Valheim Cheat Codes - Trainers City - Cheats & Soluces -




Name of the file: Valheim Cheat Codes - Author: DAV

Cheat Codes:
------------
Submitted by: David K.

Cheats & Console Commands:
--------------------------
While playing the game, press ESC + F5 to display the console window. Typing
"imacheater" will add a bunch of additional commands. (god mode, etc). Type
one of the following codes and press [Enter] to activate the corresponding
cheat function.

To list all the COMMANDs you can use, open the console in-game and type in help

god - enables god mode
pos - print current player position
goto [x,z] - teleport
killall - kill nearby enemies
exploremap - explore entire map
resetmap - reset map exploration
tame - tame all nearby tameable creatures
location - spawn location
freefly - freefly photo mode
ffsmooth - freefly smoothness
event [name] - start event
stopevent - stop current event
raiseskill [skill] [amount] - raise skill lvl
resetcharacter - reset character data
dpsdebug - toggle dps debug print
save - force saving of world
resetwind - resetwind
removedrops - remove all item-drops in area
players [nr] - force difficulty scale (0 = Reset)



Building Tips:
--------------
-=Build a house=-
Depends on how much durability you want, both for support and more importantly
if your building gets attacked. Without extra bracing the wrong wall panel knocked
out or simply removed during remodeling can cause a cascade and for half your
building to collapse. Building a frame first makes it far harder to collapse the
building or do serious structural damage.

-=Building (snap to grid)=-
Take a good look at the pieces and you can spot the best snap points. For walls
there are the supporting beams. Floors have them too. If you build one above you
you can see it. Roofs either snap best to a wall below them or also on the support
beam that runs in the middle of them. Pretty easy once you understand where to aim.

Point the cursor exactly where you want it to snap. It does take a little getting
used to. If you point at an edge, it should snap to that edge.

-=Water and rain=-
Wooden beams/logs take constant HP damage if placed in water. They will only lose
up to 50% of their HP in the water and from rain.
You eventually get stone that doesn't have rotting issues from water. But you can
safely use it as nothing but enemies and building unsupported structures will
destroy things.

Rain damages any structure that is not a campfire(and it's variations), torch, or
palisade down to 50% and never more.
Place thatch roof structures over things to prevent them from taking the damage.

-=How to dismantle boat=-
Hit it a dozen times with an axe, when it breaks you get all the materials back.

-=How to mount trophies on the wall=-
Bronze nails and fine wood for the item stands. One for walls, one for flat surfaces.
They're under furniture in the hammer interface.

-=How to repair house=-
When your hammer is out you can right click to pull up a menu of different build
options. There should be a hammer in the upper left of that menu. Select it and
then left click what ever you went to repair.

-=The rules of tear down existing structures=-
Using any tool other than the hammer (with workbench out) seems to give fewer
resources and take an age. Destroying abandoned buildings is a good way to quickly
get resources or you could 'rebuild' any missing part for a quick shelter.
When destroying, take out the lowest parts first to leave other parts hanging
then thay will collapse a few moments later - easy work if you can get it.



Raise Ground:
-------------
Written by SKuD.

-=Fun and Exploitable=-
This method is really cheaty. Granted it costs a bit of stone farming to be able to do
this, but not much. You can essentially raise up the land and then put your structures
on that land to get it off the ground. This means nothing can be destroyed.
It is probably the safest and most event proof build you could do.

-=How to go about this=-
* Find or make an open area. Try to find one that is pretty level already
(this is important).
* Level off the area.
* Raid up one section to the max
* Start building
* Run stairs down the size, every 3rd stair put a horizontal support beam into
the raise ground.
* Continue doing this till one stair off the ground.
* Make yourself a gap and a jump, enemies cannot jump.



Console Named Prefabs (Items ID):
---------------------------------
Written by Sonata

Just a dump of all named prefabs for use with console commands like Spawn.

-=How to Spawn Items=-
Use the spawn command:
Spawn [ItemPrefabName] [Amount]

Example:
Spawn FineWood 100

Note: Not everything here is an item and I don't know if the spawn command works with them
or if you would need to mod in a command or just wait for an update to spawn other entities.

-=Prefab Names=-
Amber
AmberPearl
ancientbarkspear_projectile
AncientSeed
aoe_nova
ArmorBronzeChest
ArmorBronzeLegs
ArmorIronChest
ArmorIronLegs
ArmorLeatherChest
ArmorLeatherLegs
ArmorPaddedCuirass
ArmorPaddedGreaves
ArmorRagsChest
ArmorRagsLegs
ArmorTrollLeatherChest
ArmorTrollLeatherLegs
ArmorWolfChest
ArmorWolfLegs
ArrowBronze
ArrowFire
ArrowFlint
ArrowFrost
ArrowIron
ArrowNeedle
ArrowObsidian
ArrowPoison
ArrowSilver
ArrowWood
AtgeirBlackmetal
AtgeirBronze
AtgeirIron
AxeBlackMetal
AxeBronze
AxeFlint
AxeIron
AxeStone
Barley
BarleyFlour
BarleyWine
BarleyWineBase
barrell
Battleaxe
bed
bee_aoe
beech_log
beech_log_half
Beech_Sapling
Beech_small1
Beech_small2
Beech_Stub
Beech1
BeechSeeds
Beehive
BeltStrength
Birch_log
Birch_log_half
Birch1
Birch1_aut
Birch2
Birch2_aut
BirchStub
BlackMetal
BlackMetalScrap
blastfurnace
Blob
blob_aoe
BlobElite
Bloodbag
BloodPudding
Blueberries
BlueberryBush
Boar
Boar_piggy
boar_ragdoll
BombOoze
BoneFragments
Bonemass
bonemass_aoe
bonemass_throw_projectile
BonePileSpawner
bonfire
BossStone_Bonemass
BossStone_DragonQueen
BossStone_Eikthyr
BossStone_TheElder
BossStone_Yagluth
Bow
bow_projectile
bow_projectile_fire
bow_projectile_frost
bow_projectile_needle
bow_projectile_poison
BowDraugrFang
BowFineWood
BowHuntsman
Bread
Bronze
BronzeNails
bronzespear_projectile
bucket
Bush01
Bush01_heath
Bush02_en
CapeDeerHide
CapeLinen
CapeLox
CapeOdin
CapeTest
CapeTrollHide
CapeWolf
CargoCrate
Carrot
CarrotSeeds
CarrotSoup
Cart
CastleKit_braided_box01
CastleKit_groundtorch
CastleKit_groundtorch_green
CastleKit_groundtorch_unlit
CastleKit_pot03
Chain
charcoal_kiln
Chest
Chitin
Cloudberry
CloudberryBush
Club
Coal
Coins
CookedLoxMeat
CookedMeat
Copper
CopperOre
Crow
CryptKey
Crystal
cultivate
Cultivator
Dandelion
dead_deer
Deathsquito
Deathsquito_sting
Deer
deer_ragdoll
DeerGodExplosion
DeerHide
DG_Cave
DG_ForestCrypt
DG_GoblinCamp
DG_MeadowsFarm
DG_MeadowsVillage
DG_SunkenCrypt
digg
digg_v2
Dragon
dragon_ice_projectile
DragonEgg
dragoneggcup
DragonTear
Draugr
draugr_arrow
draugr_axe
draugr_bow
draugr_bow_projectile
Draugr_Elite
Draugr_elite_ragdoll
Draugr_ragdoll
Draugr_Ranged
Draugr_ranged_ragdoll
draugr_sword
dungeon_forestcrypt_door
dungeon_sunkencrypt_irongate
Eikthyr
eikthyr_ragdoll
ElderBark
Entrails
eventzone_bonemass
eventzone_eikthyr
eventzone_gdking
eventzone_goblinking
eventzone_moder
EvilHeart_Forest
EvilHeart_Swamp
Feathers
Fenring
Fenring_ragdoll
fermenter
FineWood
FirCone
fire_pit
FireFlies
FirTree
FirTree_log
FirTree_log_half
FirTree_oldLog
FirTree_Sapling
FirTree_small
FirTree_small_dead
FirTree_Stub
Fish1
Fish2
Fish3
Fish4_cave
FishCooked
FishingBait
FishingRod
FishingRodFloat
FishingRodFloatProjectile
FishRaw
FishWraps
Flametal
FlametalOre
Flax
Flies
Flint
flintspear_projectile
ForestTroll_ragdoll
forge
forge_ext1
forge_ext2
forge_ext3
forge_ext4
forge_ext5
forge_ext6
FreezeGland
fx_backstab
fx_boar_pet
fx_creature_tamed
fx_crit
fx_deathsquito_hit
fx_deatsquito_death
fx_dragon_land
fx_drown
fx_eikthyr_forwardshockwave
fx_eikthyr_stomp
fx_float_hitwater
fx_float_nibble
fx_gdking_rootspawn
fx_goblinbrute_groundslam
fx_goblinking_beam_hit
fx_goblinking_death
fx_goblinking_hit
fx_goblinking_meteor_hit
fx_goblinking_nova
fx_GoblinShieldBreak
fx_GoblinShieldHit
fx_GP_Activation
fx_GP_Player
fx_GP_Stone
fx_guardstone_activate
fx_guardstone_deactivate
fx_guardstone_permitted_add
fx_guardstone_permitted_removed
fx_leviathan_leave
fx_leviathan_reaction
fx_Lightning
fx_lox_death
fx_lox_hit
fx_Potion_frostresist
fx_shaman_fireball_expl
fx_shaman_protect
fx_sw_addflax
fx_sw_produce
fx_tentaroot_death
fx_tombstone_destroyed
fx_totem_destroyed
fx_vines_hit
fx_WaterImpact_Big
fx_wolf_pet
gd_king
gdking_Ragdoll
gdking_root_projectile
Ghost
GlowingMushroom
Goblin
goblin_banner
goblin_bed
Goblin_Dragdoll
goblin_fence
goblin_pole
goblin_pole_small
goblin_roof_45d
goblin_roof_45d_corner
goblin_roof_cap
goblin_stairs
goblin_stepladder
goblin_totempole
goblin_woodwall_1m
goblin_woodwall_2m
goblin_woodwall_2m_ribs
GoblinArcher
GoblinArmband
GoblinBrute
GoblinBrute_ArmGuard
GoblinBrute_Attack
GoblinBrute_Backbones
GoblinBrute_ExecutionerCap
GoblinBrute_HipCloth
GoblinBrute_LegBones
GoblinBrute_ragdoll
GoblinBrute_RageAttack
GoblinBrute_ShoulderGuard
GoblinBrute_Taunt
GoblinClub
GoblinHelmet
GoblinKing
GoblinKing_ragdoll
goblinking_totemholder
GoblinLegband
GoblinLoin
GoblinShaman
GoblinShaman_attack_poke
GoblinShaman_Headdress_antlers
GoblinShaman_Headdress_feathers
GoblinShaman_projectile_fireball
GoblinShaman_protect_aoe
GoblinShaman_ragdoll
GoblinShaman_Staff_Bones
GoblinShaman_Staff_Feathers
GoblinShoulders
GoblinSpear
GoblinSpear_projectile
GoblinSword
GoblinTorch
GoblinTotem
Greydwarf
Greydwarf_Elite
Greydwarf_elite_ragdoll
Greydwarf_ragdoll
Greydwarf_Root
Greydwarf_Shaman
Greydwarf_Shaman_ragdoll
Greydwarf_throw_projectile
GreydwarfEye
Greyling
Greyling_ragdoll
guard_stone
guard_stone_test
Guck
GuckSack
GuckSack_small
Haldor
Hammer
HardAntler
Hatchling
hatchling_cold_projectile
Hatchling_ragdoll
HealthUpgrade_Bonemass
HealthUpgrade_GDKing
hearth
HeathRockPillar
HeathRockPillar_frac
HelmetBronze
HelmetDrake
HelmetDverger
HelmetIron
HelmetLeather
HelmetOdin
HelmetPadded
HelmetTrollLeather
HelmetYule
highstone
highstone_frac
Hoe
Honey
horizontal_web
HugeRoot1
ice_rock1
ice_rock1_frac
ice1
IceBlocker
Imp_fireball_projectile
Iron
iron_grate
IronNails
IronOre
IronScrap
itemstand
itemstandh
Karve
KnifeBlackMetal
KnifeChitin
KnifeCopper
KnifeFlint
LeatherScraps
Leech
Leech_cave
Leviathan
LinenThread
LocationProxy
loot_chest_stone
loot_chest_wood
LootSpawner_pineforest
Lox
lox_ragdoll
lox_stomp_aoe_OLD
LoxMeat
LoxPelt
LoxPie
MaceBronze
MaceIron
MaceNeedle
MaceSilver
marker01
marker02
MeadBaseFrostResist
MeadBaseHealthMedium
MeadBaseHealthMinor
MeadBasePoisonResist
MeadBaseStaminaMedium
MeadBaseStaminaMinor
MeadBaseTasty
MeadFrostResist
MeadHealthMedium
MeadHealthMinor
MeadPoisonResist
MeadStaminaMedium
MeadStaminaMinor
MeadTasty
MineRock_Copper
MineRock_Iron
MineRock_Meteorite
MineRock_Obsidian
MineRock_Stone
MineRock_Tin
MountainGraveStone01
mud_road
mudpile
mudpile_beacon
mudpile_frac
mudpile_old
mudpile2
mudpile2_frac
Mushroom
MushroomBlue
MushroomYellow
Neck
Neck_Ragdoll
NeckTail
NeckTailGrilled
Needle
Oak_log
Oak_log_half
Oak1
OakStub
Obsidian
odin
OLD_wood_roof
OLD_wood_roof_icorner
OLD_wood_roof_ocorner
OLD_wood_roof_top
OLD_wood_wall_roof
Ooze
oozebomb_explosion
oozebomb_projectile
path
paved_road
Pickable_Barley
Pickable_Barley_Wild
Pickable_BogIronOre
Pickable_Branch
Pickable_Carrot
Pickable_Dandelion
Pickable_DolmenTreasure
Pickable_DragonEgg
Pickable_Flax
Pickable_Flax_Wild
Pickable_Flint
Pickable_ForestCryptRandom
Pickable_ForestCryptRemains01
Pickable_ForestCryptRemains02
Pickable_ForestCryptRemains03
Pickable_ForestCryptRemains04
Pickable_Item
Pickable_Meteorite
Pickable_MountainRemains01_buried
Pickable_Mushroom
Pickable_Mushroom_blue
Pickable_Mushroom_yellow
Pickable_Obsidian
Pickable_RandomFood
Pickable_SeedCarrot
Pickable_SeedTurnip
Pickable_Stone
Pickable_SunkenCryptRandom
Pickable_SurtlingCoreStand
Pickable_Thistle
Pickable_Tin
Pickable_Turnip
PickaxeAntler
PickaxeBronze
PickaxeIron
PickaxeStone
piece_artisanstation
piece_banner01
piece_banner02
piece_banner03
piece_banner04
piece_banner05
piece_bed02
piece_beehive
piece_bench01
piece_brazierceiling01
piece_cauldron
piece_chair
piece_chair02
piece_chest
piece_chest_private
piece_chest_wood
piece_cookingstation
piece_gift1
piece_gift2
piece_gift3
piece_groundtorch
piece_groundtorch_green
piece_groundtorch_wood
piece_jackoturnip
piece_maypole
piece_sharpstakes
piece_spinningwheel
piece_stonecutter
piece_table
piece_throne01
piece_walltorch
piece_workbench
piece_workbench_ext1
piece_workbench_ext2
piece_workbench_ext3
piece_workbench_ext4
piece_xmastree
PineCone
PineTree
Pinetree_01
Pinetree_01_Stub
PineTree_log
PineTree_log_half
PineTree_log_halfOLD
PineTree_logOLD
PineTree_Sapling
Player
Player_ragdoll
Player_ragdoll_old
Player_tombstone
PlayerUnarmed
portal
portal_wood
projectile_beam
projectile_chitinharpoon
projectile_meteor
projectile_wolffang
QueenBee
QueensJam
Raft
raise
Raspberry
RaspberryBush
RawMeat
replant
Resin
Rock_3
Rock_3_frac
Rock_4
Rock_4_plains
Rock_7
Rock_destructible
Rock_destructible_test
rock1_mountain
rock1_mountain_frac
rock2_heath
rock2_heath_frac
rock2_mountain
rock2_mountain_frac
rock3_mountain
rock3_mountain_frac
rock3_silver
rock3_silver_frac
rock4_coast
rock4_coast_frac
rock4_copper
rock4_copper_frac
rock4_forest
rock4_forest_frac
rock4_heath
rock4_heath_frac
RockFinger
RockFinger_frac
RockFingerBroken
RockFingerBroken_frac
rockformation1
RockThumb
RockThumb_frac
root07
root08
root11
root12
RoundLog
Ruby
rug_deer
rug_fur
rug_wolf
sapling_barley
sapling_carrot
sapling_flax
sapling_seedcarrot
sapling_seedturnip
sapling_turnip
Sausages
Seagal
Serpent
SerpentMeat
SerpentMeatCooked
SerpentScale
SerpentStew
shaman_attack_aoe
shaman_heal_aoe
SharpeningStone
ShieldBanded
ShieldBlackmetal
ShieldBlackmetalTower
ShieldBronzeBuckler
ShieldIronSquare
ShieldIronTower
ShieldKnight
ShieldSerpentscale
ShieldSilver
ShieldWood
ShieldWoodTower
ship_construction
shipwreck_karve_bottomboards
shipwreck_karve_bow
shipwreck_karve_chest
shipwreck_karve_dragonhead
shipwreck_karve_stern
shipwreck_karve_sternpost
shrub_2
shrub_2_heath
sign
sign_notext
Silver
SilverNecklace
SilverOre
silvervein
silvervein_frac
Skeleton
skeleton_bow
skeleton_mace
Skeleton_NoArcher
Skeleton_Poison
skeleton_sword
Skull1
Skull2
sledge_aoe
SledgeIron
SledgeStagbreaker
smelter
Spawner_Blob
Spawner_BlobElite
Spawner_Boar
Spawner_Draugr
Spawner_Draugr_Elite
Spawner_Draugr_Noise
Spawner_Draugr_Ranged
Spawner_Draugr_Ranged_Noise
Spawner_Draugr_respawn_30
Spawner_DraugrPile
Spawner_Fenring
Spawner_Fish4
Spawner_Ghost
Spawner_Goblin
Spawner_GoblinArcher
Spawner_GoblinBrute
Spawner_GoblinShaman
Spawner_Greydwarf
Spawner_Greydwarf_Elite
Spawner_Greydwarf_Shaman
Spawner_GreydwarfNest
Spawner_Hatchling
Spawner_imp
Spawner_imp_respawn
Spawner_Leech_cave
Spawner_Location_Elite
Spawner_Location_Greydwarf
Spawner_Location_Shaman
Spawner_Skeleton
Spawner_Skeleton_night_noarcher
Spawner_Skeleton_poison
Spawner_Skeleton_respawn_30
Spawner_StoneGolem
Spawner_Troll
Spawner_Wraith
SpearBronze
SpearChitin
SpearElderbark
SpearFlint
SpearWolfFang
stake_wall
StaminaUpgrade_Greydwarf
StaminaUpgrade_Troll
StaminaUpgrade_Wraith
StatueCorgi
StatueDeer
StatueEvil
StatueHare
StatueSeed
Stone
stone_arch
stone_floor
stone_floor_2x2
stone_pile
stone_pillar
stone_stair
stone_wall_1x1
stone_wall_2x1
stone_wall_4x2
stoneblock_fracture
stonechest
StoneGolem
stonegolem_attack1_spike
StoneGolem_clubs
StoneGolem_hat
Stonegolem_ragdoll
StoneGolem_spikes
stubbe
stubbe_spawner
sunken_crypt_gate
Surtling
SurtlingCore
SwampTree1
SwampTree1_log
SwampTree1_Stub
SwampTree2
SwampTree2_darkland
SwampTree2_log
SwordBlackmetal
SwordBronze
SwordCheat
SwordIron
SwordIronFire
SwordSilver
Tankard
TankardOdin
TentaRoot
tentaroot_attack
Thistle
Tin
TinOre
tolroko_flyer
Torch
Trailership
TrainingDummy
TreasureChest_blackforest
TreasureChest_fCrypt
TreasureChest_forestcrypt
TreasureChest_heath
TreasureChest_meadows
TreasureChest_meadows_buried
TreasureChest_mountains
TreasureChest_plains_stone
TreasureChest_sunkencrypt
TreasureChest_swamp
TreasureChest_trollcave
Troll
troll_groundslam_aoe
troll_log_swing_h
troll_log_swing_v
Troll_ragdoll
troll_throw_projectile
TrollHide
TrophyBlob
TrophyBoar
TrophyBonemass
TrophyDeathsquito
TrophyDeer
TrophyDragonQueen
TrophyDraugr
TrophyDraugrElite
TrophyDraugrFem
TrophyEikthyr
TrophyFenring
TrophyForestTroll
TrophyFrostTroll
TrophyGoblin
TrophyGoblinBrute
TrophyGoblinKing
TrophyGoblinShaman
TrophyGreydwarf
TrophyGreydwarfBrute
TrophyGreydwarfShaman
TrophyHatchling
TrophyLeech
TrophyLox
TrophyNeck
TrophySerpent
TrophySGolem
TrophySkeleton
TrophySkeletonPoison
TrophySurtling
TrophyTheElder
TrophyWolf
TrophyWraith
tunnel_web
turf_roof
turf_roof_top
turf_roof_wall
Turnip
TurnipSeeds
TurnipStew
Valkyrie
VegvisirShard_Bonemass
vertical_web
vfx_arrowhit
vfx_auto_pickup
vfx_barley_destroyed
vfx_barnacle_destroyed
vfx_barnacle_hit
vfx_barrle_destroyed
vfx_beech_cut
vfx_beech_small1_destroy
vfx_beech_small2_destroy
vfx_beechlog_destroyed
vfx_beechlog_half_destroyed
vfx_beehive_destroyed
vfx_beehive_hit
vfx_birch1_aut_cut
vfx_birch1_cut
vfx_birch2_aut_cut
vfx_birch2_cut
vfx_blastfurance_addfuel
vfx_blastfurnace_addore
vfx_blastfurnace_produce
vfx_blob_attack
vfx_blob_death
vfx_blob_hit
vfx_blobelite_attack
vfx_blocked
vfx_BloodDeath
vfx_BloodHit
vfx_boar_birth
vfx_boar_death
vfx_boar_hit
vfx_boar_love
vfx_BonemassDeath
vfx_BonemassHit
vfx_bonepile_destroyed
vfx_bones_pick
vfx_bonfire_AddFuel
vfx_bonfire_destroyed
vfx_bow_fire
vfx_bowl_AddItem
vfx_Burning
vfx_bush_destroyed
vfx_bush_destroyed_heath
vfx_bush_leaf_puff
vfx_bush_leaf_puff_heath
vfx_bush2_e_hit
vfx_bush2_en_destroyed
vfx_clubhit
vfx_Cold
vfx_ColdBall_Hit
vfx_ColdBall_launch
vfx_cooking_station_transform
vfx_corpse_destruction_large
vfx_corpse_destruction_medium
vfx_corpse_destruction_small
vfx_creature_soothed
vfx_crow_death
vfx_damaged_cart
vfx_Damaged_Karve
vfx_Damaged_Raft
vfx_Damaged_VikingShip
vfx_darkland_groundfog
vfx_deer_death
vfx_deer_hit
vfx_Destroyed_Karve
vfx_Destroyed_Raft
vfx_Destroyed_VikingShip
vfx_dragon_coldbreath
vfx_dragon_death
vfx_dragon_hurt
vfx_dragon_ice_hit
vfx_dragonegg_destroy
vfx_draugr_death
vfx_draugr_hit
vfx_draugrpile_destroyed
vfx_draugrpile_hit
vfx_DraugrSpawn
vfx_edge_clouds
vfx_eikthyr_death
vfx_fenring_death
vfx_fenring_hurt
vfx_fermenter_add
vfx_fermenter_tap
vfx_fir_oldlog
vfx_FireAddFuel
vfx_FireballHit
vfx_firetree_regrow
vfx_firetreecut
vfx_firetreecut_dead
vfx_firlogdestroyed
vfx_firlogdestroyed_half
vfx_foresttroll_hit
vfx_ForgeAddFuel
vfx_Freezing
vfx_Frost
vfx_frostarrow_hit
vfx_frosttroll_hit
vfx_gdking_stomp
vfx_ghost_death
vfx_ghost_hit
vfx_goblin_death
vfx_goblin_hit
vfx_goblin_woodwall_destroyed
vfx_goblinbrute_death
vfx_goblinbrute_hit
vfx_goblinking_beam_OLD
vfx_GoblinShield
vfx_GodExplosion
vfx_greydwarf_death
vfx_greydwarf_elite_death
vfx_greydwarf_hit
vfx_greydwarf_root_destroyed
vfx_greydwarf_shaman_pray
vfx_greydwarfnest_destroyed
vfx_greydwarfnest_hit
vfx_groundtorch_addFuel
vfx_GuckSackDestroyed
vfx_GuckSackHit
vfx_GuckSackSmall_Destroyed
vfx_Harpooned
vfx_hatchling_death
vfx_hatchling_hurt
vfx_HealthUpgrade
vfx_HearthAddFuel
vfx_HitSparks
vfx_ice_destroyed
vfx_ice_destroyed_shelf
vfx_ice_hit
vfx_iceblocker_destroyed
vfx_ImpDeath
vfx_kiln_addore
vfx_kiln_produce
vfx_leech_death
vfx_leech_hit
vfx_lootspawn
vfx_lox_groundslam
vfx_MeadSplash
vfx_mill_add
vfx_mill_produce
vfx_MudDestroyed
vfx_MudHit
vfx_neck_death
vfx_neck_hit
vfx_oak_cut
vfx_oaklogdestroyed
vfx_oaklogdestroyed_half
vfx_ocean_clouds
vfx_odin_despawn
vfx_offering
vfx_perfectblock
vfx_pickable_pick
vfx_pinelogdestroyed
vfx_pinelogdestroyed_half
vfx_pinetree_regrow
vfx_pinetreecut
vfx_Place_bed
vfx_Place_beehive
vfx_Place_brazierceiling01
vfx_Place_cart
vfx_Place_cauldron
vfx_Place_charcoalkiln
vfx_Place_chest
vfx_Place_digg
vfx_Place_forge
vfx_Place_Karve
vfx_Place_mud_road
vfx_Place_portal
vfx_Place_Raft
vfx_Place_raise
vfx_Place_replant
vfx_Place_smelter
vfx_Place_spinningwheel
vfx_Place_stone_floor
vfx_Place_stone_floor_2x2
vfx_Place_stone_wall_2x1
vfx_Place_stone_wall_4x2
vfx_Place_VikingShip
vfx_Place_windmill
vfx_Place_wood_beam
vfx_Place_wood_floor
vfx_Place_wood_pole
vfx_Place_wood_roof
vfx_Place_wood_stair
vfx_Place_wood_wall
vfx_Place_wood_wall_half
vfx_Place_wood_wall_roof
vfx_Place_workbench
vfx_player_death
vfx_player_hit
vfx_Poison
vfx_poisonarrow_hit
vfx_Potion_health_medium
vfx_Potion_stamina_medium
vfx_prespawn
vfx_ProjectileHit
vfx_RockDestroyed
vfx_RockDestroyed_large
vfx_RockDestroyed_Obsidian
vfx_RockHit
vfx_RockHit_Obsidian
vfx_SawDust
vfx_seagull_death
vfx_serpent_attack_trigger
vfx_serpent_death
vfx_serpent_hurt
vfx_shrub_2_destroyed
vfx_shrub_2_heath_destroyed
vfx_shrub_2_hit
vfx_shrub_heath_hit
vfx_silvermace_hit
vfx_skeleton_big_death
vfx_skeleton_death
vfx_skeleton_hit
vfx_skeleton_mace_hit
vfx_sledge_hit
vfx_sledge_iron_hit
vfx_smelter_addfuel
vfx_smelter_addore
vfx_smelter_produce
vfx_Smoked
vfx_spawn
vfx_spawn_large
vfx_spawn_small
vfx_StaminaUpgrade
vfx_stone_floor_destroyed
vfx_stone_stair_destroyed
vfx_stone_wall_4x2_destroyed
vfx_stonegolem_attack_hit
vfx_stonegolem_death
vfx_stonegolem_hurt
vfx_stonegolem_wakeup
vfx_stubbe
vfx_swamp_mist
vfx_swamptree_cut
vfx_torch_hit
vfx_tree_fall_hit
vfx_troll_attack_hit
vfx_troll_death
vfx_troll_groundslam
vfx_troll_log_hitground
vfx_troll_rock_destroyed
vfx_turnip_grow
vfx_UndeadBurn
vfx_vines_destroyed
vfx_walltorch_addFuel
vfx_WaterImpact_Karve
vfx_WaterImpact_Raft
vfx_WaterImpact_VikingShip
vfx_Wet
vfx_WishbonePing
vfx_wolf_death
vfx_wolf_hit
vfx_wood_stack_destroyed
vfx_wraith_death
vfx_wraith_hit
VikingShip
vines
widestone
widestone_frac
windmill
Wishbone
WitheredBone
Wolf
Wolf_cub
Wolf_Ragdoll
WolfFang
WolfPelt
Wood
wood_beam
wood_beam_1
wood_beam_26
wood_beam_45
wood_door
wood_dragon1
wood_fence
wood_floor
wood_floor_1x1
wood_gate
wood_ledge
wood_pole
wood_pole_log
wood_pole_log_4
wood_pole2
wood_roof
wood_roof_45
wood_roof_icorner
wood_roof_icorner_45
wood_roof_ocorner
wood_roof_ocorner_45
wood_roof_top
wood_roof_top_45
wood_stack
wood_stair
wood_stepladder
wood_wall_half
wood_wall_log
wood_wall_log_4x0.5
wood_wall_roof
wood_wall_roof_45
wood_wall_roof_top
wood_wall_roof_top_45
woodiron_beam
woodiron_pole
woodwall
Wraith
wraith_melee
YagluthDrop
YmirRemains



Seed for Easy Merchant Access:
------------------------------
Written by aBritishfox

Tired of having to scout over several islands with a boat full of delicious delicious amber
and rubies only to be sunk by a pesky Serpent? Well no more! With with beautiful seed you
can access our beloved merchant friend on the starter Island really close to spawn!

What is this seed I hear you ask? Well copy paste this below for a very good time!

* 882XYygIBs

Once spawned, head south south east into the Dark forest and you'll find our beloved
Dark Forest dweller.



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