Astrea: Six-Sided Oracles Cheat Codes

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Astrea: Six-Sided Oracles Cheat Codes
Nom du fichier : Astrea: Six-Sided Oracles Cheat Codes - Auteur : DAV - [PC]

Astrea: Six-Sided Oracles Cheat Codes

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Astrea: Six-Sided Oracles

Cheat Codes:
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Submitted by: David K

Deckbuilder Strategy:
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Same as with almost all others deckbuilders. This one follows a
pretty standard STS formula, and thus strategies are applicable
here too.

* You want to skip or remove dice that bring down the value of
your deck, and take those that increase it a lot. There’s two
types of value you can get from dice: Raw/Inherent value, and
Synergistic value. Self explanatory, the former are good by
themselves, the latter need to be combo’d with other things to
take off. You want scaling but also have inherently good dice.
The average value of the average dice you will draw is part of
what consistutes the deck’s value.

Thus it’s pretty customary to remove at least a couple starter
dies unless you get the blessing that improves them early, and
even then. It’s also standard not to add everything you’re offered.
Note i’m not saying you have to keep it as thin as possible. This
is a common strategy, but some people overrate it, it’s not the
only way.

The goal is to draw a dice that will help you, and if the 30 dies
in your deck will help you, then that’s fine. If the 30 dies in
your deck prevent you from getting to the die you need to draw
right now, that’s not good.

Thin decks have some critical weaknesses: Hexed dice can be deadly
for them, which is one of the main concerns. What you want to have,
is a deck that can cycle through dice. Deck manipulation is
important so that you can draw, discard, reroll, recall, etc…
Mitigating what would otherwise be a deck that is too big.

* You want a well rounded deck that can handle a lot of different
potential situations (each enemy has their strenghts), especially
tailored toward those you KNOW you will encouter, if you have a
given boss at the end of an area for example. But you also want a
deck that specallizes in a synergy, without being too weak in other
areas. Specialize, but don’t become a one trick pony relying on a
combo that spells life or death. Because death will come inevitably.
Don’t overload your deck with high risk dice if you can’t handle
them. Look at your dice, the odds of them doing good or bad to you.
You want to keep a relatively balanced ammount of cards that will
protect you vs cards that will damage you or enemies.

* It’s preferable to pick your dice not based on how good they might
become and how good other dice will make them, but how good they are
and how good they’ll make other dice. So you want to avoid a die
that will bring no immediate value to the deck unless you know what
you are doing and can get away with it, if the die is just too good,
etc… For example, you should avoid getting a die that will trigger
wave if you don’t have any wave in the deck yet. You are supposed
to adapt, and trying to force a build, “i want a wave build!” is
usually one of the most basic mistakes players make.

* Your health (hearts) is a ressource, and a ressource is meant to
be spent. You need to avoid taking unnecessary loss, but you
shouldn’t be overly conservative with it either. Especially when
it comes to trading it for blessings.

* Prioritize elite fights as much as possible. They are one of the
main sources of your increase in power. Ideally you’d never skip
one, but at higher difficulties it could be dangerous.

* Don’t underestimate upgrading sentinels, going to epic shops,
events, forging, and so on. Sentinels can be a pretty strong part
of your build, and don’t forget you can spend your corruption dice
on them too. And an important thing to keep in mind is that you
will be rewarded sentinels at the end of the two first boss fights.
Which means that you may not have to spend any shards on buying
sentinels at all.

* As much as it sucks, while you do want to get as many blackhole
and star blessings as possible, sometimes you do have to skip one
that is too risky.

Vue : 784 fois
Mise à jour : 2023.10.30



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