Name of the file: Platoon Save Game Cheats - Author: FRED - [PC] |
[World : cWorld] { LevelID = "LEVEL_1" TextureName = "gfx\terrain\level_01\m1_000_000.dds" DetailName = gfx/terrain/vegyesdetail.tga MapName = "gfx\terrain\level_01\level_01_minimap.tga" NorthDirection = "1,0,0" GameTime = 0 StartingMissionObjectives = "" WatchedHeroName = "ush_Lionsdale_sq1" SquadPlayerControlEnabled = 1 ShowWaypoints = 0 GodMode = 1 VMLogEnabled = 0 DebugMode = 0 ScriptRunningEnabled = 1 EmperorMode = 1 NoDamage = 0 FOWEnabled = 1 DrawBorder = 0 BorderWidth = 45 StaminaDisabled = 0 Grid = 0 AmbientColor = "90,90,90" PanelColor = "64,64,64,255" [MissionObjectives : cActiveMissionObjectives] { ForceCompleted = 0 ForceFailed = 0 [Objectives *] { } } [CameraController : cCameraController] { DistanceTarget = 152.2212219 RotateTarget = 3515.357666 PitchTarget = 72.7936096 PosTarget = "145.2516174,171.2718048,1.114094" BorderLimit = 1 FreeCameraMode = 0 } [FOWManager : cFOWManager] { Level0 = 0 Level1 = 96 Level2 = 255 RefreshDistance = 1 } [TerrainShader : cTerrainShader] { } [PlantBender : cPlantBender] { Strength = 100 Speed = 1 WindFrequency = 12 MinimumAmplitude = 0.33 DefaultDamping = 0.92 Iterations = 3 TableLength = 2000 WindDirection = "1,0,0" } [Weather : cWeather] { [Fog : cWeatherFog] { Enable = 0 Color = "255,255,206,255" NearDistance = 0 FarDistance = 600 ...... |
[World : cWorld] { LevelID = "LEVEL_2" TextureName = "gfx\terrain\level_02\m2_000_000.dds" DetailName = gfx/terrain/vegyesdetail.tga MapName = "gfx\terrain\level_02\level_02_minimap.tga" NorthDirection = "1,0,0" GameTime = 0 StartingMissionObjectives = "" WatchedHeroName = "ush_Lionsdale_sq1" SquadPlayerControlEnabled = 1 ShowWaypoints = 0 GodMode = 1 VMLogEnabled = 0 DebugMode = 0 ScriptRunningEnabled = 1 EmperorMode = 1 NoDamage = 0 FOWEnabled = 1 DrawBorder = 0 BorderWidth = 45 StaminaDisabled = 0 Grid = 0 AmbientColor = "90,90,90" PanelColor = "163,108,75,255" [MissionObjectives : cActiveMissionObjectives] { ForceCompleted = 0 ForceFailed = 0 [Objectives *] { } } [CameraController : cCameraController] { DistanceTarget = 17.8331795 RotateTarget = -12144.2148438 PitchTarget = 59.8243332 PosTarget = "218.3297882,278.3104858,3.5106308" BorderLimit = 1 FreeCameraMode = 0 } [FOWManager : cFOWManager] { Level0 = 0 Level1 = 96 Level2 = 255 RefreshDistance = 1 } [TerrainShader : cTerrainShader] { } [PlantBender : cPlantBender] { Strength = 100 Speed = 1 WindFrequency = 12 MinimumAmplitude = 0.33 DefaultDamping = 0.92 Iterations = 3 TableLength = 2000 WindDirection = "1,0,0" } [Weather : cWeather] { [Fog : cWeatherFog] { Enable = 1 Color = "230,155,106,255" NearDistance = 0 FarDistance = 6...... |
[World : cWorld] { LevelID = "LEVEL_3" TextureName = "gfx\terrain\level_03\m3_000_000.dds" DetailName = gfx/terrain/vegyesdetail.tga MapName = "gfx\terrain\level_03\level_03_minimap.tga" NorthDirection = "1,0,0" GameTime = 0 StartingMissionObjectives = "" WatchedHeroName = "ush_Lionsdale_sq1" SquadPlayerControlEnabled = 1 ShowWaypoints = 0 GodMode = 1 VMLogEnabled = 0 DebugMode = 0 ScriptRunningEnabled = 1 EmperorMode = 1 NoDamage = 0 FOWEnabled = 1 DrawBorder = 0 BorderWidth = 45 StaminaDisabled = 0 Grid = 0 AmbientColor = "90,90,90" PanelColor = "64,64,64,255" [MissionObjectives : cActiveMissionObjectives] { ForceCompleted = 0 ForceFailed = 0 [Objectives *] { } } [CameraController : cCameraController] { DistanceTarget = 134.0782013 RotateTarget = 24444.9394531 PitchTarget = 56.9701538 PosTarget = "270.6270752,226.7078094,0.0204476" BorderLimit = 1 FreeCameraMode = 0 } [FOWManager : cFOWManager] { Level0 = 0 Level1 = 96 Level2 = 255 RefreshDistance = 1 } [TerrainShader : cTerrainShader] { } [PlantBender : cPlantBender] { Strength = 100 Speed = 1 WindFrequency = 12 MinimumAmplitude = 0.33 DefaultDamping = 0.92 Iterations = 3 TableLength = 2000 WindDirection = "1,0,0" } [Weather : cWeather] { [Fog : cWeatherFog] { Enable = 1 Color = "251,249,217,255" NearDistance = 0 FarDistance = 650...... |
[World : cWorld] { LevelID = "LEVEL_4" TextureName = "gfx\terrain\level_04\m4_000_000.dds" DetailName = gfx/terrain/vegyesdetail.tga MapName = "gfx\terrain\level_04\level_04_minimap.tga" NorthDirection = "0,1,0" GameTime = 0 StartingMissionObjectives = "" WatchedHeroName = "ush_Lionsdale_sq1" SquadPlayerControlEnabled = 1 ShowWaypoints = 0 GodMode = 1 VMLogEnabled = 0 DebugMode = 0 ScriptRunningEnabled = 1 EmperorMode = 1 NoDamage = 0 FOWEnabled = 1 DrawBorder = 0 BorderWidth = 30 StaminaDisabled = 0 Grid = 0 AmbientColor = "90,90,90" PanelColor = "64,64,64,255" [MissionObjectives : cActiveMissionObjectives] { ForceCompleted = 0 ForceFailed = 0 [Objectives *] { } } [CameraController : cCameraController] { DistanceTarget = 64.2639618 RotateTarget = 17479.2832031 PitchTarget = 39.1875954 PosTarget = "41.5002365,11.9667578,0.108334" BorderLimit = 1 FreeCameraMode = 0 } [FOWManager : cFOWManager] { Level0 = 0 Level1 = 96 Level2 = 255 RefreshDistance = 1 } [TerrainShader : cTerrainShader] { } [PlantBender : cPlantBender] { Strength = 100 Speed = 1 WindFrequency = 12 MinimumAmplitude = 0.33 DefaultDamping = 0.92 Iterations = 3 TableLength = 2000 WindDirection = "1,0,0" } [Weather : cWeather] { [Fog : cWeatherFog] { Enable = 1 Color = "255,253,221,255" NearDistance = 0 FarDistance = 700 ...... |
[World : cWorld] { LevelID = "LEVEL_5" TextureName = "gfx\terrain\level_05\m5_000_000.dds" DetailName = gfx/terrain/vegyesdetail.tga MapName = "gfx\terrain\level_05\level_05_minimap.dds" NorthDirection = "-1,0,0" GameTime = 0 StartingMissionObjectives = "" WatchedHeroName = "ush_Mitchells_sq1" SquadPlayerControlEnabled = 1 ShowWaypoints = 0 GodMode = 1 VMLogEnabled = 0 DebugMode = 0 ScriptRunningEnabled = 1 EmperorMode = 1 NoDamage = 0 FOWEnabled = 1 DrawBorder = 0 BorderWidth = 45 StaminaDisabled = 0 Grid = 0 AmbientColor = "90,90,90" PanelColor = "64,64,64,255" [MissionObjectives : cActiveMissionObjectives] { ForceCompleted = 0 ForceFailed = 0 [Objectives *] { } } [CameraController : cCameraController] { DistanceTarget = 73.1326904 RotateTarget = -7889.7685547 PitchTarget = 49.2673264 PosTarget = "371.1551819,317.5730286,0.0008921" BorderLimit = 1 FreeCameraMode = 1 } [FOWManager : cFOWManager] { Level0 = 0 Level1 = 96 Level2 = 255 RefreshDistance = 1 } [TerrainShader : cTerrainShader] { } [PlantBender : cPlantBender] { Strength = 100 Speed = 1 WindFrequency = 12 MinimumAmplitude = 0.33 DefaultDamping = 0.92 Iterations = 3 TableLength = 2000 WindDirection = "1,0,0" } [Weather : cWeather] { [Fog : cWeatherFog] { Enable = 1 Color = "255,255,255,255" NearDistance = 0 FarDistance = 800...... |
[World : cWorld] { LevelID = "LEVEL_6" TextureName = "gfx\terrain\level_06\m6_000_000.dds" DetailName = gfx/terrain/vegyesdetail.tga MapName = "gfx\terrain\level_06\level_06_minimap.tga" NorthDirection = "1,0,0" GameTime = 0 StartingMissionObjectives = "clear the ruins" WatchedHeroName = "ush_Lionsdale_sq1" SquadPlayerControlEnabled = 1 ShowWaypoints = 0 GodMode = 1 VMLogEnabled = 0 DebugMode = 0 ScriptRunningEnabled = 1 EmperorMode = 1 NoDamage = 0 FOWEnabled = 1 DrawBorder = 0 BorderWidth = 30 StaminaDisabled = 0 Grid = 0 AmbientColor = "70,70,70" PanelColor = "64,64,64,255" [MissionObjectives : cActiveMissionObjectives] { ForceCompleted = 0 ForceFailed = 0 [Objectives *] { } } [CameraController : cCameraController] { DistanceTarget = 35.708744 RotateTarget = -5671.324707 PitchTarget = 59.5941811 PosTarget = "466.0531006,43.6887665,1.9660349" BorderLimit = 1 FreeCameraMode = 0 } [FOWManager : cFOWManager] { Level0 = 0 Level1 = 96 Level2 = 255 RefreshDistance = 1 } [TerrainShader : cTerrainShader] { } [PlantBender : cPlantBender] { Strength = 100 Speed = 1 WindFrequency = 12 MinimumAmplitude = 0.33 DefaultDamping = 0.92 Iterations = 3 TableLength = 2000 WindDirection = "1,0,0" } [Weather : cWeather] { [Fog : cWeatherFog] { Enable = 0 Color = "255,255,255,255" NearDistance = 100 FarD...... |
[World : cWorld] { LevelID = "LEVEL_7" TextureName = "gfx\terrain\level_07\m7_000_000.dds" DetailName = gfx/terrain/vegyesdetail.tga MapName = "gfx\terrain\level_07\level_07_minimap.tga" NorthDirection = "1,0,0" GameTime = 0 StartingMissionObjectives = "" WatchedHeroName = "" SquadPlayerControlEnabled = 1 ShowWaypoints = 0 GodMode = 1 VMLogEnabled = 0 DebugMode = 0 ScriptRunningEnabled = 1 EmperorMode = 1 NoDamage = 0 FOWEnabled = 1 DrawBorder = 0 BorderWidth = 30 StaminaDisabled = 0 Grid = 0 AmbientColor = "80,80,80" PanelColor = "64,64,64,255" [MissionObjectives : cActiveMissionObjectives] { ForceCompleted = 0 ForceFailed = 0 [Objectives *] { } } [CameraController : cCameraController] { DistanceTarget = 103.9492264 RotateTarget = -1720.1401367 PitchTarget = 57.1079903 PosTarget = "155.1842346,90.7586899,0" BorderLimit = 1 FreeCameraMode = 0 } [FOWManager : cFOWManager] { Level0 = 0 Level1 = 160 Level2 = 255 RefreshDistance = 1 } [TerrainShader : cTerrainShader] { } [PlantBender : cPlantBender] { Strength = 100 Speed = 1 WindFrequency = 12 MinimumAmplitude = 0.33 DefaultDamping = 0.92 Iterations = 3 TableLength = 2000 WindDirection = "1,0,0" } [Weather : cWeather] { [Fog : cWeatherFog] { Enable = 0 Color = "129,255,255,255" NearDistance = -50 FarDistance = 200 } [Rain : cWea...... |
[World : cWorld] { LevelID = "LEVEL_8" TextureName = "gfx\terrain\level_08\m8_000_000.dds" DetailName = gfx/terrain/vegyesdetail.tga MapName = "gfx\terrain\level_08\level_08_minimap.tga" NorthDirection = "-1,0,0" GameTime = 0 StartingMissionObjectives = "" WatchedHeroName = "" SquadPlayerControlEnabled = 1 ShowWaypoints = 0 GodMode = 1 VMLogEnabled = 0 DebugMode = 0 ScriptRunningEnabled = 1 EmperorMode = 1 NoDamage = 0 FOWEnabled = 1 DrawBorder = 0 BorderWidth = 45 StaminaDisabled = 0 Grid = 0 AmbientColor = "60,60,60" PanelColor = "64,64,64,255" [MissionObjectives : cActiveMissionObjectives] { ForceCompleted = 0 ForceFailed = 0 [Objectives *] { } } [CameraController : cCameraController] { DistanceTarget = 38.7127419 RotateTarget = 9863.5117188 PitchTarget = 43.9981537 PosTarget = "199.8363495,27.5676651,0.3613317" BorderLimit = 1 FreeCameraMode = 0 } [FOWManager : cFOWManager] { Level0 = 0 Level1 = 96 Level2 = 255 RefreshDistance = 1 } [TerrainShader : cTerrainShader] { } [PlantBender : cPlantBender] { Strength = 100 Speed = 1 WindFrequency = 12 MinimumAmplitude = 0.33 DefaultDamping = 0.92 Iterations = 3 TableLength = 2000 WindDirection = "1,0,0" } [Weather : cWeather] { [Fog : cWeatherFog] { Enable = 1 Color = "222,237,254,255" NearDistance = 0 FarDistance = 400 } [Rain : ...... |
[World : cWorld] { LevelID = "LEVEL_9" TextureName = "gfx\terrain\level_09\m9_000_000.dds" DetailName = gfx/terrain/vegyesdetail.tga MapName = "gfx\terrain\level_09\level_09_minimap.tga" NorthDirection = "-1,0,0" GameTime = 0 StartingMissionObjectives = "find POW" WatchedHeroName = "" SquadPlayerControlEnabled = 1 ShowWaypoints = 0 GodMode = 1 VMLogEnabled = 0 DebugMode = 0 ScriptRunningEnabled = 1 EmperorMode = 1 NoDamage = 0 FOWEnabled = 1 DrawBorder = 0 BorderWidth = 45 StaminaDisabled = 0 Grid = 0 AmbientColor = "90,90,90" PanelColor = "64,64,64,255" [MissionObjectives : cActiveMissionObjectives] { ForceCompleted = 0 ForceFailed = 0 [Objectives *] { } } [CameraController : cCameraController] { DistanceTarget = 39.1361504 RotateTarget = 21568.5117188 PitchTarget = 50.9950752 PosTarget = "233.7707367,161.3961792,0.0003335" BorderLimit = 1 FreeCameraMode = 0 } [FOWManager : cFOWManager] { Level0 = 0 Level1 = 96 Level2 = 255 RefreshDistance = 1 } [TerrainShader : cTerrainShader] { } [PlantBender : cPlantBender] { Strength = 100 Speed = 1 WindFrequency = 12 MinimumAmplitude = 0.33 DefaultDamping = 0.92 Iterations = 3 TableLength = 2000 WindDirection = "1,0,0" } [Weather : cWeather] { [Fog : cWeatherFog] { Enable = 1 Color = "240,255,220,255" NearDistance = 0 FarDistance = 750 } ...... |
[World : cWorld] { LevelID = "LEVEL_11" TextureName = "gfx\terrain\level_11\m11_000_000.dds" DetailName = gfx/terrain/vegyesdetail.tga MapName = "gfx\terrain\level_11\level_11_minimap.tga" NorthDirection = "1,0,0" GameTime = 0 StartingMissionObjectives = "" WatchedHeroName = "" SquadPlayerControlEnabled = 1 ShowWaypoints = 0 GodMode = 1 VMLogEnabled = 0 DebugMode = 0 ScriptRunningEnabled = 1 EmperorMode = 1 NoDamage = 0 FOWEnabled = 1 DrawBorder = 0 BorderWidth = 45 StaminaDisabled = 0 Grid = 0 AmbientColor = "80,80,80" PanelColor = "64,64,64,255" [MissionObjectives : cActiveMissionObjectives] { ForceCompleted = 0 ForceFailed = 0 [Objectives *] { } } [CameraController : cCameraController] { DistanceTarget = 72.3239441 RotateTarget = -242.5998535 PitchTarget = 36.3673325 PosTarget = "48.5273628,153.2783356,6.3080893" BorderLimit = 1 FreeCameraMode = 0 } [FOWManager : cFOWManager] { Level0 = 0 Level1 = 96 Level2 = 255 RefreshDistance = 1 } [TerrainShader : cTerrainShader] { } [PlantBender : cPlantBender] { Strength = 100 Speed = 1 WindFrequency = 12 MinimumAmplitude = 0.33 DefaultDamping = 0.92 Iterations = 3 TableLength = 2000 WindDirection = "1,0,0" } [Weather : cWeather] { [Fog : cWeatherFog] { Enable = 1 Color = "149,150,151,205" NearDistance = -50 FarDistance = 300 } [Rain...... |
[World : cWorld] { LevelID = "LEVEL_12" TextureName = "gfx\terrain\level_12\m12_000_000.dds" DetailName = gfx\terrain\vegyesdetail.dds MapName = "gfx\terrain\level_12\level_12_minimap.tga" NorthDirection = "1,0,0" GameTime = 0 StartingMissionObjectives = "" WatchedHeroName = "us_Elias_sq2" SquadPlayerControlEnabled = 1 ShowWaypoints = 0 GodMode = 1 VMLogEnabled = 0 DebugMode = 0 ScriptRunningEnabled = 1 EmperorMode = 1 NoDamage = 0 FOWEnabled = 1 DrawBorder = 0 BorderWidth = 45 StaminaDisabled = 0 Grid = 0 AmbientColor = "80,80,80" PanelColor = "64,64,64,255" [MissionObjectives : cActiveMissionObjectives] { ForceCompleted = 0 ForceFailed = 0 [Objectives *] { } } [CameraController : cCameraController] { DistanceTarget = 64.8448257 RotateTarget = 2901.876709 PitchTarget = 45.0011711 PosTarget = "413.4545288,226.7191772,0.1696164" BorderLimit = 1 FreeCameraMode = 0 } [FOWManager : cFOWManager] { Level0 = 64 Level1 = 128 Level2 = 255 RefreshDistance = 1 } [TerrainShader : cTerrainShader] { } [PlantBender : cPlantBender] { Strength = 100 Speed = 1 WindFrequency = 12 MinimumAmplitude = 0.33 DefaultDamping = 0.92 Iterations = 3 TableLength = 2000 WindDirection = "1,0,0" } [Weather : cWeather] { [Fog : cWeatherFog] { Enable = 1 Color = "128,128,128,255" NearDistance = 0 FarDistance = 300 ...... |
[World : cWorld] { LevelID = "LEVEL_15" TextureName = "gfx\terrain\level_15\m15_000_000.dds" DetailName = gfx/terrain/vegyesdetail.tga MapName = "gfx\terrain\level_15\level_15_minimap.tga" NorthDirection = "-1,0,0" GameTime = 0 StartingMissionObjectives = "" WatchedHeroName = "ush_Mitchells_sq1" SquadPlayerControlEnabled = 1 ShowWaypoints = 0 GodMode = 1 VMLogEnabled = 0 DebugMode = 0 ScriptRunningEnabled = 1 EmperorMode = 1 NoDamage = 0 FOWEnabled = 1 DrawBorder = 0 BorderWidth = 45 StaminaDisabled = 0 Grid = 0 AmbientColor = "80,80,80" PanelColor = "64,64,64,255" [MissionObjectives : cActiveMissionObjectives] { ForceCompleted = 0 ForceFailed = 0 [Objectives *] { } } [CameraController : cCameraController] { DistanceTarget = 89.9531097 RotateTarget = 1015.9719849 PitchTarget = 38.1969032 PosTarget = "109.05867,6.3022499,0.1578181" BorderLimit = 1 FreeCameraMode = 0 } [FOWManager : cFOWManager] { Level0 = 0 Level1 = 96 Level2 = 255 RefreshDistance = 1 } [TerrainShader : cTerrainShader] { } [PlantBender : cPlantBender] { Strength = 100 Speed = 1 WindFrequency = 12 MinimumAmplitude = 0.33 DefaultDamping = 0.92 Iterations = 3 TableLength = 2000 WindDirection = "1,0,0" } [Weather : cWeather] { [Fog : cWeatherFog] { Enable = 1 Color = "138,190,253,255" NearDistance = 0 FarDistance = 600 ...... |
Pour activer le mod god et affiche tous les viet sur la map il faut extraire les fichiers joints levelxx.world dans le dossier suivant C:\Program Files\Monte Cristo\Platoon\Levels |
███████████████████████████████████████████████████████████████████ █ █ █ █ █ ███ █ █ █ ████ █ █ █ ███ █ ███ ███ ███ █ ███ █ █ ██ █ █████ ███ █ ████████ ████ ███ ████ █ ██ ███ ███ █ █ █ █ █ █ ██ █ █ █ ████ ███ █████ ███ ███ ███ ██ ██ ███ █ █ ██ █ █████ ██ ██████ ████ ████ ███ █████ ███ ███ ███ ███ █ ███ █ █ ███ █ █ ███ █ ████ █ ███ █████ ███ ███████████████████████████████████████████████████████████████████ -=[TCY eST FIERE dE vOUS PRESENTEr:]=- ┌──────────────────────────────────────────────────────────────────────┐ . platoon - Trainer . └──────────────────────────────────────────────────────────────────────┘ Concepteur : fred52 Soumis par : Contact : webmaster@trainerscity.com Version du jeu : toutes versions version fr taille : 17 Ko Date de Conception : 08/Fevrier/2003 Type : Trainer Type: [X] Trainer [ ] Cheat Codes [ ] Sauvegardes du jeu [ ] Editeur [ ] Solution/FAQ [ ] Guide de Strategie [ ] Manuel - Cartes de reference [ ] Patch Logiciel : platoon - ╕ MONTECRISTO ──────────────────────────────────────────────────────────────────────────┐ │▒▓██▓▓▓████████...... |
[World : cWorld] { LevelID = TUTORIAL TextureName = "gfx\terrain\tutorial\tutorial_000_000.dds" DetailName = gfx/terrain/vegyesdetail.tga MapName = gfx\terrain\tutorial\tutorial_minimap.tga NorthDirection = "-1,0,0" GameTime = 0 StartingMissionObjectives = "" WatchedHeroName = "" SquadPlayerControlEnabled = 1 ShowWaypoints = 0 GodMode = 1 VMLogEnabled = 0 DebugMode = 0 ScriptRunningEnabled = 1 EmperorMode = 1 NoDamage = 0 FOWEnabled = 1 DrawBorder = 0 BorderWidth = 45 StaminaDisabled = 0 Grid = 0 AmbientColor = "80,80,80" PanelColor = "64,64,64,255" [MissionObjectives : cActiveMissionObjectives] { ForceCompleted = 0 ForceFailed = 0 [Objectives *] { } } [CameraController : cCameraController] { DistanceTarget = 24.4879189 RotateTarget = -6622.9643555 PitchTarget = 50.5799065 PosTarget = "130.9968872,228.9993744,4.6915536" BorderLimit = 1 FreeCameraMode = 0 } [FOWManager : cFOWManager] { Level0 = 0 Level1 = 160 Level2 = 255 RefreshDistance = 1 } [TerrainShader : cTerrainShader] { } [PlantBender : cPlantBender] { Strength = 100 Speed = 1 WindFrequency = 12 MinimumAmplitude = 0.33 DefaultDamping = 0.92 Iterations = 3 TableLength = 2000 WindDirection = "1,0,0" } [Weather : cWeather] { [Fog : cWeatherFog] { Enable = 0 Color = "129,255,255,255" NearDistance = -50 FarDistance = 200 } ...... |
███████████████████████████████████████████████████████████████████ █ █ █ █ █ ███ █ █ █ ████ █ █ █ ███ █ ███ ███ ███ █ ███ █ █ ██ █ █████ ███ █ ████████ ████ ███ ████ █ ██ ███ ███ █ █ █ █ █ █ ██ █ █ █ ████ ███ █████ ███ ███ ███ ██ ██ ███ █ █ ██ █ █████ ██ ██████ ████ ████ ███ █████ ███ ███ ███ ███ █ ███ █ █ ███ █ █ ███ █ ████ █ ███ █████ ███ ███████████████████████████████████████████████████████████████████ ---------------------- File download at Trainers City - The Bible Trainers - Retreive others trainers, Cheats, editors, save games and much more at http://www.trainerscity.com/ http://www.trainerscity.net/ - ---------------------- |
Downloads: 4943 times |
Updated: 2003.02.09 |
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