Nom du fichier : Battle Brothers Cheat Codes - Auteur : DAV |
Cheat Codes: ------------ Submitted by: David K. -=Follow these steps=- * Load up hex editor (e.g., HxD). * Open save game in hex editor. * Search for your Bros name. * Slightly before the first mention of your Bros name (likely in his description) there will be a text “Human” (not in the hex values, obviously). * Keep moving right from the hex values corresponding to “human” (the hex editor will highlight both in text and hex), and find the “09” hex value following that. * After the “09” you will have eight hex values, spaced with a “00”. * These are your attributes. * Change them all to whatever you want (e.g., 9F to make them all 159). * Save. * Load the game up. * You now have killer starter bros. Tips & Tricks: -------------- * You can attack peaceful units with ctrl-click (so long as you have no active contract). There are generally repercussions for this, though. * Mouseover shows hit chance! Use it! (The enemy sure does). * Mouseover does not show the chance your arrow will hit a nearby or intervening target instead, though, just the chance of hitting that specific target. So aim at a crowd, odds are youll hit something. * You can repair gear in your inventory by alt-rightclicking on it. This is useful for suits of spare armor or weapons youre keeping in reserve, and if you have the spare tools, can also increase resale value significantly. * Its often cheaper to buy damaged high-quality gear and repair it, instead of buying it “new.” This is especially true for higher-end armors; a good way to boost yourself at the start of the game is to buy damaged mail and repair it. * If you dont damage enemy armor, you have a much higher chance of picking it up at the end of the fight. There are two good ways to do this: 1.The first is to use Flails and focus on getting headshots, so that you leave the body armor undamaged. This works well for medium skill Bros. 2.The second is throwing a dagger party. The #2 “puncture” attack on Daggers (and the Goblins Notched Blade sword) will bypass armor without damaging it. Its therefore a good idea to have everyone carry a dagger or knife in their pocket slot; if theres an enemy wearing particulary nice gear, once enemy morale breaks, have everyone pull out their knives, surround, and stab — if you completely surround someone with “Fleeing” (White Flag) morale, theyll just stand there passively till you bring them down. * Get a pet Falcon and keep him on your highest-initiative ranged guy to wipe fog of war from large battlefields. * Dogs have many uses beyond chasing fleeing enemies. Drop a dog in front of an enemy spearman to break their spearwall, or drop a dog and Rotate with it to make a protected escape. * Of course, if you feel bad about sacrificing dogs to get away, theres always Daytalers instead. * Give your ranged characters Throwing Axes if you want them to do full damage vs undead with their ranged attack skill. * You can always haggle one time for a better quest reward, BUT each haggling attempt lowers your reputation slightly in the town. (You can check this by comparing prices for goods before and after. Asking for more time to think doesnt though). * You are much more likely to start combat in formation if you are the attacker. If youre attacked, youre much more likely to start the combat out of formation and disorganized. * When on an escort caravan mission, you can stop at the towns you pass through by clicking on them quickly as you pass by. * Use the barber and the renaming options to help you remember what roles everyone has. * Good archer candidates often start out with higher base melee scores due to the way base stats work; it can be worthwhile to have them use a polearm for a few levels while their melee skill is higher. * Always visit the tavern when in town; you get one free rumor just by visiting, and it might be a clue to nearby unique loot. * You can pick up dropped items in combat (visible as the little bags) by standing over them and opening the inventory screen. Useful for disarming zombies before they get up again, or grabbing weapons you want to make *certain* you keep post-combat. * The Duelist perk works with thrown weapons. Full Taxidermist List / Recipes: -------------------------------- Written by LowFatMilk -=Armours and Upgrades=- Direwolf Pelt Mantle 3x Unusually Large Wolf Pelt - Direwolf 250g -=Shield *requires name* 1x Tree Sap 1x Ancient Wood *requires monster* *requires gold amount* -=Heavy Wardog Armour 1x Unhold Hide - Unhold 150g -=Wardog Armour 1x Unusually Large Wolf Pelt - Direwolf 50g -=Weapons and Utilities=- Large Quiver of Bolts/Arrows - Two seperate Recipes, but have the same requirements 1x Unhold Hide - Unhold 350g Reinforced Throwing Net 1x Throwing Net 1x Gossamer - Webknecht 50g -=Trophies and Trinkets=- Nachzehrer Trophy Necklace 2x Jagged Fangs - Nachzehrer 2x Nachzehrer Horns - Nachzehrer 250g -=Potions and Tonics=- Apothecary's Miracle 1x Unhold's Heart - Unhold 1x Mysterious Herbs - Hexe *requires gold amount* Antidote 1x Jagged Fang - Nachzehrer 200g Cat Potion 1x Adrenaline Gland - Direwolf 1x Parched Skin - Alp *requires gold amount* Iron Will Potion 1x Adrenaline Gland - Direwolf 1x Nachzehrer Brain - Nachzehrer 250g Night Owl Elixir 1x Third Eye - Alp 1x Witch Hair - Hexe *requires gold amount* Second Wind Potion 1x Adrenaline Gland - Direwolf 1x Mysterious Herbs - Hexe *requires gold amount* -=Poisons=- Poisoned Oil 2x Poison Gland - Webknecht 100g Acid Flask 1x Lyndwurm Blood - Lyndwurm *requires gold amount* -=Paints=- All paints with multiple colours are a single item, not three different paints. Black Paint 1x Petrified Scream - Alp 25g Orange & Red Paint 1x Unhold's Heart - Unhold 25g White, Green and Yellow Paint 1x Nachzehrer Horn - Nachzehrer 1x Poison Gland - Webknecht 25g White and Blue Paint 1x Adrenaline Gland - Direwolf 1x Nachzehrer Horn - Nachzehrer 25g |