Dominions 6 Cheat Codes

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Dominions 6 Cheat Codes
Nom du fichier : Dominions 6 Cheat Codes - Auteur : DAV - [PC]

Dominions 6 Cheat Codes

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Dominions 6

Cheat Codes:
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Submitted by: David K.

Arcane Nexus Tips:
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By the time they cast arcane nexus you’re in a bad spot. Best to try and
pre-empt it. Maybe mass raiding to deny access to gems? If you find any
provinces with 2+ astral gem per turn then you can hit those over and over.

Also the caster is an astral mage so you can try soul slay or magic duel.
I once saw an AAR where someone teleported in 20 chickens (astral 1, but
they have 2 forms so they can die twice) spamming magic duel and took down
an astral 9 supercombatant pretender.

To sum up, Arcane Nexus is a spell that considerably increases income from
astral pearls.

I have a solution. Cast Disenchantment (enchantment 7), a mass dispel spell.
Well, in my current game it’s probably too late, I’ve got more or less 20k
troops nibbling away at my territories. But I’ll keep this option in mind
for future games.

There is also “Arcane Analysis” in Thaumaturgy 9. That would give you the
info of how many gems you need for a dispel or disenchantment.

Though the chances are high that the enemy is just going to put up Arcane
Nexus again. That spell quickly repays it casting cost.

Arcane Decree, Alteration 9, would let you put up a global that would weaken
any new hostile globals to prevent a strong Arcane Nexus from being recast.



Spells Tips:
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You certainly should plan ahead of time what spells your pretender will cast.
The pretender should be the strongest mage in your nation so your spell
research should pretty much revolve around him.

For example pretenders with earth/astral like Monoliths are great for doing
a teleport + earthquake combo which is pretty good in the early and mid game.
It requires thaumaturgy 4 and evocation 5 to pull off, so it doesn’t take
long to research it.

Also you might want to get a gem generator spell online like earth blood deep
well, or gale gate. You will probably want a gem generator spell that matches
your national mages so they have an abundance of gems for crafting or summoning.

Conjuration and Construction are generally useful for pretty much any nation –
but they are gem dumps. You’re either going to summon powerful monsters or
craft powerful equipment, or both. Usually you will want your national mages
to cast these spells so your pretender is free to do other things. Unless
you’re going for a particularly powerful summon or artifact, and then sure
your pretender could do that.

Also keep in mind you can boost your national mages with magic items. For
example earth mages can craft earth boots to boost their earth magic and
cast stronger spells, or craft more powerful items.

Don’t get scared though if it seems too complicated.

A great first time nation is MA Ulm. If you pick a monster pretender like
the giant boar and get some production scales, all you need to do is attack
provinces with the boar and your Ulmish troops in black plate.

Ulm is a great first time nation. I already beat a game with MA Ulm in Dom
6. They’re still really simple to play.

Vue : 678 fois
Mise à jour : 2024.02.04



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