Nom du fichier : The Riftbreaker Cheat Codes - Auteur : DAV - [PC] |
Cheat Codes: ------------ Submitted by: David K. Cheats and Console Commands * Find this file in the game folder (initial_config.Cfg) * The riftbreaker prologue/conf/initial_config.Cfg * Find line (set demo_mode 1 and change 1 to 0) To open the console in-game press ´ / ö / / ñ / ù / ~ / ` (Type of keyboard language changes button to press) cheat_reveal_minimap [0/1] - Reveals the minimap cheat_enable_debug_menu [0/1] - Enables the sandbox menu; Press F11 to open cheat_god_mode [0/1] - Makes Riggs invincible cheat_set_player_health - Sets Riggs health cheat_remove_all_units [0/1] - Removes all units cheat_remove_visible_units [0/1] - Removes all units currently visible on the minimap cheat_add_all_items [0/1] - Adds all items to the inventory cheat_add_item [Item Blueprint w/ _item] [Count] - Adds a specific number of the same item to the inventory. cheat_add_resource [Resource] [Value] - Adds a specific amount of a specific resource to the player inventory. cheat_no_clip [0/1] - Riggs can walk through obstacles cheat_full_bestiary [0/1] - Unlocks the full bestiary cheat_increase_family_info_lvl [0/1] - Increases bestiary family level cheat_hud_visible [0/1] - Hides / Shows the HUD cheat_spawn_meteor [0/1] - Spawns a meteor cheat_full_loadout [0/1] - Gives Riggs an equipped heavy weapons loadout cheat_enable_research [0/1] - Allows research cheat_unlock_research [0/1] - Unlocks research cheat_set_player_invisibility [0/1] - Turns Riggs invisible cheat_enable_discoverable_system [0/1] - Enables the discovery of new species cheat_build_building_on_random_spot [Blueprint] [Count] - Spawns buildings on random spots cheat_unlimited_money [0/1] - Unlimited resources cheat_minimap_teleport_on_click [0/1] - Teleports to position on minimap (Open big minimap and click) -=Debug Commands=- cheat_enable_debug_menu [0/1] - Enables the sandbox menu; Press the F11 key to open it. (Gives all kinds of monsters, resources, pagoda, phenomena, earthquake, etc.) show_terrain_grid [0/1] - The ground gets a colored grid depending on type of block r_show_map_info [0/1] - Shows map information top left (Map seed, player position, current tile, terrain material) debug_mission_flow [0/1] - Shows the currently active mission flow for debugging r_show_entity_blueprints [0/1] - Shows entity blueprint information debug_spawn_entity [Blueprint] [ Y | Z | X ] - Spawns an object in-game (building/unit). If no Y/Z/X coordinates are given, it spawns at playerPos activate_mission_flow logic/weather/acid_rain.logic - Starts an in-game event depending on path chosen camera_enable_zoom [0/1] - The player can zoom with the mousewheel r_debug_rendering [vrs / occlusion / none] - Shows [variable rate shading / occlusion / no] debug overlay time_of_day_hour [Number] - Changes in-game time to input number time_factor [Number] - Changes in-game speed. E.g., time_factor 2 moves at double speed, time_factor .5 moves at half speed r_show_lua_names [0/1] - Shows in-game lua names debug_show_gui_hitboxes [0/1] - Shows GUI hitboxes debug_unlock_mission [name, def] - Unlocks a campaign mission building_speed_multiplier [decimal value] - Value sets building speed multiplier. E.g., 0.5 causes buildings to build 2x as fast. Does not affect buildings already being built. cheat_debug_difficulty [0/1] - Shows current difficulty parameters as text on screen. -=Graphics=- r_ambient_occlusion [hbao / ray / none] - Changes view to [horizon based ambient occlusion / ray tracing / none] lighting implementation r_anti_aliasing [txaa / none] - Temporal anti-aliasing [enable / disable] r_cas [cas / none] - FidelityFX CAS (Contrast Adaptive Sharpening) [enable / disable] r_soft_shadows [pcss / none] - Soft shadows [enable / disable] -=Config=- EXOR_DEVELOPER_BUILD == 1 - auto enable console enable_developer_console == false if demo_mode == 1 - denies console on demo_mode set skip_startup_logos "1" - Will skip videos after initial loading/parsing is finished -=Other=- r_show_fps [0 /1/ 2] - Shows FPS in the top left corner, mode 1 or 2 r_max_background_fps [Number] - Allows the game to run with [Number] of frames when not in focus -=Resource IDs=- * carbonium * ironium * biomass_plant * biomass_animal * cobalt * uranium * palladium * titanium * ferdonite |
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Mise à jour : 2022.06.12 |
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