Heroes of Might & Magic 5 All Access Cheat

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Heroes of Might & Magic 5 All Access Cheat

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Name of the file: Heroes of Might & Magic 5 All Access Cheat - Author: FAN - [PC]


Heroes of Might and Magic 5.

Normal to Collectors Edition Patch, 10000 Creatures, & All Access Cheat.



This release contains the following:



1. Normal to Collectors Edition Update 



   - 4 Extra Single Player Missions

   - 1 Extra Artifact Available in Single Player Missions

   

2. Campaign Cheat



   - Every Hero starts with an amount of 10.000 of every Creature in

     his or her army.



3. All Campaigns and Sub Missions accessible.

     



How to use:



1. Unrar 4f-homm5.rar into your installation directory.

   This enables the Normal to Collectors Edition Update and Campaign Cheat.

   If you don't want to use the Campaign Cheat, delete/don't extract:

   \data\Maps\Scenario



2. Copy the "Heroes of Might and Magic V" directory to



   :\\\



   and overwrite if asked for. You might want to take a backup of the

   directory already there before doing this.

   

3. Start Heroes of Might and Magic 5 and choose Profile "Dagobert"

   to get access to all campaign missions.

   

4. In single Player menu scenario you will have 4 more scenarios now

   avaiable. Have fun playing them.

   

5. A little note:



   The data\Maps\Scenario\C*M* are the subfolders of the Campaign missions.

   You can edit them as much as you like

   i.e.:

   

   - amount of creatures of enemy heroes

   - experience of heroes

   - starting ressources

   

......

...You will find the rest of this information in: 4fans.nfo,

if you download this file: fanhomam5unl.zip
Trainers City



xml version="1.0" encoding="UTF-8"?>

	
		0
		0
		0
	
	0
	0
	Isabell
	
	
	
	PLAYER_1
	0
	
		
			CREATURE_FOOTMAN
			503
		
			CREATURE_MARKSMAN
			562
		
		
			CREATURE_SWORDSMAN
			539
		
		
			CREATURE_ROYAL_GRIFFIN
			520
		
		
			CREATURE_CAVALIER
			510
		
		
	
	
	
	
		
		
		6
		11
		4
		4
		
		
		
		false
		false
		false
		
	
	0
	MASTERY_BASIC
	
		
			
		
	
	true



...You will find the rest of this information in: data/Maps/Scenario/C1M5/Isabell.xdb,

if you download this file: fanhomam5unl.zip
Trainers City



xml version="1.0" encoding="UTF-8"?>

	false
	96
	96
	true
	0
	
		
			
				
					15
					11
					0
				
				0
				0
				
				
				
				
				false
			
		
		
			
				
					16
					11
					0
				
				0
				0
				
				
				
				
				false
			
		
		
			
				
					11.7049
					11.4956
					0
				
				1.5708
				0
				
				
				
				
...You will find the rest of this information in: data/Maps/Scenario/C2M1/C2M1.xdb,

if you download this file: fanhomam5unl.zip
Trainers City



xml version="1.0" encoding="UTF-8"?>

	false
	136
	136
	false
	0
	
		
			
				
					70
					129
					0
				
				0
				0
				
				
				
				
				false
			
		
		
			
				
					56
					125
					0
				
				0
				0
				
				
				
				
				false
			
		
		
			
				
					80
					124
					0
				
				0
				0
				
				
				
				
...You will find the rest of this information in: data/Maps/Scenario/C2M2/C2M2.xdb,

if you download this file: fanhomam5unl.zip
Trainers City



xml version="1.0" encoding="UTF-8"?>

	false
	176
	176
	true
	0
	
		
			
				
					106
					151
					0
				
				0
				0
				
				
				
				
				PLAYER_NONE
				
					
						
					
				
				0
			
		
		
			
				
					53
					29
					0
				
				0
				0
				
				
				
				
				PLAYER_NONE
				
					
						
					
				
				
			
		
		

	false
	136
	136
	false
	0
	
		
			
				
					93
					71
					0
				
				4.71239
				0
				
				
				
				
				
			
		
		
			
				
					109
					74
					0
				
				1.5708
				0
				
				
				
				
				PLAYER_NONE
				
					
						
					
				
				
			
		
		
			
				
					85
					83
					0
				
				1.5708
				
...You will find the rest of this information in: data/Maps/Scenario/C3M2/C3M2.xdb,

if you download this file: fanhomam5unl.zip
Trainers City



xml version="1.0" encoding="UTF-8"?>

	false
	96
	96
	false
	0
	
		
			
				
					59.8099
					52.2959
					0
				
				3.14159
				0
				
				
				
				
				PLAYER_NONE
				
					
						
					
				
				0
			
		
		
			
				
					68
					43
					0
				
				1.5708
				0
				ore
				
				
				
				PLAYER_2
				
					
						
					
				
				
			
		
		

	false
	136
	136
	true
	0
	
		
			
				
					16
					47
					0
				
				0
				0
				Eh_Tares
				
				
				
				PLAYER_2
				
					
						
					
				
				
					
						
					
				
				
					0
					0
				
				
				
					
						TB_TOWN_HALL
						BLD_UPG_5
						BLD_UPG_5
					
					
						TB_FORT
						BLD_UPG_5
						BLD_UPG_5
					
					
						TB_MARKETPLACE
						BLD_UPG_5
						BLD_UPG_5
					
					
						TB_SHIPYARD
						......

...You will find the rest of this information in: data/Maps/Scenario/C4M5/C4M5.xdb,

if you download this file: fanhomam5unl.zip
Trainers City



xml version="1.0" encoding="UTF-8"?>

	false
	136
	136
	true
	0
	
		
			
				
					94
					35
					0
				
				3.1416
				0
				
				
				
				
				PLAYER_NONE
				
					
						
					
				
				1
			
		
		
			
				
					55
					121
					0
				
				0
				0
				
				
				
				
				PLAYER_NONE
				
					
						
					
				
				0
			
		
		
...You will find the rest of this information in: data/Maps/Scenario/C5M3/C5M3.xdb,

if you download this file: fanhomam5unl.zip
Trainers City



	print ('Combat script start');
	SetGameVar('WasMageCombat', 'true');
	print(WasMageCombat);
	print ('Combat script end');


...You will find the rest of this information in: data/Maps/SingleMissions/SM3/MageCombat.lua,

if you download this file: fanhomam5unl.zip
Trainers City



Great_Army = 150 + GetDifficulty()*100;
--print (Great_Army);

SetGameVar('WasMageCombat', 'nil');


BorderNotSeen = true;
Hero_at_the_Gate_of_Utopia = nil;


function SetWizCombatScript (newHero)
	SetHeroCombatScript (newHero, '/Maps/SingleMissions/SM3/WizardHeroScript.xdb#xpointer(/Script)');
	print ('Hero script added to', newHero);
end;


function Check_AttackWizard ()
while 1 do
	if (GetGameVar('WasMageCombat')=='true')  then
		SetObjectiveState('Prim2',OBJECTIVE_FAILED);
		print ('!you loose again');
		StartDialogScene("/DialogScenes/Single/SM3/R3/DialogScene.xdb#xpointer(/DialogScene)");
		Loose ();
		break;
	end;
sleep();
end
end;	


----------------------------------------BORDER SCRIPT -----------------
function See_Border ()
while 1 do
	if (IsObjectVisible(PLAYER_1, 'CentralBorder')) and BorderNotSeen then
		StartDialogScene("/DialogScenes/Single/SM3/R2/DialogScene.xdb#xpointer(/DialogScene)");
		SetObjectiveState('Sec1',OBJECTIVE_ACTIVE);
		BorderNotSeen = nil;
		break;
	end;	
sleep();
end
end;

Trigger (OBJECT_CAPTURE_TRIGGER,'CentralBorder', 'BorderCaptured');
function BorderCaptured (OldOwner, NewOwner)
	if OldOwner == PLAYER_2 and NewOwner == PLAYER_1 then SetGameVar('WasMageCombat', 'true'); end;
end;

Trigger (REGION_ENTER_AND_STOP_TRIGGER, 'Central_Border_Left', 'ScareThem');

--GetPlayerHeroes(playerID);


function ScareThem (Hero_at_the_Gate)
 local TotalArmy=0;
 for i = CREATURE_PEASANT,(CREATUR......

...You will find the rest of this information in: data/Maps/SingleMissions/SM3/MapScript.6.lua,

if you download this file: fanhomam5unl.zip
Trainers City



HERO_NAME = "Christian"
SetPlayerStartResource(PLAYER_1,ORE,0);
SetPlayerStartResource(PLAYER_1,WOOD,0);
SetPlayerStartResource(PLAYER_1,CRYSTAL,0);
SetPlayerStartResource(PLAYER_1,GEM,0);
SetPlayerStartResource(PLAYER_1,SULFUR,0);
SetPlayerStartResource(PLAYER_1,MERCURY,0);

function DifficultyDependency()
	if GetDifficulty() == DIFFICULTY_NORMAL then 
		SetPlayerStartResource(PLAYER_1,GOLD,10000);
		print("Difficulty level is normal.");
	else
		if GetDifficulty() == DIFFICULTY_HARD then 
			SetPlayerStartResource(PLAYER_1,GOLD,5000);
			print("Difficulty level is hard.");
		else
		if GetDifficulty() == DIFFICULTY_HEROIC then 
				SetPlayerStartResource(PLAYER_1,GOLD,1000);
				print("Difficulty level is heroic.");
			end;
		end;
	end;
end;


function PlayerWin()
	while 1 do
		sleep(10);
		if (IsObjectInRegion(HERO_NAME,"end") == true) then
			SetObjectiveState("HeroSurvive", OBJECTIVE_COMPLETED);
			sleep(5);
			SetObjectiveState("PlayerWin", OBJECTIVE_COMPLETED);
			sleep(5);
			Win(0);
			break;
		end;
	end;
end;

Trigger( PLAYER_REMOVE_HERO_TRIGGER, PLAYER_1, "LostHero" );
function LostHero( HeroName )
	if ( HeroName == HERO_NAME ) then
		SetObjectiveState("HeroSurvive", OBJECTIVE_FAILED);
		sleep (10);
		Loose();
	end;
end;

Trigger( OBJECT_TOUCH_TRIGGER , "red" , "redkey" );
function redkey()
	SetObjectiveState('first', OBJECTIVE_ACTIVE);
	Trigger(OBJECT_TOUCH_TRIGGER,"red" , "redquest");
--	AddHeroCreatures(HE......

...You will find the rest of this information in: data/Maps/SingleMissions/SM5/MapScriptNew.lua,

if you download this file: fanhomam5unl.zip
Trainers City



function objective1()
	StartDialogScene("/DialogScenes/Single/SXL1/R1/DialogScene.xdb#xpointer(/DialogScene)");
	SetObjectiveState("obj1", OBJECTIVE_ACTIVE);
	SetObjectiveState("st_obj", OBJECTIVE_ACTIVE);
end;

function disactivation()
	SetObjectEnabled("portal", nil);
	SetObjectEnabled("seer_hut", nil);
	SetObjectEnabled("dragon_guardian", nil);
	SetObjectEnabled("key_tent", nil);
	SetObjectEnabled("observer", nil);
	SetRegionBlocked("special_for_akimovs_cheat", true, PLAYER_1);
end;

function SXL1R4_SXL1R5()
	if GetObjectiveState("obj2")==OBJECTIVE_UNKNOWN then
		sleep(2);
		StartDialogScene("/DialogScenes/Single/SXL1/R4/DialogScene.xdb#xpointer(/DialogScene)");
	elseif GetObjectiveState("obj2")==OBJECTIVE_ACTIVE then
		sleep(2);
		StartDialogScene("/DialogScenes/Single/SXL1/R5/DialogScene.xdb#xpointer(/DialogScene)");
	end;
	OpenCircleFog(142, 139, GROUND, 14, PLAYER_1);
	Trigger(OBJECT_TOUCH_TRIGGER, "observer", nil)
end;	

----------- Objective 2 ----------- 

function SXL1R2_objective2()
	local p_ore = GetPlayerResource(PLAYER_1, ORE);
	SetPlayerResource(PLAYER_1, ORE, p_ore + 5)
	SetObjectiveState("st_obj", OBJECTIVE_COMPLETED);
	sleep(3);
	SetObjectiveState("obj2", OBJECTIVE_ACTIVE);
	sleep(5);
	StartDialogScene("/DialogScenes/Single/SXL1/R2/DialogScene.xdb#xpointer(/DialogScene)");
	sleep(3);
	Trigger(OBJECT_TOUCH_TRIGGER, "seer_hut", "SXL1R2_objective2_complete");
end;

--SXL1R2_SXL1R3--

function SXL1R2_objective2_c......

...You will find the rest of this information in: data/Maps/SingleMissions/SXL1/mapscript.lua,

if you download this file: fanhomam5unl.zip
Trainers City



███████████████████████████████████████████████████████████████████
█     █     █     █ █ ███ █     █     █     ████    █ █     █ ███ █
███ ███ ███ █ ███ █ █  ██ █ █████ ███ █ ████████ ████ ███ ████ █ ██
███ ███     █     █ █ █ █ █    ██     █     █  █ ████ ███ █████ ███
███ ███ ██ ██ ███ █ █ ██  █ █████ ██ ██████ ████ ████ ███ █████ ███
███ ███ ███ █ ███ █ █ ███ █     █ ███ █     ████    █ ███ █████ ███
███████████████████████████████████████████████████████████████████

----------------------
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at http://www.trainerscity.com/
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----------------------
This trainer doesn't work with your game ? Read the FAQ or write to the author !
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----------------------
Try the forums of Trainers City in French and English
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http://www.trainersforums.tk/

...You will find the rest of this information in: Trainers.nfo,

if you download this file: fanhomam5unl.zip
Trainers City


Name of the zip file: fanhomam5unl.zip

File size: 6 446 910 octets

Downloads: 6933 times
Updated: 2006.05.20



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