Name of the file: News Tower Cheat Codes - Author: DAV |
News Tower Cheat Codes: ------------ Submitted by: David K. Useful Tips: ------------ Written by Fishman -=Setting Up Shop=- At the start of the game you will be given an empty building to start your grand paper (unless you started with the tutorial which gives you a pre-furnished building to use). The layout of your tower is key to success in this game. Starting off you will want 3-4 floors, with typesetting on the bottom floor, assembly on the next floor up, then printing/maintenance, and at the top floor anything else, such as reporter desks and telegraphing desks. The reason for this is to minimise employee travel times inside your tower, since reporters only have to go up one flight of stairs to get the report to the typesetters who only have to do the same to get to assembly. For the floor(s) that have printing equipment on, try to position them as far from other workplaces as possible and use walls, doors and wallpapers to minimise the noise. -=Getting the News=- Now that you have a well laid out tower and the repair workers have stopped complaining about the printer noise, you can start to report on the news. The first step is to find news using a telegraphing station. I recommend 2-3 when starting, but its a good idea to increase that number later, as they can be a bottleneck later on. When you have quests from districts or factions for certain stories, try and prioritise those types of news, like sports or politics. On the other hand, dont be afraid to close communications that either arent needed or wont provide much of a story, as this clears the station for more useful stories. After that its time for the reporters to get out and report on the news. As this is one of the most important jobs in your tower, its best to keep the reporters as happy as possible, to prevent the news being sloppily reported. Items are also very useful as they can drastically improve your reporters skills and reduce the time needed to report. Pro Tip about Mafia: -------------------- Written by Pinstar The ideal week is one where you complete both your mafia mission and your district mission. This is often times not too hard to accomplish with one main exception. Sometimes the mafia will give you a mission where they dont want you to print certain tags. The very first mission they give is an example of this, where they dont want you to print Politics that week. Make sure youre mindful that your district mission, which consists of several tags that you NEED to print that week, doesnt conflict with the mafia mission. This is simple to avoid in the early game, but later on it becomes trickier. Later districts will require secondary bronze, silver and gold tags and each of those tags can come from different base story types. If the mafia is embargoing one of those types, you might be forced to complete either your district mission OR the mafia embargo but not both. Not all district quests are hard. Some are very low risk, low reward but still open up parts of the map. My suggestion is to do these super-simple district quests whenever you have a mafia embargo looming to minimize the chance of betting locked out of finishing one or the other and thus maximizing your rewards. Advertisement (Ads) Explained: ------------------------------ Written by Smiffee * Ads are “reported” by your sales staff, after they have been offered to you by advertisers based on the mix of stories in your previous paper. * Just like a news story they need to be brought into the office and processed by your Typesetter and Assembler, then dropped into your page layout on printing day. * It doesnt matter where you place it for the money the ad brings, but each ad will have a type assigned to it (crime, society, etc) so they do trigger the bonus for matching types on a page. * Not all ads pay cash, some offer particular tags like Mafia or Alarming etc. * They dont seem to expire much either, so a stack of prepared ads can be handy for padding out a thin issue! |