Nom du fichier : Velvet Assassin All Access Cheat (Outfit ) - Auteur : ANO - [PC] |
/* ------------------------------------------------------------------------------------------------------------------------------------- * NEW: About valid outfit & SS uniform values and combinations: * 'Outfit': 0 = campaign; 1 = pilot; 2 = nightdress only * 'LoadSSUniform': 1 = load and support SS uniform in that level; it can only be combined with 'Outfit 1' = pilot + ss uniform !!! ** ------------------------------------------------------------------------------------------------------------------------------------- */ [level1] ID = 'TL_1' SceneName = 'Levels\\Lost1.scene' AlarmFile = 'snd/sfx.fev;ambient/scenes;distant_alarm' SuspenseFile = 'snd/sfx.fev;music/events;edit_SS774_DYN_MRO_rising_drums' AlarmSuppressesSuspense = 0 SuspenseSuppressesMusic = 1 BriefingVideoFile = 'Lost1 BriefingAudioFile = 'snd/vox.fev;sequences/briefings;tl1' BriefingLocaID = 'VIOLETTE_BRIEFING_THE_LOST_PART_1' SecretLevelID = 'SECRET_TL_1' IsSubmission = 0 MorphineEnabled = 1 Outfit = 0 LoadSSUniform = 0 SkipMipMapLevels = 0 /* -1 = developer.cfg default; 0=skip 0 levels; 1=skip 1; 2=skip 2 */ CloseKillConfig = 'aio\closekills\TL1_closekills.cfg' SilentKillQuotient = 0.01 MapPosX = 2758 MapPosY = 8235 MapWidth = 11750 MapHeight = 15667 MapRotation = 1 [level2] ID = 'TL_2' SceneName = 'Levels\\Lost2.scene' AlarmFile = 'snd/sfx.fev;ambient/scenes;distant_alarm' SuspenseFile = 'snd/sfx.fev;music/events;edit_29_s...... |
/* ------------------------------------------------------------------------------------------------------------------------------------- * NEW: About valid outfit & SS uniform values and combinations: * 'Outfit': 0 = campaign; 1 = pilot; 2 = nightdress only * 'LoadSSUniform': 1 = load and support SS uniform in that level; it can only be combined with 'Outfit 1' = pilot + ss uniform !!! ** ------------------------------------------------------------------------------------------------------------------------------------- */ [level1] ID = 'TL_1' SceneName = 'Levels\\Lost1.scene' AlarmFile = 'snd/sfx.fev;ambient/scenes;distant_alarm' SuspenseFile = 'snd/sfx.fev;music/events;edit_SS774_DYN_MRO_rising_drums' AlarmSuppressesSuspense = 0 SuspenseSuppressesMusic = 1 BriefingVideoFile = 'Lost1 BriefingAudioFile = 'snd/vox.fev;sequences/briefings;tl1' BriefingLocaID = 'VIOLETTE_BRIEFING_THE_LOST_PART_1' SecretLevelID = 'SECRET_TL_1' IsSubmission = 0 MorphineEnabled = 1 Outfit = 2 LoadSSUniform = 0 SkipMipMapLevels = 0 /* -1 = developer.cfg default; 0=skip 0 levels; 1=skip 1; 2=skip 2 */ CloseKillConfig = 'aio\closekills\TL1_closekills.cfg' SilentKillQuotient = 0.01 MapPosX = 2758 MapPosY = 8235 MapWidth = 11750 MapHeight = 15667 MapRotation = 1 [level2] ID = 'TL_2' SceneName = 'Levels\\Lost2.scene' AlarmFile = 'snd/sfx.fev;ambient/scenes;distant_alarm' SuspenseFile = 'snd/sfx.fev;music/events;edit_29_s...... |
/* ------------------------------------------------------------------------------------------------------------------------------------- * NEW: About valid outfit & SS uniform values and combinations: * 'Outfit': 0 = campaign; 1 = pilot; 2 = nightdress only * 'LoadSSUniform': 1 = load and support SS uniform in that level; it can only be combined with 'Outfit 1' = pilot + ss uniform !!! ** ------------------------------------------------------------------------------------------------------------------------------------- */ [level1] ID = 'TL_1' SceneName = 'Levels\\Lost1.scene' AlarmFile = 'snd/sfx.fev;ambient/scenes;distant_alarm' SuspenseFile = 'snd/sfx.fev;music/events;edit_SS774_DYN_MRO_rising_drums' AlarmSuppressesSuspense = 0 SuspenseSuppressesMusic = 1 BriefingVideoFile = 'Lost1 BriefingAudioFile = 'snd/vox.fev;sequences/briefings;tl1' BriefingLocaID = 'VIOLETTE_BRIEFING_THE_LOST_PART_1' SecretLevelID = 'SECRET_TL_1' IsSubmission = 0 MorphineEnabled = 1 Outfit = 1 LoadSSUniform = 0 SkipMipMapLevels = 0 /* -1 = developer.cfg default; 0=skip 0 levels; 1=skip 1; 2=skip 2 */ CloseKillConfig = 'aio\closekills\TL1_closekills.cfg' SilentKillQuotient = 0.01 MapPosX = 2758 MapPosY = 8235 MapWidth = 11750 MapHeight = 15667 MapRotation = 1 [level2] ID = 'TL_2' SceneName = 'Levels\\Lost2.scene' AlarmFile = 'snd/sfx.fev;ambient/scenes;distant_alarm' SuspenseFile = 'snd/sfx.fev;music/events;edit_29_s...... |
/* ------------------------------------------------------------------------------------------------------------------------------------- * NEW: About valid outfit & SS uniform values and combinations: * 'Outfit': 0 = campaign; 1 = pilot; 2 = nightdress only * 'LoadSSUniform': 1 = load and support SS uniform in that level; it can only be combined with 'Outfit 1' = pilot + ss uniform !!! ** ------------------------------------------------------------------------------------------------------------------------------------- */ [level1] ID = 'TL_1' SceneName = 'Levels\\Lost1.scene' AlarmFile = 'snd/sfx.fev;ambient/scenes;distant_alarm' SuspenseFile = 'snd/sfx.fev;music/events;edit_SS774_DYN_MRO_rising_drums' AlarmSuppressesSuspense = 0 SuspenseSuppressesMusic = 1 BriefingVideoFile = 'Lost1 BriefingAudioFile = 'snd/vox.fev;sequences/briefings;tl1' BriefingLocaID = 'VIOLETTE_BRIEFING_THE_LOST_PART_1' SecretLevelID = 'SECRET_TL_1' IsSubmission = 0 MorphineEnabled = 1 Outfit = 1 LoadSSUniform = 1 SkipMipMapLevels = 0 /* -1 = developer.cfg default; 0=skip 0 levels; 1=skip 1; 2=skip 2 */ CloseKillConfig = 'aio\closekills\TL1_closekills.cfg' SilentKillQuotient = 0.01 MapPosX = 2758 MapPosY = 8235 MapWidth = 11750 MapHeight = 15667 MapRotation = 1 [level2] ID = 'TL_2' SceneName = 'Levels\\Lost2.scene' AlarmFile = 'snd/sfx.fev;ambient/scenes;distant_alarm' SuspenseFile = 'snd/sfx.fev;music/events;edit_29_s...... |
/* ------------------------------------------------------------------------------------------------------------------------------------- * NEW: About valid outfit & SS uniform values and combinations: * 'Outfit': 0 = campaign; 1 = pilot; 2 = nightdress only * 'LoadSSUniform': 1 = load and support SS uniform in that level; it can only be combined with 'Outfit 1' = pilot + ss uniform !!! ** ------------------------------------------------------------------------------------------------------------------------------------- */ [level1] ID = 'TL_1' SceneName = 'Levels\\Lost1.scene' AlarmFile = 'snd/sfx.fev;ambient/scenes;distant_alarm' SuspenseFile = 'snd/sfx.fev;music/events;edit_SS774_DYN_MRO_rising_drums' AlarmSuppressesSuspense = 0 SuspenseSuppressesMusic = 1 BriefingVideoFile = 'Lost1 BriefingAudioFile = 'snd/vox.fev;sequences/briefings;tl1' BriefingLocaID = 'VIOLETTE_BRIEFING_THE_LOST_PART_1' SecretLevelID = 'SECRET_TL_1' IsSubmission = 0 MorphineEnabled = 1 Outfit = 1 LoadSSUniform = 1 SkipMipMapLevels = 0 /* -1 = developer.cfg default; 0=skip 0 levels; 1=skip 1; 2=skip 2 */ CloseKillConfig = 'aio\closekills\TL1_closekills.cfg' SilentKillQuotient = 0.01 MapPosX = 2758 MapPosY = 8235 MapWidth = 11750 MapHeight = 15667 MapRotation = 1 [level2] ID = 'TL_2' SceneName = 'Levels\\Lost2.scene' AlarmFile = 'snd/sfx.fev;ambient/scenes;distant_alarm' SuspenseFile = 'snd/sfx.fev;music/events;edit_29_s...... |
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Mise à jour : 1970.01.01 |
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