Nom du fichier : Patriots : A Nation Under Fire All Access Cheat - Auteur : ANO - [PC] |
- This is for God Mode, Infinite Ammo and Starting with All Weapons - 1. Go to your Patriots installation directory 2. Copy "weapons.god" to main directory, this will give you infinite ammo 3. Copy "player.god" to the "\models\Players\player" directory, this will give you infinite health and all weapons at start NOTE: Might require starting from the beginning as I haven't tested it with a resumed game. Previous ammo tests for infinite ammo required a restart at beginning. |
@Player "player" { weight=225 // Weight in pounds team=1 filename="player.chr" frag_message=FRAG_PLAYER suicide_message=SUICIDE_PLAYER //left_message="%s left the game and went back to boot camp" bbox_min_x=-20 bbox_min_y=-20 bbox_min_z=0 bbox_max_x=20 bbox_max_y=20 bbox_max_z=90 lighting_level=3 damage=0 encumbrance=1.8 stamina_recovery_rate=100 run_speed=260//is sprinting//was 260 walk_speed=150//was 150, but walk is now run jump_speed=260 jump_sound="jump" jump_stamina=10 min_health=-2000 //twitch_anims="die1twitch1" non_damage_fall_vel=250 min_fall_vel=600 fall_health_damage=0 fall_stamina_damage=0 //spawn_sound="Player_Respawn" min_time_for_spawn=2 max_time_for_spawn=30 spawn_hide_time=1 climb_ability=1 //add_effect="PlayerRespawnEffect" crouch_speed_adj=0.3 //add_damage_type_adj="healing,1" add_damage_type_adj="extinguish,0" default_damage_adj_easy=0 default_damage_adj=0 default_damage_adj_hard=0 add_damage_type_adj="explosive,0" //offensive_damage_adj=1 encumbrance_adjust=1 allowable_armour="Body Armour" add_splatter_effect="buckshot|bullet,BloodSplatter" add_damage_effect="buckshot|bullet,BloodSplatPlayer" weapon_slot="0,Fire_Extinguisher" weapon_slot="1,Hammer" weapon_slot="2,Grenade" weapon_slot="3,Pistol" weapon_slot="4,Shotgun" weapon_slot="5,Mp5" ...... |
@Weapon "Hammer" { filename="models/weapons/hammer/hammer.chr" lighting_level=2 track_to_joint="Bip01 R Gunjoint" track_joint="Handle" holster_sound="holster" unholster_sound="unholster" @Mode "Primary" { delayed_fire=1 weapon_fire_delay=.1 weapon_type="instant" fire_period=.2 weapon_ammo_index=-1 weapon_ray_damage=51 weapon_ray_stamina=50 attempts_per_ray=4 weapon_ray_spread=.1 weapon_ray_length=90 weapon_ray_number=1 pre_fire_sound="swish" //collision_effect="Punch_Wall" weapon_ray_stamina=20 damage_type="bullet" } encumbrance=0 } @Weapon "NoWeapon" { filename="" lighting_level=2 track_to_joint="Bip01 R Gunjoint" track_joint="Handle" holster_sound="holster" unholster_sound="unholster" @Mode "Primary" { delayed_fire=1 //weapon_fire_delay=.1 weapon_type="instant" fire_period=.2 weapon_ammo_index=9 weapon_ray_damage=0 weapon_ray_stamina=0 attempts_per_ray=1 weapon_ray_spread=.1 weapon_ray_length=1 weapon_ray_number=1 //pre_fire_sound="swish" //collision_effect="Punch_Wall" weapon_ray_stamina=20 damage_type="bullet" } encumbrance=0 } @Weapon "Pistol" { filename="models/weapons/pistol/pistol.chr" lighting_level=2 track_to_joint="Bip01 R Gunjoint" track_j...... |
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Mise à jour : 1970.01.01 |
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