Buriedbornes2 - Dungeon RPG Cheat Codes

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Buriedbornes2 - Dungeon RPG Cheat Codes
Nom du fichier : Buriedbornes2 - Dungeon RPG Cheat Codes - Auteur : DAV - [PC]

Buriedbornes2 - Dungeon RPG Cheat Codes

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Buriedbornes2 - Dungeon RPG

Cheat Codes:
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Submitted by: David K.

Guide to Not Run Out of Skill Uses:
-----------------------------------
Written by Cote Pathos

-=Get Damage Boosts=-
Rerolling is now an expected part of the game and completely unlimited.
Focus equipment spaces (helmet Icon), roll until you find something that
boosts your damage or HP depending on what the gear is.

Even on the first floor new gear is like a 50% damage increase, which
means your skills can take you 50% further

In addition skills that are more rare often deal more damage. It’s often
worth re-rolling until you find a skill that deals more damage per use
than one you have, and relying on only one damage skill is a good way to
die to stun or status

-=Use Free Skills=-
Free skills are below average in power but have unlimited uses and generally
charge your burst. burst generally makes skills deal more damage per use so
finding a good free skill and weaving it into your gameplan is excellent.

Some of the better ones will also heal you or buff stats/reduce cooldowns,
leading to higher damage even without burst

Also if your enemy is losing a health pip to status damage anyway there’s
often no need to burn a skill use, save it for when they get their health
back.

-=Stack Replenishment and Usage Effects=-
Humans recover 3 skill uses when encountering an event and commoners are more
likely to find events, so all starting loadouts have built in bonus skill
recovery. several jobs and species have usage reduction, and even -1 usage
will DOUBLE the number of uses a wizard gets from their damage skills.

-=Don’t Ignore Enemy Resistances=-
Some enemies have a **** ton of resistance to a specific damage type, which
you can see with the observation skill or other sources of scouting. Hitting
a damage type they resist is wasted usage, so either have multiple damage
types, the ability to escape a fight, or an ability to ignore resistances
(wizard starts with a burst skill that does that).

Other enemies have skills that boost all their resistances for a few turns,
so either use your free skill, healing skills, buffs, or resistance piercing
when they do.

-=Conclusion=-
Now you should be able to beat the first dungeon without running out of skills.
things can get more complicated later but most reviews complaining about skill
usage limits have less than 3 hours playtime so I doubt they’ve gotten that far.

Vue : 689 fois
Mise à jour : 2024.01.15



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