Name of the file: The Anacrusis Cheat Codes - Author: DAV |
Cheat Codes: ------------ Submitted by: David K. Matter Compilers Guide (with All Upgrades): ------------------------------------------- Written by Mars This guide contains info about matter compilers and a list of all available upgrades. -=The Very Basics=- The Anacrusis features a unique perk system that revolves around randomly generated card based upgrade stations that are scattered around each level. To acquire perks players have to search the map for AI director placed Matter Compilers and "compile" a and choose from a set of three randomly selected perks from the following list: -=List of Matter Compiler Upgrades=- -=Gun Upgrades=- Auto Charge – Moves one shot from your ammo reserve into your gun, every few seconds. Charge Extender – Primary weapon and pistol hold more between reloads. Reserve Extender – Carry more ammunition for your primary weapon. Burst fire pistol – Fire three-shot bursts with your pistol. SMB Tracking Rounds – Shots fired with the SMB automatically track nearby targets. Penetrating Plasma – Plasma rifle shots go through mutliple enemies. Blaster Amplifier – Blaster shots affect a larger area. Criticality – Enemies killed with critical hits explode. Weapon handling – Switch weapons faster and move at full speed while aiming down sights. Weapon Stabilizer – All weapons have less recoil. Target Protocol – Automatically ping special enemies while aiming down sights. Bounty Protocol – Killing a marked enemy grants ammo for your primary weapon. -=Adrenaline Upgrades)=- Marked Protocol – Pinging a special enemy grants a burst of adrenaline. Adrenaline Booster – Move faster, take less damage and deal increased damage after using a health booster. Adrenaline Booster – Move faster, take less damage, and deal increased damage after an ally is downed or incapacitated. Revive Adrenaline – Take less damage and deal increased damage after you are downed or incapacitated. Adrenaline Extender – Killing Aliens extends the duration of adrenaline. -=Grenade Upgrades=- Grenade Amplifier – The area of effect for grenades is larger. Grenade Extender – Carry more grenades. Grenade Extender 2 – Carry even more grenades. Defensive Goo – Standing in goo protects you from damage. Healing Goo – Deploying goo grenades grants temporary health to nearby players. -=Health/Healing Upgrades=- Healing Extender – Healing items restore more health and can over heal. Temp Health Stabilizer – Temporary health decays much slower. Fast Healing – Use health scanners and revive downed allies faster. Health Extender – Increase your maximum health by a small amount. (Sets max HP to 125) Health Extender 2 – Increase your maximum health by a large amount. (Sets max HP to 150) -=Pulse Upgrades=- Turbo Pulse – Your pulse (Left Shift) recharges faster. Pulse Overcharge – Hold pulse (Left Shift) to unleash a powerful blast that damages and knocks back enemies. Pulse Amplifier – The Area of your pulse is larger. Pulse Screen – After using pulse gain a protective screen that Blocks 1 hit. Reactive Screen – Enemies who attack you while your screen are electrocuted{sic} Pulse recycler – Your pulse (Left Shift) recharges faster after an ally pulses near you. Pulse Extender – Gain an additional charge for your pulse (Left Shift). Pulse Extender 2 – Gain another additional charge for your pulse (Left Shift). -=Self Upgrades=- Fire Resistance – Take less damage from fire. Goo Nullifier – Move at full speed while on alien goo. -=Good Combinations=- Healing Goo + any player with Healing Extender -> This combo can get players to 500+ HP. Criticality + Blaster Amplifier -> Absolutely shreds waves. Marked Protocol + Target Protocol -> Nigh constant adrenaline. |