Nom du fichier : Legion War Cheat Codes - Auteur : DAV |
Cheat Codes: ------------ Submitted by: David K. Guide to Modding the Data Files: -------------------------------- Written by eddieballgame For those that would like to 'adjust' the available numbers per this gem, here is how. First, locate the moddable files in the LegionWar_Data/StreamingAssets. There you will find the following 3 'json' files: -=CityData, UnitData, & Word=- Focusing on the CityData & UnitData files & specifically the UnitData file is what this simple guide is about. Using a text editor, my preference is Notpad++ ( try it & you will see why) open the 'UnitData' file. Make a backup (always) & open the file, remembering to remove the notorious check mark (if it appears) per opening any file. -=Here is a condensed version of the Humans=- "UnitType": "Warrior", "Price": 40, "Population": 3, "Vision": 3, "Health": 250, "UnitType": "Archer", "Price": 50, "Population": 3, "Vision": 3, "Health": 170, "UnitType": "Barbarian", "Price": 60, "Population": 4, "Vision": 3, "Health": 270, "UnitType": "Assassin", "Price": 65, "Population": 4, "Vision": 3, "Health": 240, "UnitType": "Paladin", "Price": 75, "Population": 5, "Vision": 4, "Health": 300, "UnitType": "Balloon", "Price": 85, "Population": 5, "Vision": 3, "Health": 330, "UnitType": "Cannon", "Price": 95, "Population": 5, "Vision": 1, "Health": 180, "UnitType": "Mage", "Price": 110, "Population": 6, "Vision": 4, "Health": 280, "UnitType": "Knight", "Price": 120, "Population": 7, "Vision": 3, "Health": 390, "UnitType": "KnightMid", "Price": 150, "Population": 8, "Vision": 3, "Health": 600, "UnitType": "KnightBig", "Price": 180, "Population": 9, "Vision": 3, "Health": 800, "UnitType": "BigMage", "Price": 100, "Population": 5, "Vision": 4, "Health": 220, "UnitType": "SwordWoman", "Price": 100, "Population": 5, "Vision": 4, "Health": 420, "UnitType": "Commander", "Price": 100, "Population": 5, "Vision": 5, "Health": 350, -=Here is a condensed version of the Dragons=- "UnitType": "DragonFat", "Price": 500, "Population": 20, "Vision": 4, "Health": 1200, "UnitType": "DragonFatBig", "Price": 8000, "Population": 150, "Vision": 4, "Health": 30000, "UnitType": "DragonNormal", "Price": 500, "Population": 20, "Vision": 4, "Health": 900, "UnitType": "DragonNormalBig", "Price": 8000, "Population": 150, "Vision": 4, "Health": 22000, "UnitType": "DragonThree", "Price": 500, "Population": 20, "Vision": 4, "Health": 1000, "UnitType": "DragonThreeBig", "Price": 8000, "Population": 150, "Vision": 4, "Health": 25000, "UnitType": "DragonTime", "Price": 500, "Population": 20, "Vision": 6, "Health": 800, "UnitType": "DragonTimeBig", "Price": 8000, "Population": 150, "Vision": 6, "Health": 20000, These numbers, to include many more per each unit, can be adjusted per ones preference. For example, you think the Dragons are 'op' per Health...simply change it per your opinion. I have no idea what this game will allow for per ranges in assigning numbers. Experimentation is the key & remember to always work with backup files. -=Larger or Smaller Maps=- In the 'MapTypeData' file each map type has the following data per each size. (with some variance) "MapSize1": 25, "MapSize2": 30, "MapSize3": 40, "MapSize4": 50, "MapSize5": 60, "MapSize6": 70, I have been able to load maps with a 200 hex size even though the Editor only allows for 150. |