Name of the file: Deep Rock Galactic Cheat Codes - Author: DAV |
Cheat Codes: ------------ Submitted by: David K. General Tips For Any Class: --------------------------- *Inspect the starting room well. *Toss those flares (they re-spawn quickly). *If you are the 4th player to join, pick the class the team is missing. *Pay attention to the number of flares on the ground and the color (says a lot about whos been there and for how long). *Pickaxes DO NOT deal friendly fire. *Tag Red Sugar as you see it if your teammates are wounded (a friendly subliminal reminder). *You can “grab” ledges. Tap your jump button. You can also press and hold jump. *Dont leave your scout behind while he/she gathers materials. *Any number of Dwarves can join in on a press and hold action (2 Dwarves can resuscitate a fallen player faster than one). *ANY Dwarf on the team can build the engies turrets (though some might not want you to). *Look for the M.U.L.E before making it get up and move 3 feet. *Use your lazer pointer regularly (you might be the only one to see that resource the whole game). *Tap your lazer pointer regularly to keep track of the teams position. *Use your “shout” when you want the teams attention. *Check with your team before ordering a supply drop! *Turning off headlamp can make it easier to see the glow of, jadiz, eggs and so on. *Bugs fear explosions. Advanced Tips For Any Class: ---------------------------- *Use the bugs fear of explosions against them. *Anticipate friendly movement (walk behind, not in front). *LISTEN to your teammates. The Dwarves have many voice prompts and unique sound effects. Example: If the engie hears the scout shout “Lights up!”, the engie should be checking the lit area for difficult to reach materials to platform. *Environmental hazards — electric crystals, slime, and so on — affect the bugs too. *Balance ammo consumption. Ammo drops give 50% to all, so swap weapons for maximum gain. *Know when to use the terrain scanner. *Kiting Praetorians 180 degrees is powerful and requires no ammo. Scout Class Tips & Tricks: -------------------------- *During extraction (when the drop pod has been called), use your grapple to go a little ahead of your team to try and show them which way to go or alert of dangers. Use your flaregun and place markers (control+left click) on the right paths, like a hard to spot tunnel dug by a driller which leads onwards. A wrong turn can quickly get everyone cornered and killed. Just be mindful not to stray too far from them however, youll need a lot of situational awareness. *Also during extraction, your inhibitor grenade can be dropped at your feet to stop any swarms from following your team. *The Scout and Engineer has a symbionic relationship, he places a platform under an ore vein, and the Scout grapples onto it for instant access. Both players of these classes should always be aware of this strategy. If either class marks a vein, look at it. They may want a platform or a Scout to go on it. *Using the Inhibitor grenade together with a Drillers flamethrower will make very short work of enemies. *When using the flaregun try to place the flare as centered in the chamber as possible, like on the large crystals if theyre present. Just remember it has bullet drop. *Use the grapple as a movement extension. Dodge enemies and explore difficult terrain. Just be mindful to grapple above something to land on else you will fall and may take damage. Should you mess up you can always grapple back. *The grapple allows you to quickly reach downed teammates and get them back up again. *Nitra often spawns quite protruded from the rockface, meaning it becomes its own platform to stand on. Engineer Class Tips & Tricks: ----------------------------- *When placing platforms on vertical veins for Scouts to use, try to have it land between the bottom and middle of the vein. That way the Scout can reach higher and still be able to mine the bottom, speeding up the mining. *Dont waste your platforms, you dont have many. If you can dig instead of making a wonky staircase, do that. Unless youre extracting, then theres no need to hold on to the platforms. *When youre told a swarm is coming, place the turrets in an open area if possible as it gives everyone more space to maneuver. It can still be viable to use tunnels as chokepoints but your team would often have to be more experienced. Remember that dead Praetorians release a cloud of damaging gas, wouldnt want a tunnel filled with it. Gunner Class Tips & Tricks: --------------------------- *When placing satchel charges, check so there arent any teammates next to them. This is the most common form of friendly fire. The same should be said to anyone else, if you hear someone say theyre placing explosives, get out of the way. *Think before placing ziplines. Is there another way? Is it a better option like digging? See what your driller does if there is one, maybe hes going to create a tunnel instead. If its just a short gap thats too far to jump, perhaps an Engineer will bridge it. *Try to keep atleast one zipline for when you extract, they often become very important and can make or break a mission. Driller Class Tips & Tricks: ---------------------------- *During extraction it can be a very viable option to drill your way to the drop pod if the proper way cant be found. Usually at around 80 meters give or take is when you should consider doing it, but make sure your team knows about it as they would want to cover you. *Dont use the flamethrower nonstop, it will drain its fuel in vain. You can tell a good Driller from a bad one by how well they use the damage overtime. Be it against swarms or Praetorians. *When drilling you should tap your mouse button instead of holding it, this makes it last longer before overheating. *Its often a good strategy to finish enemies using your pickaxe after setting them on fire, even though the Drillers pickaxe deals less melee damage the fire will cover for it. *Always consider drilling a tunnel if traversing up or down elevated areas even if its not needed at the time. Your team may need to go back up in a hurry for example and it would be nice if a path has already been made. Its always a good idea to image what its like going back, espacially when playing the Driller. That is one of the reasons he should be played when you have some experience with the game. *Using the flamethrower together with a Scouts Inhibitor grenade will make very short work of enemies. Barrel Ball Guide: ------------------ Written by Len Kagamine How to be the best Barrel-Ball dwarf around. -=Welcome=- So, you want that sweet sweet achievement? Or did you just stumble upon this guide randomly? Welp, either way, im gonna teach you the ins and outs of our dwarves second favorite pass-time, barrel ball! -=The Game=- Barrel ball is a simple game, you kick a barrel into a moving hoop. However: There are some things some people might miss about the game. 1: The hoop will change speeds when it hits the LEFT border. Moving right then back left is 1 cycle. 2: Red barrels appear every 5th barrel, they are worth more points 3: Scoring barrels in a row will net you x2,x3, and even x4 points. 4: Failing to score a barrel with a combo before the basket completes a "cycle" will drop your combo. 5. The barrel bounces once upon landing, be careful, as this may throw off your aim! -=The Achievement=- The achievement spoken about in this guide is called "If only I got paid for this..." Which tasks you with getting 3000 points within 100 kicks, so lets break that down and give you some tips. -=How to Do It=- Tip 1: Every 5th barrel will net you either 15,50,100, or ?150? points. Don't miss them; and try to get the barrel before in. Tip 2: The basket will only change speed when it hits the Left side. So use that to judge when you should kick the barrel. Tip 3: At its slowest speed, you should kick just when it starts to turn around. At its fastest, aim slightly left and kick when it hits the middle. Tip 4: Its virtually impossible to get 2 baskets in a row if its moving at its fastest both times, better to lose a combo then lose a kick. Tip 5: Keep those fractions in order, if you don't have 1000 points by the 33rd kick, reset. Same with 1500 and 50, as well as 2000 and 66. Tip 6: Reset sooner rather than later, if you miss 3+ of your first 10, reset. Same if you miss both of your first few red barrels. Tip 7: Make sure that you reset on a red barrel; This will maintain that after your 4th kick, your next one will be red. This maximizes the amount of red barrels you get, as your last shot will be a red barrel. Tip 8: Only aim for when the hoop is moving left. That way you know its speed. Tip 9: Keep your cool, don't take your frustration out on the barrels, take it out down in the mines. Tip 10: When in doubt, shoot early. The hoop will move to the left, so the rim will catch it and the momentum will push it in. Tip 11: There's no bonus for "swooshing" the barrel, but doing so does net you style points to your friends. Tip 12: Try and get all 10 of the first 10 in, this will net you a decent start. That's all, and good luck in the mines. |