Nom du fichier : Dominions 6 Cheat Codes - Auteur : DAV - [PC] |
Dominions 6 Cheat Codes: ------------ Submitted by: David K. Arcane Nexus Tips: ------------------ By the time they cast arcane nexus youre in a bad spot. Best to try and pre-empt it. Maybe mass raiding to deny access to gems? If you find any provinces with 2+ astral gem per turn then you can hit those over and over. Also the caster is an astral mage so you can try soul slay or magic duel. I once saw an AAR where someone teleported in 20 chickens (astral 1, but they have 2 forms so they can die twice) spamming magic duel and took down an astral 9 supercombatant pretender. To sum up, Arcane Nexus is a spell that considerably increases income from astral pearls. I have a solution. Cast Disenchantment (enchantment 7), a mass dispel spell. Well, in my current game its probably too late, Ive got more or less 20k troops nibbling away at my territories. But Ill keep this option in mind for future games. There is also “Arcane Analysis” in Thaumaturgy 9. That would give you the info of how many gems you need for a dispel or disenchantment. Though the chances are high that the enemy is just going to put up Arcane Nexus again. That spell quickly repays it casting cost. Arcane Decree, Alteration 9, would let you put up a global that would weaken any new hostile globals to prevent a strong Arcane Nexus from being recast. Spells Tips: ------------ You certainly should plan ahead of time what spells your pretender will cast. The pretender should be the strongest mage in your nation so your spell research should pretty much revolve around him. For example pretenders with earth/astral like Monoliths are great for doing a teleport + earthquake combo which is pretty good in the early and mid game. It requires thaumaturgy 4 and evocation 5 to pull off, so it doesnt take long to research it. Also you might want to get a gem generator spell online like earth blood deep well, or gale gate. You will probably want a gem generator spell that matches your national mages so they have an abundance of gems for crafting or summoning. Conjuration and Construction are generally useful for pretty much any nation – but they are gem dumps. Youre either going to summon powerful monsters or craft powerful equipment, or both. Usually you will want your national mages to cast these spells so your pretender is free to do other things. Unless youre going for a particularly powerful summon or artifact, and then sure your pretender could do that. Also keep in mind you can boost your national mages with magic items. For example earth mages can craft earth boots to boost their earth magic and cast stronger spells, or craft more powerful items. Dont get scared though if it seems too complicated. A great first time nation is MA Ulm. If you pick a monster pretender like the giant boar and get some production scales, all you need to do is attack provinces with the boar and your Ulmish troops in black plate. Ulm is a great first time nation. I already beat a game with MA Ulm in Dom 6. Theyre still really simple to play. |
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Mise à jour : 2024.02.04 |
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