Name of the file: Deathloop Cheat Codes - Author: DAV |
Cheat Codes: ------------ Submitted by: David K. Codes: ------ Written by K1llalalala Youll need to know where to find Deathloop codes and combinations to open doors and safes, as theyre all randomised and unique to your game. Thats right, theres no list you can look up, the codes are generated for each game which means opening anything is impossible until you find or hear the clue you need. To get the tunnel code right at the start you just have to play through the game until you reach the house. A few things will happen and shortly after youll have the tunnel code. However, enter the code 0451 to get a trophy for the classic door code Eater egg -=Colt Safe code=- Youll find Colts safe right at the start of the game as part of the tutorial. Dont bother looking for it there though, as youll find the combination in Fristad Rock in the AEON Security Office if you follow your objective. Hack the door to get in and look for a note behind the desk. -=Updaam Smoking competition codes for the three lock door=- Youll find a door protected by three locks in Updaam, with a note talking about rigging a smoking competition. Near the smoking machine youll find a note on a table explaining The Pact of Smoke and one of the codes youll need from one of the competitors, Cassandra. To get the other codes youll need to interfere with the machine by pressing the smoking machine button so that different competitors make it home and survive after the competition takes place at Noon. If you press the button once, Vanya will survive. To find her code head to Karls Bay after the Noon competition and go through the Gardens of Perception entrance. Head down the stairs to the right on the other side to Vanyas Restaurant. Inside youll find Vanyas code on a letter in the back room, on the counter by the shelves with boxes on. If you press the button twice then Anatoly will survive. To find him after the competition follow the same route you did to Vanyas Restaurant, but keep going past it and go around the back to reach his house. His code will be inside. When you have all three numbers you can open the three code door and find… not a lot. All weve found in there is an occasional enemy and an audio diary for Harriet. Unless it contained something we collected elsewhere, its a lot of hassle for very little reward. -=Deathloop delivery booth codes=- Youll find a Deathloop delivery booth in every level so youll probably wonder where the code is and how to use them. To get these vending machines up and running youll need to get inside Fias bunker. On the upper level path to reach Fia and the reactor room youll see a camera – this is watching over a door and inside youll find a delivery booth in a state of disrepair. On a whiteboard in this room is the code to get the booths up and running. When theyre working youll be able to order a crank, battery, nullifier or turret, and itll appear in the next time stage. -=Updaam gate code=- There is a locked gate right outside one of the Updaam tunnel entrances with a note saying that every time the phones dial out, the gate opens. Simply climb up to the level above the gate and to the right from where you can read the note, and youll see two yellow phone booths. Hack the nearest one and then head back down to the gate to get the number as it opens. -=Wengie Depressurization control code=- Youll find the Wengie Depressurisation control when you first encounter her during the early part of the story to get Residium. Theres an audio diary to the left that will tell you the location of the code. For us it was on the noticeboard in the lower level of the Lab Annex, although it might be somewhere else for you. The code will change every loop, so if you want to use the console youll have to check this code every time. When you enter it, the Depressurisation control will switch to manual, and youll then be able to seal the central chamber of Wengies base using any of the buttons outside the doors leading in. -=Library Safe=- Youll find a safe in the middle of the floor in Updaam library at noon. Its actually a mission critical thing, so dont worry about getting into it until you need to. When its time you can find the code to the Library safe in Aleksis room in his Updaam mansion (this is the room with the minicom computer terminal), on a note from Jullianna about his AEON interview. -=Queen of Riddles Safe at The Yerhva=- While youre trying to answer her questions youll probably notice a Queen of Riddles Safe in The Yerhva. Again, like the Library safe this is eventually a mission critical goal, so theres no point looking for a code until its time. When you have the objective to locate somewhere using a photograph, it will lead you to the place with the combination inside. -=Ottos Workshop container crate in Karls Bay=- You find this locked container crate early on in Karls Bay. If you just want to get in and see whats there, come back in the evening when itll be open and you can grab a Trinket that will let you hack and detonate mines. Later youll be able to get the actual door code as part of the story where youll visit Updaam and prevent Ottos Workshop burning down, so you can read his terminal and get the details you need. -=Maintenance Closet code in Karls Bay=- In Hangar 1 in Karls Bay you can find a maintenance closet on the ground floor. The code to get in can be found in Hangar 2. If you go in through the main door, the code will be almost immediately opposite the hanging plane fuselage you can use to cross the hangar. This will open up the Maintenance Closet and provide a new way into Hangar 2, but youll need the gas immunity Trinket to use it. -=Updaam door with microphone / RAK Facility=- Youll need a spoken password to open the microphone door in Updaam. To find that youll need to visit the Archive Office in the afternoon, when the door will be left open and you can get in. Its the door just before you go down the stairs to reach the microphone door. Head to the second floor of the archive office and youll find a note sticking out of a bookshelf, with the code word you need to open the door. -=Three RAK passwords=- Inside the RAK Facility Updaam microphone door, youll find another microphone password door that requires three words this time. Theres no quick way to do this; youll have to read the Where the Powers Lies note next to the lock, and then follow that quest to start the power generator at the Complex and open up all the Horizon Stations in each location. That will get you the three codes you need. -=Fristad Rock dorbell bunker=- This door is one of the hardest to open but also more than worth prioritising as youll unlock a load of really useful info that will give you a massive head start in the game. On the coast near where you come out of the Tunnels in Fristad Rock, you can find a door behind some breakable wood. Theres a doorbell there, but ringing it doesnt do anything. To get inside, go there in the afternoon when the tide has gone out and youll be able to find a small opening in the new lower area, just by some wooden poles and part of the bunker structure jutting out. Once inside youll find a door with three locks on it and the first combination on a note. If you listen to the audio diary you can also find youll discover that the commanding officer hacked the radio in the morning to play the locations of the other codes. She means the hackable radios you can use for distractions so find one of those in the morning and hacking it to hear a variation on the following message: “M13. Nine. H 26. Nine. R33. 16” Yours will be slightly different for reasons we shall now explain: you might recognise the R33 as its the grid reference for the Fristad Rock bunker, which you can see marked on the map inside. The other codes are references to the Karls Bay and Updaam map that will take you to a locked warehouse near the Treasure of the Ice exhibit with the giant mammoth animal, and a door inside the building next to Ottos Firework shop. Both will have doorbells you can ring and the number that follows each respective coordinate is the number of times to ring the doorbell to open the door. So head to each of the other two coordinates, ring the doorbell the right about of times and youll be able to get inside where youll find a one of the codes youll need. When you have all three codes youll be able to open the Fristad Rock bunker where youll find a lot of info about the Visionaries that will help you reach them (things like security codes). Youll also find two guns that alternately tag and damage tagged enemies, and Dishonored Easter egg. -=Complex Armory code=- When you visit the Complex at noon and head into the underground base (under the leg of the Wheel shaped Stabilizer Core), youll be able to discover Eternalists have blown open the armory. Inside youll find a few things, but one is an armory with a code locked door. To open it youll need to find the door above, which is near a circular vent and needs a single battery to open. Inside youll find a note with the Armory Code. -=Mask Maker Amador Door=- While exploring Karls Bay, youll find a locked door in the Mask Shop (the one with the faces on). Theres a note saying that the owner, Amador, is due to be sacrificed at Harriets Morning ritual in Hangar 2. Hes the guy on the hook being lowered into the gas, and if he dies then he wont be able to open the door later in the day. So, to get into the shops locked door, disrupt the ritual in any way before the hook moves. As long as you stop it proceeding and Amador is alive when you leave, hell be in his shop later in the day and his door will be open. |