Name of the file: Half-Life: MMod Cheat Codes - Author: DAV |
Half-Life: MMod Cheat Codes: ------------ Submitted by: David K. Half-Life: MMod Complete Guide: ------------------------------- Written by Gloveman This Guide will walk you through Half-Life: MMod, how to get to any point in the game, any weapon, item, and console commands. -=Intro & Story=- Developed by Gunship MK 2, MMod is a free, fan made modification for Half-Life aiming to refine player's arsenal and further expand player's combat options. Featuring AI tweaks, VFX and SFX overhaul in spirit of original, additional weapon functionality and bug fixes, while keeping most changes optional. Half-Life follows Theoretical Physicist Gordon Freeman as he arrives late to Sector C Test Facilities for an experiment. The test goes wrong causing dimensional beings to flood the Black Mesa Research Facility killing and turning personnel into Zombies while fighting off the Military to escape and survive as he makes his way to Lambda Complex on the other side of the Facility to close the portal and save Earth. -=MMod Features=- MMod includes some exclusive features such as Legs, Viewbob, viewroll, weapon attachments and so forth. The settings menu has most of the MMod features for textures, fov, legs etc * Weapons - Crowbar: Middle-mouse button performs a charge attack like the Wrench - Glock: Middle-mouse adds/removes a Silencer - Revolver: Middle-mouse adds/removes the laser sight - MP5: Middle-mouse adds/removes the Silencer - Hivehand: Middle-mouse launches a Hive grenade -=Commands=- Code Effect --------------------------------------------------------------- sv_cheats 1 - Enables Cheats God - Invincibility Noclip - Fly through walls Impulse 101 - Gives all weapons Impulse 102 - Gives the HEV Suit Impulse 200 - Removes Items Notarget - NPC's ignore you Maps - Shows list of maps map [map name] - loads the desired map Note you will load with no weapons or suit Restart - restarts the current map Disconnect - Ends your SP or MP session Developer 1 - Enables Dev mode / 0 disables Dev_overview 1 - Enables top down view of the current map / 0 disables fps_override 1 - Overrides the FPS limit / 0 disables fps_max - Lets you set the FPS limit give weapon_ - Gives weapon of choice give item_ - Gives item of choice Chase active_1 - Thirdperson over the shoulder / 0 disables Thirdperson - Play in Thirdperson! Firstperson - Play the default perspective Default_fov - Set Viewmodel Distance (Default is 90, while 106 is the correct Ratio for 16:9-1080p. I reccomend 110 for 1440p) hud_draw 1 - Turns on HUD while 0 turns it off violence_agibs 1 violence_ablood 1 violence_hblood 1 violence_hgibs 1 These 4 can enable the Violence and Blood for NPC's. 0 Disables it -=Windowed Borderless=- To play Half-Life in Windowed Borderless: * Half-Life -> Properties -> Launch Options -windowed -noborder * After this, launch the game and enjoy! * This also works for all GoldSrce and Source games like Sven Co-op or Team Fortress 2. -=Texture Filtering=- To achieve the OG 1998 Textures (which are the better way to play Half-Life) simply type this into the console "gl_texturemode gl_nearest" To keep it consistent, create a userconfig.cfg file with this and place it into the "valve" folder inside your Half-Life Directory. Keep a backup in case you want to remove it. -=Filtered=- * To play the Default Steam way put this instead "gl_texturemode gl_linear_mipmap_linear" ==Chapters== -=Uplink hl1demo1 hl1demo2 hl1demo3 -=CH0 - Hazard Course t0a0 t0a0a t0a0b t0a0b1 t0a0b2 t0a0c t0a0d -=CH1 - Black Mesa Inbound c0a0 c0a0a c0a0b c0a0c c0a0d c0a0e -=CH2 - Anomalous Materials c1a0 c1a0d c1a0a c1a0b c1a0e -=CH3 - Unforseen Consequences c1a1a c1a1f c1a1b c1a1c c1a1d -=CH4 - Office Complex c1a2 c1a2a c1a2b c1a2c c1a2d -=CH5 - "We've Got Hostiles" c1a3 c1a3a c1a3b c1a3c c1a3d -=CH6 - Blast Pit c1a4 c1a4k c1a4b c1a4f c1a4d c1a4e c1a4i c1a4g c1a4j -=CH7 - Power Up c2a1 c2a1a c2a1b -=CH8 - On A Rail c2a2 c2a2a c2a2b1 c2a2b2 c2a2c c2a2d c2a2e c2a2f c2a2g c2a2h -=CH9 - Apprehension c2a3 c2a3a c2a3b c2a3c c2a3d c2a3e -=CH10 - Residue Processing c2a4 c2a4a c2a4b c2a4c -=CH11 - Questionable Ethics c2a4d c2a4e c2a4f c2a4g -=CH12 - Surface Tension c2a5 c2a5w c2a5x c2a5a c2a5b c2a5c c2a5d c2a5e c2a5f c2a5g -=CH13 - "Forget About Freeman!" c3a1 c3a1a c3a1b -=CH14 - Lambda Core c3a2e c3a2 c3a2a c3a2b c3a2c c3a2d c3a2f -=CH15 - Xen c4a1 -=CH16 - Gonarch's Lair c4a2 c4a2a c4a2b -=CH17 - Interloper c4a1a c4a1b c4a1c c4a1d c4a1e c4a1f -=CH18 - Nihilanth c4a3 -=CH19 - Endgame c5a1 ==USS Darkstar -=CH1 - Intro dsintro zoology1 zoology2 zoology3 -=CH2 - Containment Breach zoology4 zoology5 -=CH3 - Zoology zoology6 zoology7 -=CH4 - Darkstar zoology8 zoology9 zoology10 -=CH5 - Simgularity zoology11 zoology12 -=CH6 - Lab Practicum zoology13 -=CH7 - Escape Array zoology14 zoology15 zoology16 ===Weapons & Items -=Weapons=- * Crowbar - give weapon_crowbar * Glock - give weapon_glock * Revolver - give weapon_357 * MP5 - give weapon_mp5 * Shotgun - give weapon_shotgun * Crossbow - give weapon_crossbow * RPG - give weapon_rpg * Gauss Rifle - give weapon_gauss * Gluon Gun - give weapon_egon * Hive Hand - give weapon_hornetgun * Displacer - give weapon_displacer * Grenade - give weapon_handgrenade * Satchel Charge - give weapon_satchel * Tripwire Grenade - give weapon_tripmine * Snark - give weapon_snark -=Ammo=- * give ammo_9mmclip * give ammo_357 * give ammo_glockclip * give ammo_9mmbox * give ammo_crossbow * give ammo_Egonclip * give ammo_gaussclip * give ammo_9mmAR * give ammo_RPGclip * give ammo_buckshot * give ammo_ARgrenades * give ammo_mp5grenades -=Items=- * HEV Suit - give item_suit * HEV Health - give item_healthkit * HEV Battery - give item_battery * HEV Long Jump Module - give item_longjump |