Name of the file: S.T.A.L.K.E.R. : Shadow of Chernobyl Cheat Codes - Author: ANO |
Limited Edition passwords Go to "Setup-bp" in your main S.T.A.L.K.E.R. dir. Chose your language and for Password # 1 input "pseudodog" to unlock the multiplayer map Pool as well as the UK and US military multiplayer skins. For Password # 2 input "snork" to unlock the multiplayer map Dark Valley as well as the French and German military multiplayer skins. These two codes are exclusive to the Limited Edition of S.T.A.L.K.E.R. pseudodog - Multiplayer map Pool, UK and US military multiplayer skins. snork - Multiplayer map Dark Valley, French and German military multiplayer skins. Enable unlimited running Open the console via `. Then type in g_always_run 1 to be able to run as long as you want without having to worry about stamina. To disable the code type in g_always_run 0 Run without getting exhausted g_always_run 1 PEFORMANCE FIX All credits go to NivenhBro. It's his user file, he tweaked it quite well. It helped me a lot and a few other people, hope it helps you too. Go into your User.alx file. It can be found in C:Documents and SettingsAll UsersDocumentsSTALKER-SHOC Replace all the text with the following: _preset Default ai_use_torch_dynamic_lights on unbindall bind jump kSPACE bind crouch kRCONTROL bind crouch_toggle kSLASH bind accel kLSHIFT bind sprint_toggle kX bind forward kUP bind back kDOWN bind lstrafe kLEFT bind rstrafe kRIGHT bind llookout kQ bind rlookout kE bind cam_zoom_in kADD bind cam_zoom_out kSUBTRACT bind torch kL bind night_vision kN bind wpn_1 k1 bind wpn_2 k2 bind wpn_3 k3 bind wpn_4 k4 bind wpn_5 k5 bind wpn_6 k6 bind artefact k7 bind wpn_next kY bind wpn_fire mouse1 bind wpn_zoom mouse2 bind wpn_reload kR bind wpn_func kV bind wpn_firemode_prev k9 bind wpn_firemode_next k0 bind pause kPAUSE bind drop kG bind use kF bind scores kTAB bind chat kCOMMA bind chat_team kPERIOD bind screenshot kF12 bind quit kESCAPE bind console kGRAVE bind inventory kI bind buy_menu kB bind skin_menu kO bind team_menu kU bind active_jobs kP bind map kM bind contacts kH bind vote_begin kF5 bind vote kF6 bind vote_yes kF7 bind vote_no kF8 bind speech_menu_0 kC bind speech_menu_1 kZ bind use_bandage kRBRACKET bind use_medkit kLBRACKET cam_inert 0. cam_slide_inert 0.25 cl_cod_pickup_mode 1 cl_dynamiccrosshair on g_always_run on g_autopickup on g_backrun on g_corpsenum 10 g_eventdelay 0 g_game_difficulty gd_stalker hud_crosshair on hud_crosshair_dist off mm_mm_net_srv_dedicated off mm_net_con_publicserver off mm_net_con_spectator 20 mm_net_con_spectator_on off mm_net_srv_gamemode st_deathmatch mm_net_srv_maxplayers 32 mm_net_srv_name BLACKBOX mm_net_srv_reinforcement_type 1 mm_net_weather_rateofchange 1. mouse_invert off mouse_sens 0.32 net_cl_icurvesize 0 net_cl_icurvetype 0 net_cl_interpolation 0. net_cl_log_data off net_cl_pending_lim 3 net_cl_update_rate 30 net_dedicated_sleep 5 net_sv_log_data off net_sv_pending_lim 3 net_sv_update_rate 30 ph_frequency 75.00000 ph_iterations 24 r1_dlights on r1_dlights_clip 10. r1_glows_per_frame 16 r1_lmodel_lerp 0.1 r1_pps_u ǃ. r1_pps_v 0. r1_ssa_lod_a 64. r1_ssa_lod_b 48. r1_tf_mipbias 0. r2_aa off r2_aa_break 0.800000,0.500000,0.000000 r2_aa_kernel 0.5 r2_aa_weight 0.250000,0.250000,0.000000 r2_allow_r1_lights off r2_gi off r2_gi_clip 0.001 r2_gi_depth 1 r2_gi_photons 16 r2_gi_refl 0.9 r2_gloss_factor 1.4 r2_ls_bloom_fast off r2_ls_bloom_kernel_b 0.7 r2_ls_bloom_kernel_g 3. r2_ls_bloom_kernel_scale 0.7 r2_ls_bloom_speed 100. r2_ls_bloom_threshold 0.001 r2_ls_depth_bias ǂ.0003 r2_ls_depth_scale 1.00001 r2_ls_dsm_kernel 0.7 r2_ls_psm_kernel 0.7 r2_ls_squality 0.5 r2_ls_ssm_kernel 0.7 r2_mblur 0. r2_parallax_h 0.04 r2_slight_fade 0.05 r2_ssa_lod_a 96. r2_ssa_lod_b 64. r2_sun on r2_sun_depth_far_bias ǂ.00001 r2_sun_depth_far_scale 1. r2_sun_depth_near_bias 0.00001 r2_sun_depth_near_scale 1. r2_sun_details off r2_sun_focus on r2_sun_lumscale 1. r2_sun_lumscale_amb 0.5 r2_sun_lumscale_hemi 1. r2_sun_near 12. r2_sun_near_border 0.75 r2_sun_tsm on r2_sun_tsm_bias ǂ.01 r2_sun_tsm_proj 0.3 r2_tf_mipbias Dž. r2_tonemap on r2_tonemap_adaptation 1. r2_tonemap_amount 0.7 r2_tonemap_lowlum 0.0001 r2_tonemap_middlegray 0.6 r2_wait_sleep 0 r2_zfill off r2_zfill_depth 0.5 r2em 2. r__detail_density 0.44 r__geometry_lod 1.2 r__supersample 4 r__tf_aniso 12 renderer renderer_r2 rs_c_brightness 1. rs_c_contrast 1. rs_c_gamma 1.2 rs_fullscreen on rs_refresh_60hz off rs_stats off rs_v_sync off rs_vis_distance 1. snd_acceleration on snd_cache_size 32 snd_efx on snd_targets 24 snd_volume_eff 0.8 snd_volume_music 1. sv_anomalies_enabled 1 sv_anomalies_length 3 sv_artefact_respawn_delta 30 sv_artefact_stay_time 3 sv_artefacts_count 10 sv_auto_team_balance 0 sv_auto_team_swap 1 sv_bearercantsprint 1 sv_client_reconnect_time 60 sv_console_update_rate 1 sv_dedicated_server_update_rate 100 sv_dmgblockindicator 1 sv_dmgblocktime 0 sv_forcerespawn 0 sv_fraglimit 10 sv_friendly_indicators 0 sv_friendly_names 0 sv_friendlyfire 1. sv_hail_to_winner_time 7000 sv_pda_hunt 1 sv_pending_wait_time 10000 sv_reinforcement_time 0 sv_remove_corpse 1 sv_remove_weapon 1 sv_returnplayers 1 sv_rpoint_freeze_time 0 sv_shieldedbases 1 sv_spectr_firsteye 1 sv_spectr_freefly 0 sv_spectr_freelook 1 sv_spectr_lookat 1 sv_spectr_teamcamera 1 sv_statistic_collect 1 sv_statistic_save_auto 0 sv_timelimit 0 sv_vote_enabled 1 sv_vote_participants 0 sv_vote_quota 0.51 sv_vote_time 1. sv_warm_up 0 texture_lod 2 vid_mode 1280x1024 Make sure you create a backup of your original file in case anything goes wrong. Modifying S.T.A.L.K.E.R's Weapons The S.T.A.L.K.E.R .db extractor (stalkertool.zip) and follow its instructions. Then open program files\THQ\S.T.A.L.K.E.R. - Shadow of Chernobylgamedataconfigweapons Then use note pad to edit the file w_walther.ltx You should see something like this. Note: I have cut this down and highlighted the main part's to edit. Weapon cost. cost = 800 ;300 Max ammo ammo_limit = 120 Current ammo ammo_current = 96 Max ammo in magazine ammo_mag_size = 16 Type of ammo this gun can fire ammo_class = ammo_9x19_fmj, ammo_9x19_pbp How many can you carry? hand_dependence = 1 Not sure about this one, somthing to do with dual weapons i assume. single_handed = 1 Shell ejection point in 3d space x,y,z shell_point = 0.0, 0.136, 0.03 shell_dir = 0.0, 0.0, 0.4 shell_particles = weapons\generic_shells Accuracy modifiers multipliers, 1 is standard and 1.5 is .5 times better i believe (Needs confirmation) PDM_disp_base = 1.0 PDM_disp_vel_factor = 0.5 PDM_disp_accel_factor = 0.5 PDM_crouch = 1.0 PDM_crouch_no_acc = 1.0 Weapon damages the higher the number the more damage hit_power = 0.31, 0.35, 0.38, 0.41 Amount of impact the bullet has hit_impulse = 125 Wound type will affect the results of bleeding etc hit_type = fire_wound How far it can shoot! the number after the ; i belive is the max fire_distance = 50 ;1000 How fast is the bullet a bullet at 10 will be like a crossbow bolt bullet_speed = 300 ;280 Rounds per minute, how fast the gun can shoot. rpm = 315 Bullet configs with the silencer addon same rules as above silencer_hit_power = 0.37 silencer_hit_impulse = 105 silencer_fire_distance = 100 silencer_bullet_speed = 280 Starting ammo ;startup_ammo = 90 Model file for the model. visual = weapons\walter_99\wpn_walter_99.ogf Weapon addons, 1 addon is enabled, 2 attachable, 0 is addon not enabled scope_status = 0 ; 0 - no addon silencer_status = 0;2 ; 1 - permanent grenade_launcher_status = 0 ; 2 - attachable Can this zoom and if so how much so zoom_enabled = true scope_zoom_factor = 55 zoom_hide_crosshair = true ;to hide crosshair in zoom Have fun mixing ammo and modding some weapons. Once you have edited these, save the file open your game and when you look at the pistol you will notice the weapon stat and info has changed. Enjoy |