Name of the file: Curse of the Sea Rats Cheat Codes - Author: DAV |
Curse of the Sea Rats Cheat Codes: ------------ Submitted by: David K. Different Endings and Gampelay Hints Guide: ------------------------------------------- Written by Kelrycor You want to defeat Flora Burn and get to the true ending? This guide will help you find all four different endings. It will also tell you some good gameplay hints and specials that might help you through the game. -=1.Coward ending - Don't accept the deal=- The first ending you can basically already trigger right after the game started. Just don't accept the deal with Admiral Blacksmith to free Timothy to get your freedom in return. To do so, just return to the ship and speak to the guard 6 times. He will get annoyed and says he only will let you through with the permission of the Admiral. Go speak to the Admiral to get it. He warns you abou the consequences. Just don't care and board the ship again to go into jail. Leave Timothy to die in the evil witches hand. You should unlock the achievement 'Running away like a coward" with it and the game ends without rescuing Timothy, loosing your chance for amnesty and awaiting your harsh trial in Britain. -=2.Bad ending - Loose Timothy=- You will just battle Flora Burn in the first encounter, but without the help of the Mysterious Pirate. In this case Flora will act like she was defeatet, but waits for the right moment to steal your amulet, Without it, and any further help, you neither be able to free Timothy out of the crystal, nor you will receive the serpent ring, your only chance to compete with Flora again. You have lost because Flora's trap worked out, this was her plan all along. The game directly ends here giving you no chance to enter the endgame at all. This will unlock the 'Crystallized forever' achievement. -=3.Mediocre ending - Loose to Flora Burn=- You have to free the Mysterious Pirate by beating Short Fuse John and untie him. Then battle Flora Burn at the Sammhain Summit. She will neithertheless steal your amulet, but the Mysterious Pirate will help you free Timothy out of the crystal and obtain the old serpent ring of Flora. This will trigger the endgame in which you follow Flora back to the ship through a maze because a lot of ways are blocked by barriers. Teleport potals are now inaccessible as well because the serpent ring does not have suche powers and the heroes don't accept selling their soul for dark magic. Find your way around the good all way and walk. There are multiple paths, the fasted one going over the Home of the Morrigan area and using the Spider Cave - waterfall slide to LaChusa's Pit. But if you do so, you will miss the special boss fight Mamma Ratelli (a Kickstarter stretchgoal boss). If you play the game first, go over the Chu Chulainn Road, you automatically come to this boss then. Take a look on the endgame map in the map section to find a sutiable route for you (some are only accessible if you opened secret passage before or you obtained the necessary key for the door. When you reached the ship, just fight your way through to Flora Burn. You will be able to beat her, but she will once again trick you and she will obtain amulet and the ring, making her almighty at last. She will set off laughing with the now cursed flying ship. You will remain being rodents. This will unlock the 'Sailing the skies' achievement. -=4.True ending - Beat Flora Burn and Long Fuse John=- Do the same than for ending 3, just that this time, after triggering the endgame with the Mysterious Pirate, freeing Timothy, you now will acquire Sammy. The dead lover of the old lady Dolores at the cemetary (above the tempe entrance area nearby). With the last golden tooth from Fora Burn she can revive Sammy to an undead flying skull being (a fun camo of Murray the talking skull from Monkey Island). You will also unlock the 'Golden Smile' achievement with it. Sammy will act as a companion that will randomly attack the enemies and has a ig grudge on Flora for personal matters. Hint: it may happen that Sammy disappears during your endgame run. You can just save and reload to get him back, or you just don't care about. The game will neithertheless take into account that he is with you and join your for the final fight against Flora. Fight your way to the ship, and to Flora. This time, after you beat Flora, Sammy will prevent Flora from getting the amulet and the ring. Instead, Short Fuse John will pick them up and will mutate to Long Fuse John in the process. A 3 phased boss fight. After beating him, the ghost sensei will recover your human form and scatter ring and amulet into different directions. You will unlock the 'No more fur' achievement with it and 'No one can beat me' (beat all bosses). Hints: The achievement 'No more fur' seems to be broken for many players at the moment and might not pop up. Also there is a tiny teaser at the end of credits, so watch it. -=Easy level and gold farming=- Later in the game in Sammhain Summit and the Home of the Morrigan are firy ghosts named Will'o'the'Wisp (a word play on the second Ori game). Just attack them relentlessly at their spawn point to farm quick spirit and gold. The Will'o'the'Wisp at Home of Morrigan are better as they are level 25 instead of 24. Max level cap of your characters is 50. Due to that easy to farm XP possibility don't bother to use your level up elixir early in the game which can be regularly found in secrets. |