Astral Party Cheat Codes - Trainers City - Cheats & Soluces -




Name of the file: Astral Party Cheat Codes - Author: DAV

Astral Party

Cheat Codes:
------------
Submitted by: David K.

Aggro Chars Tips:
-----------------
Aggressive characters are strong. It’s just a high risk high reward play
style. Dodge isn’t that dependable and potentially gets you killed in one
hit (it’s also high risk high reward for the defense side).

With right cards and a good luck, they can sweep people up like a vacuum.

It needs the high risk to balance things up, since high rolls can be
achieved really easily in this game.

The game reveals if someone is using cards or is done using them. You could
wait out the whole timer and play a game of chicken to see if they pull the
trigger on defense cards and if they do, save your damage cards, if they dont
then you could dump on them.

Imo attacking seems strong in this game because you can attack anyone you want
with little to no punishment since they cant counter attack you. The only
reason to pass on an attack is if you need the guy alive to help you stop
someone else from winning.

Personally when I want to play aggro, I will buy out tons of cards to keep
my own gold low until i get a juicy target and snatch the win condition.
Delaying your 2nd level up until you are closer to lv 3 condition gives you
more time to avoid boss aggro.

Idk if your issues are map specific but sakura is absolutely the worst map
to play aggro since the outer and center arent connected, making all the
damage spells/skills useless if not on the same island/ring.

-=TLDR=-
Abuse shops, delay your levels and cards in combat, pray you dont get bent
over by game master sniping the game winning card in hand.



How Does Damage Work:
---------------------
Every character has an attack and defense stat.

When battling, it will tell you what damage you can deal up to including this
stat. When attacking it will first add up your attack to your total roll and
then add any card buffs you use then subtract the dmg to what the opponent
rolled for defense plus whatever buffs and stats they have.

If they evade, a successful evasion is performed resulting in 0 dmg if their
initial roll (without anything added to it) is higher than your initial roll
(without anything added to it), otherwise they take 100% dmg (Their attack
roll + atk + card buffs).

If a player defends they are guaranteed to ALWAYS take atleast one dmg, so
if you are at 1 HP you should always evade.

I also think to avoid confusion, it should show an animation or display a
picture of what its adding to your roll.

Though it does at least a decent enough job of conveying that two separate
numbers are being added to your roll (your atk level and card buffs), it
did take me a while to differentiate whats being added to it each time since
upon first inspection it just looks like its adding 2 random numbers two
your roll without telling you why.



Copyright (c) 1998 - 2024 - Trainers City - The Trainers Bible - All Rights Reserved - back