Name of the file: Park Beyond Cheat Codes - Author: DAV |
Park Beyond Cheat Codes: ------------ Submitted by: David K. Tips to Increase Utilization of a Ride: --------------------------------------- Written by sam Best Ive figured out is placement of ride matters quite a bit, though theres not a heat map of where the guests are prone to path. For instance, had an abandoned ride on left side of one of my parks. Moved it more centrally and suddenly it was the most popular ride in my park. Thinking of it in terms of like, city planning/traffic planning helped me. Also seems to be a balance of how many open rides target a particular demographic. If your park is 30/30/40 split between the three, rides should appeal to roughly the same split. Also having too many rides per capita. That said, Im having some trouble generating consistent utilization, and some rides just seem to “fall off” after a while. Not sure if thats intended or not. Making Roller Coaster Tips: --------------------------- Sometimes the ticket fee was $30 and sometimes it was $2. I dont think Park Beyond has enough goods in terms of management, so I want to make a lot of money using roller coasters. -=What One Has Found Out=- If the station is short even on the same course, the ticket fee will be expensive, and if the station is increased, the ticket fee will be reduced. Its a simple experiment. The roller coaster that I experimented with was 12 dollars for one station and 4 dollars for 10 stations, but the amount of income that I could earn in a month was not much different A month is about 10 minutes from the start of reality. If you look at the information inside the machine, youll see how many people you can handle per minute, and youll get 10 on top of that. If you multiply it, youll get a ticket fee for a month, compared to the maintenance fee at this maintenance. You dont have to look at it for a month, but you can simply calculate how profitable it can be when the maximum utilization is running. If a roller coaster is long, the ticket fee increases. The longer the course, the higher the ticket fee, the higher the maintenance fee. Once a customer enters, they only ride once, so in order to increase profitability, its advantageous to have a higher ticket fee for one person than for as many people at once. Im not sure which one is more balanced, of course, except for maintenance Another thing is that the more fun it is, the better it is to attract customers is in the basic explanation, and if it is profitable, I feel that there is a wider range of adjustments to the price from the basic ticket fee Each item has its pros and cons, so it feels like we need to balance it. When you fall, it gets faster if there are more trains on the roller coaster and slower if there are fewer trains. Even on the same course, there are many trains connected to one train by increasing the number of stations, but you can see that it gets faster when you fall, so you can use it to get a concept, and you can divide the train to control the speed. |