Name of the file: Betrayal At Club Low Cheat Codes - Author: DAV |
Cheat Codes: ------------ Submitted by: David K. Useful Tips and Tricks: ----------------------- Written by gcostik Some advice on maximizing the chances of avoiding bad endings (but no guarantees; theres a fair bit of luck in the system). -=To Start=- Disable tutorials (maybe not the first time you play). The tutorial makes you spend some of your starting cash on skills before you know which skills youre going to need first. Keep the cash and spend it wisely. -=All About Cash Management=- Fundamentally, the game is all about cash management, choosing your rerolls, and knowing whats essential to progression. Do not spend money on skill progression until you are faced with a challenge where you think its necessary or helpful. But dont be shy about spending money then; its easy to get into a spiral of negative statuses, and you want to succeed in actions whenever feasible. Get All 3 Pizzas Early, and Grab Ingredients Whenever Feasible You get your first pizza quickly, at the line. Each pizza gives you a pizza die, and each pizza die is an opportunity to earn money (or regain lost health or nerve). Three pizza dice is obviously better than one. Ingredients are gained at the boxes with bouncing green arrows. In the early game, prioritize getting the pizzas and ingredients over other actions, so when you take other actions, you maximize your opportunity to gain money. -=Where Pizzas Are Found=- One early, at the line. One in the green room, which is most easily accessible through the fire escape in the alley (there are also ways into it from the club). It is worth prioritizing any of the three challenges that allow you access to the fire escape early, to obtain that pizza. The third pizza is in the kitchen, which can be accessed through the alleyway back door. The easiest way in is to win the three “line” challenges in front of the club, then the topmost challenge with the bouncer, who will give you the password to get in through the back door. -=Where Ingredients Are Found=- At game start, theres a box by the first pizza station and another down the alley. Grab them at once and make your first pizza. When you unlock the green room (probably up the fire escape), theres another box (and a second pizza). Similarly, in the kitchen theres a box, and a third pizza. More obscure: One of the puddle challenges provides an ingredient; so does the dumpster in the alley (not advised for early players, as its non-trivial, and will likely confer a negative status). Theres a box near the reception desk; access to it is open once you have dealt with the bouncer, even if they told you to go to the back door (go there and come back). Another box is available by the club manager (blue haired) once you get into the club; another in the security room (do not attack the tennis fan there, just take the ingredients). And theres a box in the DJ area, but you are likely to get to it last, because you need either to get through the door from the green room, or beat a challenge against the guard at the base of the ramp from the dance floor. But its worth getting to it, if you can, even before youre ready to deal with Chad. Two other things: Ingredients can be obtained by pickpocketing the lady in the animal skull mask, and the dancers. Before trying this with the skull lady, use the “physical comedy” challenge to improve her mood; before trying it with the dancers, figure out how to get into the bar and buy drinks for the house. Both will improve your odds. Ingredient distribution is randomized with each game. Not "completely randomized;" the ingredients available before you get into the club are kind of crap (olive oil and red sauce). But just because you found the pepperoni in one location on one playthrough, dont assume youll find it in the same place next time. -=What the Ingredients Are=- Olive oil regains nerve, if youve lost it. Red sauce regains health. If you have a plethora of ingredients relative to pizza slots, and arent down on health and/ or nerve (and dont have negative statuses that put them at risk), retire these in favor of things that make you money (then run to the nearest pizza station to add them back, when youre low on health or nerve). Three ingredients confer money directly: factory mozzarella ($2), buffalo mozzarella ($4), and pepperoni ($8). Spread them about your pizza to maximize potential revenue. Basil is a “x2” on revenues from other dice; if you have two basil, put them on different pizzas to give yourself a chance at a x4. Peppers let you reroll one of your opponents dice, which is really useful at times. If you have two, put them on different pizzas to maximize that opportunity. -=Go Back to Take Challenges=- You want to maximize your income, in order to ramp up your skills. Quite often you will (and should) walk away from challenges you arent ready for yet (or are not on the critical path for success). Its worth backtracking and looking at these at times; if youve leveled up, and can defeat the challenge with a high level of confidence, then do so. The money you might make off your pizza dice alone is worth it. -=Skill Optimization=- “Global” skill increases (you pay to increase all die-roll slots in a skill) should absolutely be taken the first two times. Going from 000111 to 111222 costs $12, and from 111222 to 222333 costs $18, which is cheap. Once youre at 222333, however, you should only be paying to increase individual slots. Why? Because money is always going to be your scarce resource. A global increase has escalating costs. And (unless playing on high difficulty levels), you always have two rerolls. If your rating is, say 222455, that cost you a lot less than increasing things to 444555, and you can probably get a 4 or 5 out of your rerolls. Sure, you can be totally screwed and wind up with a 2, but with two rerolls, thats only a 1/8 probability. And never just pay gaily to increase a skill: Hmm, cooking would be nice. Wait until youre at a critical roll, and increase then. No skill increase is bad; but be judicious about where and when you spend. -=Critical Path=- To rescue Gemini and not end up a pizza slave of Big Mo, you need: To DJ effectively, and to provide good flamingo stew. And then face one or two challenges with him. This is not easy. You will likely fail multiple times. -=DJing=- This is a bit easier if you persuade the sound engineer to leave, which is non- trivial. Ingratiating yourself with Chad is far easier if you a) deal with his manager (in the green room) and discover the contractual gotcha; and b) unmask the masked lady. Once youve done so, succeeding as a DJ helps if youve ingratiated yourself with the dancers. And have l33t skillz. -=Flamingo Stew=- You need to persuade the chef to let you take over, then overcome two of the three cooking challenges that ensue to make Big Mo feel kindly toward you. -=Big Mo=- Even if you do these two things, the challenges with Big Mo are HARD. You want to win two if at all possible before telling Gemini to bug out. -=Bugging Out=- You need to have opened at least one exit route: front door (laser barrier gone), green room (door open and fire escape extended) or garage (door open and car keys acquired). -=You Will Fail (at First)=- Ive seen comments saying “its only a 2 hour game.” Sure it is, if youre okay with failure as an ending. Better is possible. Youre not likely to get there in your first two hours. -=Tamp the Difficulty Down=- This isnt an easy game to beat. Dont feel ashamed to knock the difficulty down, for your first few plays. |