Nom du fichier : Xenonauts 2 Cheat Codes - Auteur : DAV - [PC] |
Xenonauts 2 Cheat Codes: ------------ Submitted by: David K. Cheat Commands: --------------- * How to Enable Cheat Mode * In the Library, right click Xenonauts 2 then select properties. * Click "Set launch options..." * Add "-cheatmode" then enter / click ok. * Start the game! Note: There are similar ways to change the launch parameters and a dd the cheatmode if you play from GOG or other platforms. Code Effect --------------------------------------------------------------------------- Ctrl+Alt+V - to auto-win a mission. T - to replenish the TU of selected unit. Y - to teleport the selected unit to where your mouse cursor is. K - destroys or kills where your mouse cursor is. U - to heal your soldier (*). R - to reload weapon without consuming magazines. Shift+T - to get 1000 TU. Shift+U - to gives 1000 HP to the soldier. (*) If you use U on a dead soldier, it will resurrect (not during the mission, but youll see the portrait has HP again) and be available for the following mission. Dead troops wont be listed in the mission report. -=Money Cheat=- * Open C:\Users\username\Documents\My Games\Xenonauts 2\Saves * Open save file using any text editor. * Search for the money value, then change it to the value you one. Explanation of the Armor and Shield Mechanics: ---------------------------------------------- -=Shield Mechanic=- The shield in Xenonauts 2 functions just like in Xenonauts 1. It starts off with 80 HP and loses HP with each direct hit. -=Armor Mechanic=- Armor mechanics seem a bit more complex. Weapons possess two key attributes: armor piercing and armor damaging. Armor, on the other hand, has something called hardened resistance. When youre hit by an attack, the damage you take is based on the weapons power, which is a random value ranging from 50 to 150% of its base power, adjusted by distance. The amount of damage that your armor blocks depends on the weapons armor piercing value subtracted from your armors hardened resistance. The armor itself takes damage in this process, which in turn reduces its effectiveness for subsequent hits. This is similar to what we had in Xenonauts 1, just refined. Tactics Guide: -------------- You will lose soldiers regularly, especially if you are not accustomed with the gameplay which can be hardcore sometimes. You can absolutely finish missions with no deaths, but you have to be extra cautious, have good tactics and positioning, and of course decent gear. In Xenonauts, many advanced players would only play Heavy. Im more balanced, and my team composition is usually: * 1x Shield (high TUs), loaded with grenades and no weapon. His role is to scout and protect. * 2x Assaults (high TUs and Reflexes), they are the front line, and cover dangerous angles. * 1x Mars, expensive, but an excellent scout with some good punch when needed * 1x Sniper (high Accuracy), they cover long open areas. Try to put them on high-ground * 1x Heavy (high Strength), to support infantry with suppression fires * everything else are Riflemen, use them in overwatch to cover the progression of your Assaults People underestimate Reflexes and the TUs reserve at the end-of-turn. These are very powerful tools. Finally, I wouldnt recommend save scumming; it makes the game slow and tedious. Losing soldiers isnt that punishing. A soldier doesnt cost much, and the gear is often more important than the stats themselves. So, as long as you arent losing the war, continue and improve your tactics. |
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Mise à jour : 2023.07.15 |
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