Nom du fichier : S.T.A.L.K.E.R. : Shadow of Chernobyl - Weapon Mod - Auteur : ANO - [PC] |
;-----------Outfits----------- [outfit_novice_m1]:novice_outfit ;?????????? ?????? ??????? $spawn = "outfit\uniq\outfit_novice_m1" inv_name = novice_outfit_name_m inv_name_short = novice_outfit_name_m description = novice_outfit_description_m health_restore_speed = 0.0006 satiety_restore_speed = 0.001 bleeding_restore_speed = -0.006 power_restore_speed = 0.003 inv_grid_x = 12 inv_grid_y = 21 ; TODO ????????? ????? [outfit_bandit_m1]:bandit_outfit ;??????????? ?????????? ?????? $spawn = "outfit\uniq\outfit_bandit_m1" inv_name = bandit_outfit_name_m inv_name_short = bandit_outfit_name_m description = bandit_outfit_description_m bones_koeff_protection = plasch_antigas_damage fire_wound_protection = 0.28 inv_grid_x = 14 inv_grid_y = 21 ; TODO ????????? ????? [outfit_dolg_m1]:dolg_outfit ;????????? ?????????? ????? $spawn = "outfit\uniq\outfit_dolg_m1" inv_name = dolg_outfit_name_m1 inv_name_short = dolg_outfit_name_m1 description = dolg_outfit_description_m1 wound_protection = 0.7 ; TODO ????? ?????? ?? ???????? inv_grid_x = 16 inv_grid_y = 21 ; TODO ????????? ????? [outfit_killer_m1]:killer_outfit ;??????????? ?????????? ???????? $spawn = "outfit\uniq\outfit_killer_m1" inv_name = killer_outfit_name_m1 inv_name_short = killer_outfit_name_m1 description = killer_outfit_description_m1 w...... |
[delayed_action_fuse] condition_to_explode =0.f time_to_explode =1.f set_timer_particles =vehiclefx\exhaust_1 |
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [wpn_abakan]:identity_immunities GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\abakan" ; name and section in level editor $npc = on $prefetch = 8 scheduled = off ;[] option for ALife Simulator cform = skeleton class = WP_AK74 ; class of the weapon that corresponding to CPP class min_radius = 30 ; [] for AI max_radius = 100 ; [] for AI description = enc_weapons1_wpn-abakan ef_main_weapon_type = 2 ef_weapon_type = 6 ;----------------------------------------------------------------------------------- holder_range_modifier = 1.0 ; ?? ??????? ??? ????????????? eye_range holder_fov_modifier = 0.7 ; ?? ??????? ??? ????????????? eye_fov ;----------------------------------------------------------------------------------- cost = 2500 ; the price of the item weapon_class = assault_rifle ; the type of the box that will be used in buy-menu in multiplayer mode ammo_limit = 999 ; obsolete ammo_elapsed = 99 ; obsolete ammo_mag_size = 99 ; clip (magazine) size fire_modes = 1, 2, -1 ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_ap ; name of the ltx-section of used ammo grenade_class = ammo_vog-25, ammo_vog-25p ; name of the ltx-section of used grenades launch_speed = 0 hand_depende...... |
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [wpn_ak74]:identity_immunities GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\ak-74" ; name and section in level editor $npc = on $prefetch = 8 scheduled = off ;[] option for ALife Simulator cform = skeleton class = WP_AK74 ; class of the weapon that corresponding to CPP class min_radius = 30 ; [] for AI max_radius = 100 ; [] for AI description = enc_weapons1_wpn-ak74 ef_main_weapon_type = 2 ef_weapon_type = 6 ;----------------------------------------------------------------------------------- holder_range_modifier = 1.0 ; ?? ??????? ??? ????????????? eye_range holder_fov_modifier = 0.7 ; ?? ??????? ??? ????????????? eye_fov ;----------------------------------------------------------------------------------- cost = 2000 ; the price of the item weapon_class = assault_rifle ; the type of the box that will be used in buy-menu in multiplayer mode ammo_limit = 999 ; obsolete ammo_elapsed = 99 ; obsolete ammo_mag_size = 99 ; clip (magazine) size fire_modes = 1, -1 ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_ap ; name of the ltx-section of used ammo grenade_class = ammo_vog-25, ammo_vog-25p ; name of the ltx-section of used grenades launch_speed = 0 hand_dependence = 1...... |
[wpn_ak74u]:identity_immunities GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\ak-74u" ; name and section in level editor $npc = on $prefetch = 8 scheduled = off ;[] option for ALife Simulator cform = skeleton class = WP_LR300 ; class of the weapon that corresponding to CPP class min_radius = 30 ; [] for AI max_radius = 100 ; [] for AI description = enc_weapons1_wpn-ak74u ef_main_weapon_type = 2 ef_weapon_type = 6 ;----------------------------------------------------------------------------------- holder_range_modifier = 1.0 ; ?? ??????? ??? ????????????? eye_range holder_fov_modifier = 0.7 ; ?? ??????? ??? ????????????? eye_fov ;----------------------------------------------------------------------------------- cost = 1000 ; the price of the item weapon_class = assault_rifle ; the type of the box that will be used in buy-menu in multiplayer mode ammo_limit = 999 ; obsolete ammo_elapsed = 99 ; obsolete ammo_mag_size = 99 ; clip (magazine) size fire_modes = 1, -1 ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_ap ; name of the ltx-section of used ammo hand_dependence = 1 ; how many hands (1 or 2) we used to hold weapon in single_handed = 0 slot = 2 ; number of slot in inventory we put weapon in (1 - knife slot...... |
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; [wpn_rg-6]:identity_immunities GroupControlSection = spawn_group discovery_dependency = $spawn = "weapons\rg-6" ; option for Level Editor $npc = on ; option for Level Editor $prefetch = 2 scheduled = off ; option for ALife Simulator cform = skeleton class = WP_RG6 min_radius = 20 max_radius = 50 description = enc_weapons1_wpn-rg-6 ef_main_weapon_type = 4 ef_weapon_type = 9 ;----------------------------------------------------------------------------------- holder_range_modifier = 1.0 ; ?? ??????? ??? ????????????? eye_range holder_fov_modifier = 1.0 ; ?? ??????? ??? ????????????? eye_fov ;----------------------------------------------------------------------------------- cost = 12000 weapon_class = heavy_weapon tri_state_reload = on ammo_limit = 999 ammo_current = 99 ammo_elapsed = 0 ammo_mag_size = 99 ammo_class = ammo_vog-25, ammo_vog-25p, launch_speed = 76;50 ;for rocket sprint_allowed = false ;----------------------------------------------------------------------------...... |
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Mise à jour : 1970.01.01 |
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