Manor Lords Cheat Codes

Sélectionnez votre plateforme et votre lettre

0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


Become a Patron!   Amazon.fr    Monde Sauvage 365    Gamesplanet Shop

Manor Lords Cheat Codes
Nom du fichier : Manor Lords Cheat Codes - Auteur : DAV - [PC]

Manor Lords Cheat Codes

Support me on patreon for more trainers, suggestions, requests!



Cheat Codes:
------------
Submitted by: David K.

How to Build the Manor House:
-----------------------------
Don’t know how to build a Manor House?

* Get to the medium village settlement level (to display this, hover
over your city name in the middle top of the screen).
* Build the bailey wall.
* This is like an enclosure where you put the gates afterwards on.
* Then you can place the manor house inside the wall.




How to Assign Villagers to Jobs:
--------------------------------
You have at top left Unassigned families and Assigned families
(total population is not important at begining).

Like at start you only have 5 Families. That means you only can have 5 Assigned
jobs. If you dont have any Unassigned Families. Well then you need to wait for
new families to come in. Solang you need to Assigned and Reassigned JOBs in and
out HOW you need them.

For example You need logs only if you wanna build. So you dont need a Assigned
family to LOGcamp if you already build all you want and you just waiting. Or
Forager Hut, if its no Berries there becaus its winter you dont need it aswell.
So you need to manage that a littlebit until you have enough families to cover
everything.

-=Tips=-
* And when you click on Building you have A yellow man icon called IDLE laboures.
That means for example if you assigned a family to hunting and they reach the
max amount of hunting you set in hunting camp , they will go to other building
with IDLE laboures ENABLED and do the work there. So if you need like Firewood
always come in you might let that option at woodcuter lodge always be activated.
* If you wanna build something dont forget to have atleast 1 unsassigned family.
* Dont forget to assigned the hitching post , so a cow will help bring heavy
things like logs around the city.



How to Tax People?:
-------------------
When you setup a trading post and sell goods, the money earned is Regional Wealth
you can see this on the top bar on the UI, toward the left.

This is the combined wealth of the people. Everything bought or sold at the traders,
or built on plots of land such as Chicken Coup upgrades or Goat upgrades uses Regional
Wealth.

When you build a Tax Collector, you can only earn tax income if there is regional
wealth to take from the people. 0 regional wealth means 0 taxes. For the sake of
the demo, you do not need to worry about the Church tithe. Influence cannot be spent.

Why tax people? You need to gain Personal Wealth (can be seen in the top right of
the UI) to pay the King. You only need a small amount in this demo. Generally, let
the people keep their regional wealth and upgrade their houses instead as for the
demo, you don’t need personal wealth as there’s no armies to fund.



Tips You May Not Know:
----------------------
* Biggest thing is expanding. If you expand too fast, you’re going to kill your
village. One building per season is usually good.
* Logging, resources requiring timber etc is limited by the number of oxen, so
build a livestock trader quickly after creating a trade post so you can move more
logs and be more efficient
* Once you’re at the level, manor house, bailey, etc, they are supremely resource
intensive, be careful
* Always have extra pop for emergency building and farming. It seems counterproductive,
but you can balance a large population especially if you have a good trading post
with extra materials to export and you can import food.
* Worker slots are determined by families, not physical people, keep that in mind as
you expand any kind of building that needs workers
* Early game, don’t spread out too much, it’ll cause logistical nightmares trying to
transport resources over long distances, which can cause workers to not work their
primary jobs causing problems later on down the line
* Long story short, expand slowly. Not the most riveting sure, but it will keep your
village alive. Aside from the tax missions from the king, don’t worry about the
missions guiding you. Build at your pace, at your leisure, you don’t lose anything
from not building those lvl 2 burbages and not completing the mission
* Expansions cost tools. Either set up a trade route for tools if you don’t have the
materials, or create a logistical chain to build them (iron mine, bloomery, smithy)
Also a smithy eats firewood like crazy, turn it off during the winter.

Vue : 2972 fois
Mise à jour : 2022.10.09



Imprimer le texte !Imprimer le texte

Commentaires
Become a Patron!
Commentaires uniquement en anglais ou en français ou vos commentaires seront supprimés !

Add Comment

* Required information
1000
Powered by Commentics

Comments

No comments yet. Be the first!

Become a Patron!


Become a Patron!

ALERTE AUX VIRUS ? CLIQUEZ ICI




Partenaires