Nom du fichier : WWE 2K16 - Xbox 360 - Auteur : ANO - [XBOX360] |
Fighting Styles: The list below are the fighting styles for each wrestler. Aerialist 1: Evan Bourne/Matt Sydal Aerialist 2: Rob Van Dam Aerialist 3: Jeff Hardy Aerialist 4: Sonjay Dutt Brawler 1: Johnny Gargano Brawler 2: Dana Brooke Brawler 3: Terry Funk Brawler 4: J.T.G. (Cryme Tyme) Giant 1: The Great Khali Giant 2: King Kong Bundy Giant 3: Andre The Giant Giant 4: Tensai Powerhouse 1: Scott Steiner Powerhouse 2: Goldberg Powerhouse 3: Roderick Strong Powerhouse 4: Kenny Omega Showboat 1: Dusty Rhodes Showboat 2: Petey Williams Showboat 3: M.V.P. (Montel Vontavious Porter) Showboat 4: Scotty 2 Hotty Striker 1: Yoshi Tatsu/Naofumi Yamamoto Striker 2: Shinsuke Nakamura Striker 3: Kassius Ohno/Chris Hero Striker 4: Mike Tyson Technician 1: Konnan Technician 2: Colt Cobana/Scotty Goldman Technician 3: AJ Styles Technician 4: Trent Barretta Preset Movesets: The list below are the preset movesets for each of the wrestlers. American Dragon: Bryan Danielson/Daniel Bryan Backbreaker Specialist: Roderick Strong Bucking Trends: The Young Bucks Charisma Personified: Jeff Hardy Gold Standard: Shelton Benjamin Jackson: Ezekial Jackson Jomo: John Morrison Olympic Hero: Kurt Angle Panama Playboy: Adam Cole Shake, Rattle & Roll: Road Dogg The Ace Of Japan: Hiroshi Tanahashi The Dude: Trent Barretta The Monster: Brodus Clay The Shoot Fighter: Katsuyori Shibata The Suplex Machine: Tazz WWE Legend 1: Eddie Guerrero Abilities: Below is a list of the different abilities the Superstars have, each ability has 3 different levels which has the corresponding listed attributes. Dirty Pin Ability: Can be performed when the opponent is lying parallel to the ropes. Level 1: Decreases the opponent's kick out gauge by 26% but the chance that referee sees the pins is increased by 24%. Level 2: Decreases gauge by 44% but the chance of referee noticing is increased by 34%. Level 3: Requires a finisher, decreases gauge by 60%, and referee chance is increased to 50%. Diving Pin Combo Ability: Allows a Superstar to perform a pin immediately following certain diving attacks. Level 1: Reduces opponent's kickout gauge by 10%. Level 2: Reduces by 20%. Level 3: Reduces by 30%. Fan Favorite Ability: Increases the time window in which players must complete a Superstar's Comeback moment. Level 1: Increases by 13 seconds. Level 2: Increases by 16 seconds. Level 3: Increases by 21 seconds. Immovable Object Ability: Can only be used by Heavyweight and Super Heavyweight wrestlers. Decreases the chance that a Superstar will fall to their knees when Hit by a strong or running strike. Level 1: Decreases the chance by 40%. Level 2: Decreases by 55%. Level 3: by 65%. Mouthpiece Ability: Supertars have a stamina increase when their manager distracts the referee. Level 1: Provides a small boost. Level 2: Increases boost further by 50%. Only usable twice per match. Level 3: Increases boost further by 50%. Only usable twice per match. Move Thief Ability: Steal an opponent's finisher and use it against them, disrupting their focus and causing them to lose stamina. Level 1: Ability can be used once per match. Level 2: Useable twice and increase the stamina lost. Level 3: Completely drains the opponent's stamina while allowing the move to be used once per match. Pin Combo Ability: Allows a Superstar to perform a pin immediately following certain grapple attacks. Level 1: Reduces opponent's kickout gauge by 10%. Level 2: Reduces to 20%. Level 3: Reduces to 30%. Resilience Ability: Allows Superstars to immediately kick out from the pinfall mini-game. Level 1: Requires a Finisher and can be done once per match. Level 2: Requires a Finisher but can be done twice per match. Level 3: Does not require a Finisher but can only be done once per match. Ring Escape Ability: Allows Superstars to escape to ringside when they are down near the ropes. Level 1: Requires 75% of stamina bar to perform. Level 2: Reduces cost by 33%. Level 3: Reduces cost by 66%. Rope Break Ability: Decreases the probability of the referee seeing the Rope Break of the opponent during the first pin count. Level 1: Decreases by 60%. Level 2: Decreases by 50%. Level 3: Decreases by 40%. Ruthless Aggression Ability: When a Superstar is fighting at ringside, damage dealt from grapple and environmental attacks is increased. Level 1: Increased by 7%. Level 2: Increased by 11%. Level 3: Increased by 18% Teamwork Ability: Damage inflicted by double team moves and Tag Team finishers is increased. Level 1: Deals 12% more damage. Level 2: Deals 17% more damage. Level 3: Deals 26% more damage. Technician Ability: Decreases stamina cost of reversals. Level 1: Decreases by 10%. Level 2: Decreases by 30%. Level 3: Decreases by 50%. |
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Mise à jour : 2016.03.02 |
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