Nom du fichier : Emperor - Battle for Dune - Rule.Ini & Unlock Units - Auteur : CYB - [PC] |
//----------------------------------------------------------------------------- // // Copyright (c) 1999 Intelligent Games Limited. All Rights Reserved. // // ARTINI.TXT // // Created on 01/06/99 by CameronR. // // Description: // // Associates Graphics to game objects // //----------------------------------------------------------------------------- // // // // //-------------------------------------------------------------- // // Data // //-------------------------------------------------------------- // // // //------------- // Side Panel (UI) //------------- // SideBarTypes ("Buildings", "Units", "Infantry"); // //------------- // Side Recolors //------------- // Side (0); Recolor (0,133, 226); Side (1); Recolor (175,36,22); Side (2); Recolor (146,253,202); Side (3); Recolor (255,121,25); Side (4); Recolor (64,255,0); Side (5); Recolor (127,72,189); Side (6); Recolor (255,240,106); Side (7); Recolor (255,163,224); Side (8); // Next three are alternate colours for Extra campaign player. Recolor (0,0,255); Side (9); Recolor (255,0,0); Side (10); Recolor (0,255,0); // //------------- // Infantry //------------- // //Harkonnen [HKLightInf] Icon = "icons\\HK_LightInf.tga" IconGrey = "icons\\grey_HK_LightInf.tga" Xaf = "HK_ltinf" SideBarType = "Infantry" CrapShadowSize = -1.0 [HKFlamer] Icon = "icons\...... |
Unzip these files into the data\model directory to use them. Example : c:\emperor\data\model Brought To You By CyberKewl A.k.a Malcolm Lim Revised by Manic Charlemagne Devlin and posted by PsYgNeT on www.empcnc.itgo.com |
//----------------------------------------------------------------------------- //RULES FILE // //This example is to demonstrate the building and unit hierarchies, and how //the Group type stops icon duplication. // //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //GENERAL SECTION //----------------------------------------------------------------------------- [General] Version = 1.23 SpiceValue = 200 FogRegrowRate = 10 RepairRate = 12 //health increase every 10 ticks buildings RearmRate = 50 //rearmrate for the orni's StarportCostUpdateDelay = 1500 //only update every n ticks StarportCostVariationPercent = 40 //percentage cost variation +- StarportStockIncreaseProb = 90 //percent chance of stock increase StarportStockIncreaseDelay = 1000 //only update every n ticks StarportMaxDeliverySingle = 6 FrigateCountdown = 2500 //time for frigate to arrive HarvReplacementDelay = 1000 // ticks before harvester gets replaced HawkStrikeDuration = 500 //How long does AT hawkstrike affect a unit? LightningDuration = 300 //How long does OR lightning affect a unit? DeviateDuration = 400 // How long does the deviator effect last? SoundStealthOn = StealthOn // Sfx hooks used for special fx. SoundStealthOff = StealthOff SoundShieldOn = ShieldOn SoundShieldOff = ShieldOff SoundRadarOn = RadarOn SoundRadarOff = RadarOff...... |
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Mise à jour : 2001.04.18 |
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