Name of the file: Line War Cheat Codes - Author: DAV |
Cheat Codes: ------------ Submitted by: David K. Additional Useful Tips/Unexplained Mechanics: --------------------------------------------- Written by Mapled A collection of miscellaneous tips/mechanics: * 1 or 2 infantry will capture a territory too slowly, while too many will reduce efficiency due to travel time. Ideally, use groups of 4-6 infantry to expand in different directions. * Vision and detection are additive, meaning that multiple units together can see farther and detect hidden units from farther. * Cancelling unit production will refund its cost. * Creating an entrenchment with multiple layers will assign units to different layers. An entrenchment with 3 layers containing riflemen, artillery, and SAM will place riflemen at the front, artillery in the middle, and SAM in the back. * A narrow entrenchment that is filled is better than a wide entrenchment with gaps. * Unit retention is important, especially in the early game. * Rockets are inefficient, and should only be used against heavily fortified chokes, large blobs, and turtling players. * A direct rocket hit will oneshot all structures except a city. * Damaged units/structures will automatically begin regenerating HP after idling for a while. * Oil wells are more important than you think. * Oil wells really are more important than you think. * Selecting an existing command will copy its current settings. This is useful for extending and splitting paths/lines. |