Hex of Steel Cheat Codes - Trainers City - Cheats & Soluces -




Name of the file: Hex of Steel Cheat Codes - Author: DAV

Hex of Steel

Cheat Codes:
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Submitted by: David K.

Useful Tips:
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I’ve noticed quite a few new players recently which is great and
many are asking questions on the forums and in the game chat that
I learned about the hard way as I’m notoriously bad at reading
manuals and not a particularly good player.

That said; there is also stuff I’ve picked up due to playing HoS
an awful lot so I thought I’d post some thoughts up just in case
it helps anyone at all.

* Units on higher ground allows you to see further.

* The tile type marker button (or the forward slash ‘/’ key) which
shows villages, towns, cities, factories & ports is exceptional for
planing unit upgrades ‘on the road’ and determining future loading
and unloading points.

OoB can be given a hotkey (I chose ‘B’) to save a lot of mouse clicks
and then you will be inclined to use it regularly to filter unit types
for inputting commands (such as setting a filter for all fighters or
Subs, etc.)

* The OoB is indispensable for sorting on your low strength units so
you can repair them or move them out of danger before losing them.
Repair is way better value than replace – assuming you can replace,
as in some game types your starting units are all you get, except for
trophies.

* If you find yourself moving forward too slowly on a stand alone map
(no unit recruitment) due to rivers and strong points, upgrade a light
infantry to Engineer at a large town, city, factory or Port.

* If you can’t reinforce or resupply a unit, selecting the unit and
hovering the mouse over any supply button shows a red-line to the
route of nearest supply and so shows you what enemy unit(s) are
blocking it off and you can hopefully deal with them.

* Surrounding / flanking a unit with multiple units really works
superbly in improving damage inflicted, as does having an adjacent
Recon unit.

* Try upgrading your basic AA units to mobile and a 2-hex range model
if you have the gold, I think it’s well worth the cost.

* Germans AT guns struggle (especially early in the game) against
British Matilda’s and Soviet KV’s. German 88mm AA are very effective
in the game, as they were historically, as AT units if you defend
them well (no armour). Many of the other nation’s AA units are useful
as back up AT as well if you can safely get them close.

* Short of gold? scrap/sell obsolete captured trophies and any static
units you no longer need in the rear.

* Use hotkeys for resupply, saves a lot of mouse clicking. My ammo,
fuel, fuel & ammo are on 1, 2, 3, on the number row.

* Don’t forget to build the very cheap Supply ships to refuel your
warships rather than leave them stranded.

* The red and green numbers on the bottom right of the unit tile are
attack range and movement points.

* Hitting the ‘H’ key (hide units) is great for finding airfields
for your Aircraft to refuel and re-base and also for spotting bridges,
destroyed or otherwise hiding under units.

* Hovering the mouse over a ranged unit shows a halo of its attack
range.

* Hovering over a HQ unit shows its influence range.

* Hold left Ctrl to see the detailed damage calculation, including
any buffs & debuffs from terrain and morale and also the HQ unit’s
buff if in range.

* Do a final cycle through your units with the [] keys when you’re
done with your turn and before hitting ‘next turn’. I always miss
something useful or important otherwise and it will only take a few
seconds if all of your units have been given orders..

* In campaigns, don’t forget to check your Policies often, you can
forget and accumulate a lot of HQ points that can be put to good use.

* If you’re short of ground attack aircraft and can’t buy more, fighters
are OK against Artillery and Heavy Infantry units and can also be
upgraded with bombs, missiles and fuel tanks.

* Move your Air Recon in two stages, this way, should you spot something
interesting on the edge of view, you an head towards it, or away from it
if it’s a threat.

* If you spot an enemy airfield with your Air Recon, try to stay 1 or 2
hexes away from it as this is where the AI tends to place its AA units.

* If you can, spend your spare gold at the end of a turn, or as late as
possible. Don’t run out of a repair and supply budget by buying new units
too early in the turn.

* The gold earned per turn by buildings is shown in the top left of the
screen when you hover over the building with the mouse. It helps you
plan which enemy structures to attack to boost income as quickly and
efficiently as possible.

* It takes 3 turns to repair a damaged structure tile. The building won’t
repair or resupply your unit or generate gold until fully repaired. the
’tile damage modifier’ number in the tile info panel provides an
indication of how much more damage there is left to repair.

* Check the Settings before playing, there is an huge range of options
for you to turn on and off and many are critical to enjoying a scenario
fully; such as do you wan’t to be able to Research units or use historical
timelines for new model availability, and do you want your aircraft to
crash when they run out of fuel before reaching a friendly airfield.

* To record a Score you need to have the right settings selected. The
game you are about to play shows a trophy with a red X through it if your
selected options prevent a score* being recorded.

* Scores are simply the number of turns taken by each player to win the
map. The game options needed to qualify for a score provides for a ‘level
playing field’ so the number of turns is as good an indicator of
performance as any.

* Be careful when bombing enemy units on bridges, you will often destroy
the bridge as well.

* Fighters attacking dug in infantry won’t reduce entrenchment.

* Engineers can not deploy depots in enemy territory (behind enemy lines)



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