screen
cl_glow_thirdstrike_item_r 0-1
cl_glow_thirdstrike_item_g 0-1
cl_glow_thirdstrike_item_b 0-1

Aura of physical objects (for survivors and infected)
cl_glow_ability_r 0-1
cl_glow_ability_g 0-1
cl_glow_ability_b 0-1

Aura when you play as infected
Infected aura
Aura of living infected
cl_glow_infected_r 0-1
cl_glow_infected_g 0-1
cl_glow_infected_b 0-1

Aura of ghost infected
cl_glow_ghost_infected_r 0-1
cl_glow_ghost_infected_g 0-1
cl_glow_ghost_infected_b 0-1

Aura of survivors
Aura of survivors on the ground
cl_glow_survivor_health_crit_r 0-1
cl_glow_survivor_health_crit_g 0-1
cl_glow_survivor_health_crit_b 0-1

Aura of survivors at a high level of health
cl_glow_survivor_health_high_r 0-1
cl_glow_survivor_health_high_g 0-1
cl_glow_survivor_health_high_b 0-1

With the average level of health
cl_glow_survivor_health_med_r 0-1
cl_glow_survivor_health_med_g 0-1
cl_glow_survivor_health_med_b 0-1

When health is low
cl_glow_survivor_health_low_r 0-1
cl_glow_survivor_health_low_g 0-1
cl_glow_survivor_health_low_b 0-1

Aura of witch
Aura of the quiet witch
cl_witch_glow_idle_r 0-1
cl_witch_glow_idle_g 0-1
cl_witch_glow_idle_b 0-1

Wicked witch aura
cl_witch_glow_angry_r 0-1
cl_witch_glow_angry_g 0-1
cl_witch_glow_angry_b 0-1



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