King's Field

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King's Field
Nom du fichier : King's Field - Auteur : ANO - [PSX]

Hints:
Getting the Moonlight Sword
Battle Guyra and stay as close to him as possible. Move forward when he attacks with a large bite to climb on his back. Walk along his back, take the Moonlight Sword, and fall off the edge. Alexander will appear at the fountain with the sword.

Fighting
Keep a small distance between Alexander and the enemy. Wait until the power gauge is full. Time your attack, rush the enemy and begin slashing. Retreat quickly and repeat until the enemy is killed. Press L1 and R1 to rotate behind the enemy to attack safely.

Keys and Gates
Find a guidepost once a Gate and matching Gate Key are obtained. Use the Key in front of the guidepost. Use the Gate to be transported to the guidepost that holds the corresponding Key at the cost of 10 MP. There are three pairs of Keys and Gates.

Traps
Check around traps to find a switch to disarm them.

Magic swords
The Ice Blade, Flame Sword, Shiden, Spider, Seath's Blade, and The Dark Slayer have the ability to cast magic. Each of these swords has two different, unique sword magics, type A and type B.
To execute type A sword magic press Square, Triangle. Note: Some sword magic requires that Triangle be held for full effect. To execute type B sword magic, press X, Square, Triangle. Note that your Alexander must have a strength and magic power of over 60 and a full power and magic gauge to use the magic. Additionally, Alexander cannot wear armor that conflicts with the sword (such as Ice Armor with the Flame Sword).

Blood stones
Blood stones cure conditions.

Dragon Fruit
Dragon Fruit restores MP, HP, and cures conditions.

Regenerating MP
A Moon Stone, Dragon Fruit or MP Water can be used to regain MP. Also certain items regenerate HP and MP as Alexander walks. Once Seath's fountain is found, fill as many flasks possible with Healing water. If all three streams of water are flowing into the fountain, it creates gold water that heals all MP, HP and cures conditions.

Doors
There are two types of "sealed" doors; those near the fountain, and all others. The doors at the fountain open when all three waters are flowing. The others "unlock" when Alexander has the Dark Slayer sword. If a door is opened with a Rhombus key, make there is a second key in inventory before entering the room. If the door closes in a dead end room, Alexander will be stuck. Another key is required to open the door from the inside.

Verdite
Verdite permanently increases magic points by one when used. However, it also may be sold.

Crystals
Two crystals can be taken to the Crystal Crafter and then turned into a flask. Flasks are very important for trading and carrying waters.

Identifying items
The Fortune Teller or the Truth Glass can explain an item.

Vue : 5817 fois
Mise à jour : 2004.02.11



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