Nom du fichier : Sacred 2 Gold Cheat Codes - Auteur : DAV - [PC] |
Cheat Codes: ------------ Submitted by: David K. Guide to editing your characters: --------------------------------- Written By xAlphaStarOmegax -=How to increase your characters running speed=- Before you change anything make sure to make backups just in case! * Locate and open the folder where your (Sacred 2) game is installed at, then open scripts>shared>"creatureinfo.txt" * Once you have the "creatureinfo.txt" opened press ctrl/f at the same time to open up a search function, once the search bar pops up you can copy and paste (one at a time) what's below to quickly find the texts you need to edit to make your character run faster. (Don't include the names of the classes) (Seraphim) type = 1 (Dryad) type = 2 (Shadow Warrior) type = 3 (Inquisitor) type = 4 (High Elf) type = 5 (Temple Guardian) type = 6 (Dragon Mage) type = 7 * Underneath each class you will see "walkSpeed" and "runSpeed", you only need to change the "runSpeed"; change that to 400. Once you have each of them changed you can save and close out the text file. * That's it! you are all done, your character should be running quite a bit faster! -=How to increase the drop rate to find rare items / sets=- Before you change anything make sure to make backups just in case! * Locate and open the folder where your (Sacred 2) game is installed at, then open scripts>server>balance.txt * Once you have the "balance.txt" opened go down until you see the following: ZRareExpectation15 = 2, ZRareExpectation14 = 6, ZRareExpectation13 = 14, ZRareExpectation12 = 16, ZRareExpectation11 = 24, ZRareExpectation10 = 34, ZRareExpectation09 = 46, ZRareExpectation08 = 58, ZRareExpectation07 = 72, ZRareExpectation06 = 88, ZRareExpectation05 = 106, ZRareExpectation04 = 124, ZRareExpectation03 = 144, ZRareExpectation02 = 166, ZRareExpectation01 = 456, ZRareExpectation00 = 1000, * You can either change each one to your liking up to "1000" (1000 = 100% chance of getting certain color coded drops) or you can change it to the following for the best loot... ZRareExpectation15 = 1000, ZRareExpectation14 = 1000, ZRareExpectation13 = 1000, ZRareExpectation12 = 1000, ZRareExpectation11 = 1000, ZRareExpectation10 = 1000, ZRareExpectation09 = 1000, ZRareExpectation08 = 1000, ZRareExpectation07 = 1000, ZRareExpectation06 = 1000, ZRareExpectation05 = 0, ZRareExpectation04 = 0, ZRareExpectation03 = 0, ZRareExpectation02 = 0, ZRareExpectation01 = 0, ZRareExpectation00 = 0, * If you change it to the above you will see the more rare item colors like yellow, orange, and green. You shouldn't see any of the grey and blue loot. * Now go down to find the following: local beValues = { NORMAL_STANDARD = 350, NORMAL_RUNE = 15, CHAMP_STANDARD = 700, CHAMP_RUNE = 45, BOSS_STANDARD = 1000, BOSS_RUNE = 600, EXTRAGOLD = 0, EXTRAPOTION = 0, EXTRARUNE = 0, Trader_Item = 2300, Trader_Many = 10000, Trader_SpecialOffer = 0, Well_Potion = 1000, QUEST_UNIQUE = 1000, SUBFAMDROP_LOWCHANCE = 10, SUBFAMDROP_HIGHCHANCE = 100, * You can then change the above to the following for a good amount of loot... local beValues = { NORMAL_STANDARD = 5000, NORMAL_RUNE = 5000, CHAMP_STANDARD = 5000, CHAMP_RUNE = 5000, BOSS_STANDARD = 10000, BOSS_RUNE = 5000, EXTRAGOLD = 0, EXTRAPOTION = 0, EXTRARUNE = 0, Trader_Item = 5000, Trader_Many = 15000, Trader_SpecialOffer = 5000, Well_Potion = 1000, QUEST_UNIQUE = 1000, SUBFAMDROP_LOWCHANCE = 10, SUBFAMDROP_HIGHCHANCE = 100, * or you can change it to the following, but be warned it makes the monsters drop a lot of loot... local beValues = { NORMAL_STANDARD = 10000, NORMAL_RUNE = 10000, CHAMP_STANDARD = 10000, CHAMP_RUNE = 10000, BOSS_STANDARD = 10000, BOSS_RUNE = 10000, EXTRAGOLD = 0, EXTRAPOTION = 0, EXTRARUNE = 0, Trader_Item = 5000, Trader_Many = 15000, Trader_SpecialOffer = 5000, Well_Potion = 1000, QUEST_UNIQUE = 1000, SUBFAMDROP_LOWCHANCE = 10, SUBFAMDROP_HIGHCHANCE = 100, * Lastly, if you would like to change how long the loot stays on the map you can find and change the following: dropTimeItemReserved = 30, dropTimeItemDestroy = 60, dropTimeItemUnloadedDestroy = 120, * Change the above to... dropTimeItemReserved = 300, dropTimeItemDestroy = 300, dropTimeItemUnloadedDestroy = 300 * or you can fiddle around with the numbers to lessen or add more time. ... and that's it! enjoy your loot! -=How to change / increase the rate of EXP gained per kill=- Before you change anything make sure to make backups just in case! * Locate and open the folder where your (Sacred 2) game is installed at, then open scripts>server>balance.txt * Once you have the "balance.txt" opened go down until you see the following: MP_experience = {1000,1150,1325,1550,1825}, * You only have to change the first # (1000,) if you are playing solo. * Feel free to change that number to any of the following... 2000 = for 2x exp 3000 = for 3x exp 4000 = for 4x exp 5000 = for 5x exp * and so on... * I have mine changed to the 2x exp so it looks like this... MP_experience = {2000,1150,1325,1550,1825}, * ... and that's it! enjoy your exp gains! -=How to unlock all portals on the map=- Before you change anything make sure to make backups just in case! * Make sure that you have the "Fallen Angel" expansion pack installed before you make the following changes. * Locate and open the folder where your (Sacred 2) game is installed at, then open scripts>questscripts.txt * Once you have the "questscripts.txt" opened you can use ctrl/f to open up the search function, then you can type in "onHeroJoined = function(args)". After you find that copy and paste the following into the very next line. unlockPortal { heroRef = args.heroRef, portal = 1, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 2, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 3, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 4, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 5, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 6, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 7, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 8, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 9, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 10, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 11, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 12, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 13, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 14, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 15, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 16, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 17, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 18, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 19, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 20, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 21, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 22, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 23, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 24, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 25, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 26, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 27, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 28, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 29, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 30, type = "PORTALTYPE_WORLD", } unlockPortal { heroRef = args.heroRef, portal = 31, type = "PORTALTYPE_WORLD", } * If you did all of that correctly, aka added that whole text line immediately after "onHeroJoined = function(args)" you should now have all of the portals unlocked on your map. Congrats, that's it! I hope you enjoyed the guide! |
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Mise à jour : 2023.01.28 |
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