Stormgate Cheat Codes - Trainers City - Cheats & Soluces -




Name of the file: Stormgate Cheat Codes - Author: DAV

Stormgate

Cheat Codes:
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Submitted by: David K.

How to Create All Army Key You Can Remove Units From:
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We all had a panic moment where we hit the all army
hotkey and pulled back a unit that was guarding a base
or was going for harassment.

-=So here is a solution=-
1.Enable automatic control groups
2.Change control group 1 key to what you want the all
army key to be (that is what automatic control group
adds all units to). Reassign control groups 2 and 3
to keys that you won't use. I assign them to 8 and 9.
3.Reassign control groups (create, add, steal) 1 to 7
starting from control group 4 (these are control groups
automatic control group system doesn't touch). So 4
would be 1, 5 would be 2 and so on.
4.Assign all army to a hotkey you won't use. I assigned
it to P.
5.Hide control group UI if you don't want to see the ugly
SPACE BAR text on the first control group.

Note: Don't leave keys unassigned. There is a bug that
causes the key to retain its original function if left
unassigned.

If you did all of this correctly, all army key is now a r
egular control group you can move units in and out of.
Great success!

If you unassign 2 and 3, then 2 and 3 still acts as ground
and air units. So assign them to 8 and 9. Correcting the
OP accordingly.


Mechanics Tips:
---------------
My recommendation is that you learn just by playing and having
fun, but you can check these notes for anything you are wondering
about.

-=Economy=-
* 12 is the max workers on luminite, you gain essentially 0 extra
income from workers above 12. Send these additional workers to
therium.
* Therium mining is only capped by the amount of nodes there are
at the location.
* Therium will begin to be enriched if there is no more nodes to
spawn, so not mining therium right away and letting it build
up is a choice you can make. Enriched therium mines twice? As fast.
* Bug? Therium will not enrich unless it has vision on it.

-=General=-
* You can destroy trees with workers by attack clicking them
(2 hits). You can also use Vulcan dash, Magmadon Trample,
or Atlas attack.
* Don't ask me how armour works, but apparently you can think of
it as adding effective hp.
* Misplacing your command post or shrine has an impact on your
economy. You want to place 90 degrees to the mine, not diagonal.

-=Vanguard=-
* You can build buildings faster by using multiple bobs but it
has diminishing returns. 3 bobs builds something in half the time.
* Overcharge increases the speed of building.
* Repair is free.
* Dogs and medtech are mechanical.
* You can salvage almost all vanguard buildings and you will get
100% of the cost back.
* Solar Habitat does not stack.
* Lancer has a passive that decreases all damage by 3.
* Lancer turret attacking your own building, bounces to enemies.
* Medtech heal grants 25 armour to the unit healed.
* Medtech Nanoswarm can be used on friend (AOE healing) or foe
(AOE damage) but it does not stack anymore.
* Medtech system buff gives a sick speed boost, and gets rid of
enemy bob overcharge (and all buffs/debuffs really).
* All air units have the ability 'Return to Hanger'. This
automatically pilots your the air unit back to a hanger with a
speed boost. It then heals the air unit to 100% slowly and does
not allow the unit to move until fully healed. You can speed
this process up with a bob turret or manual bob repair.
* Atlas can be picked up in Evacs.
* Evac has a mine ability.
* Unit veterancy, gained by killing units, and being around them,
grants additional stats (usually attack damage and hp) per level.

-=Infernal=-
* 3 charges is the max per building, 35 seconds per charge for
army buildings and 17 for Shrines.
* Felhogs from the meat farm are uncontrollable, grant supply.
* White HP is roughly 25% of a unit health, and is gained while
on shroud. This includes enemy shroud, there is no difference.
* Infernal units currently do not lose white hp off shroud.
* Fiends currently DO NOT die off shroud. They just lose White hp
when off shroud.
* Different kinds of infest (gaunt, top bar ability, dragon) stack,
spawning multiple fiends.

-=Other=-
* Walling works almost exactly like SC2, and there are 'big' units
and 'small' units.
* You can rebind some hotkeys, but can't change ctrl modifiers to
shift for example.
* Disable auto control groups if they are confusing or notice weird
things with your hotkeys.
* Auto control groups. 1 = All new built units, 2 = All new ground
units, 3 = All new air units, Spacebar = Select all army.



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