Urban Assault (French) Save Game

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Urban Assault (French) Save Game

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Name of the file: Urban Assault (French) Save Game - Author: YOH - [PC]


;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;       Level Nr :              Debug
;       Name :                  E3 DEMO 1
;       created:                Stefan 'Opti'
;       created am :            21.04.1997
;       upd :                   21.04.1997      
;				09-Feb-98 Bernd MissionBriefingMap aufger?umt
;       Gegner :                Kyterneser, Taerkasten, Mykonier, Sulgogaren
; 
;------------------------------------------------------------
;--- Main Level Info                                      ---
;------------------------------------------------------------
begin_level
    set  = 6
    sky  = objects/wow5.base
    slot0        = palette/standard.pal
    slot1        = palette/red.pal
    slot2        = palette/blau.pal
    slot3        = palette/gruen.pal
    slot4        = palette/inverse.pal
    slot5        = palette/invdark.pal
    slot6        = palette/sw.pal
    slot7        = palette/invtuerk.pal
    title_default        = DEBUG
end

;------------------------------------------------------------
;--- Mission Briefing Maps                                ---
;......

...You will find the rest of this information in: L9999.ldf,

if you download this file: yohuasgame.zip
Trainers City



Dans cette sauvegarde.
Tous les niveaux ainsi que le niveau demo et debug.
Le Vaisseau M?re est super puissant.
La resistance a tous les vehicules et tous les b?timents et m?me plus.
de nouveaux vehicules:
vehicle13=evilfurz
vehicle163=Panzer



http://urbanassault.skyblog.com
Yohan Par?



VIVE LA FRANCE.

...You will find the rest of this information in: Readme Me!!!.txt,

if you download this file: yohuasgame.zip
Trainers City



begin_levelnum
    levelnum = 1
end

begin_ownermap
        10 10
        00 00 00 00 00 00 00 00 00 00 
        00 01 01 01 01 01 01 01 01 00 
        00 01 01 01 01 01 01 01 01 00 
        00 01 01 01 01 01 01 01 01 00 
        00 01 01 01 01 01 01 01 01 00 
        00 01 01 01 01 01 01 01 01 00 
        00 01 01 01 01 01 01 01 01 00 
        00 01 01 01 01 01 01 01 01 00 
        00 01 01 01 01 01 01 01 01 00 
        00 00 00 00 00 00 00 00 00 00 
end

begin_buildingmap
        10 10
        00 00 00 00 00 00 00 00 00 00 
        00 00 00 00 00 00 00 00 00 00 
        00 00 00 00 00 00 00 00 00 00 
        00 00 00 00 00 00 00 00 00 00 
        00 00 00 00 00 00 00 00 00 00 
        00 00 00 00 00 00 00 00 00 00 
        00 00 00 00 00 00 00 3f 00 00 
        00 00 06 00 00 00 00 00 00 00 
        00 00 00 00 00 00 00 00 00 00 
        00 00 00 00 00 00 00 00 00 00 
end

begin_energymap
        30 30
        00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
        00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
        00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 
        00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ff 00 00 00 00 00 00 00 
        00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ff 00 00 ff 00 00 00 00 ff ff 00 00 ff 00 00 
        00 00 ff 00 00 ff ff 00 00 00 00......

...You will find the rest of this information in: SAVE/Urbanassaultskyblogcom/1.fin,

if you download this file: yohuasgame.zip
Trainers City



modify_vehicle 1
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 35
    energy         = 7500
    num_weapons    = 0
    weapon         = 1
    radar          = 1
    fire_x         = 0.00
    fire_y         = -7.00
    fire_z         = 16.00
end

modify_vehicle 2
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 60
    energy         = 10000
    num_weapons    = 0
    weapon         = 2
    radar          = 1
    fire_x         = 0.00
    fire_y         = -12.00
    fire_z         = 28.00
end

modify_vehicle 3
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 75
    energy         = 22000
    num_weapons    = 0
    weapon         = 3
    radar          = 2
    fire_x         = 0.00
    fire_y         = -16.00
    fire_z         = 35.00
end

modify_vehicle 4
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 40
    energy         = 19000
    num_weapons    = 0
    weapon         = 4
   ......

...You will find the rest of this information in: SAVE/Urbanassaultskyblogcom/1.rst,

if you download this file: yohuasgame.zip
Trainers City



modify_vehicle 1
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 35
    energy         = 7500
    num_weapons    = 0
    weapon         = 1
    radar          = 1
    fire_x         = 0.00
    fire_y         = -7.00
    fire_z         = 16.00
end

modify_vehicle 2
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 60
    energy         = 10000
    num_weapons    = 0
    weapon         = 2
    radar          = 1
    fire_x         = 0.00
    fire_y         = -12.00
    fire_z         = 28.00
end

modify_vehicle 3
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 75
    energy         = 22000
    num_weapons    = 0
    weapon         = 3
    radar          = 2
    fire_x         = 0.00
    fire_y         = -16.00
    fire_z         = 35.00
end

modify_vehicle 4
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 40
    energy         = 19000
    num_weapons    = 0
    weapon         = 4
   ......

...You will find the rest of this information in: SAVE/Urbanassaultskyblogcom/11.rst,

if you download this file: yohuasgame.zip
Trainers City



modify_vehicle 1
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 35
    energy         = 7500
    num_weapons    = 0
    weapon         = 1
    radar          = 1
    fire_x         = 0.00
    fire_y         = -7.00
    fire_z         = 16.00
end

modify_vehicle 2
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 60
    energy         = 10000
    num_weapons    = 0
    weapon         = 2
    radar          = 1
    fire_x         = 0.00
    fire_y         = -12.00
    fire_z         = 28.00
end

modify_vehicle 3
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 75
    energy         = 22000
    num_weapons    = 0
    weapon         = 3
    radar          = 2
    fire_x         = 0.00
    fire_y         = -16.00
    fire_z         = 35.00
end

modify_vehicle 4
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 40
    energy         = 19000
    num_weapons    = 0
    weapon         = 4
   ......

...You will find the rest of this information in: SAVE/Urbanassaultskyblogcom/2.rst,

if you download this file: yohuasgame.zip
Trainers City



modify_vehicle 1
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 35
    energy         = 7500
    num_weapons    = 0
    weapon         = 1
    radar          = 1
    fire_x         = 0.00
    fire_y         = -7.00
    fire_z         = 16.00
end

modify_vehicle 2
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 60
    energy         = 10000
    num_weapons    = 0
    weapon         = 2
    radar          = 1
    fire_x         = 0.00
    fire_y         = -12.00
    fire_z         = 28.00
end

modify_vehicle 3
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 75
    energy         = 22000
    num_weapons    = 0
    weapon         = 3
    radar          = 2
    fire_x         = 0.00
    fire_y         = -16.00
    fire_z         = 35.00
end

modify_vehicle 4
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 40
    energy         = 19000
    num_weapons    = 0
    weapon         = 4
   ......

...You will find the rest of this information in: SAVE/Urbanassaultskyblogcom/22.rst,

if you download this file: yohuasgame.zip
Trainers City



modify_vehicle 1
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 35
    energy         = 7500
    num_weapons    = 0
    weapon         = 1
    radar          = 1
    fire_x         = 0.00
    fire_y         = -7.00
    fire_z         = 16.00
end

modify_vehicle 2
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 60
    energy         = 10000
    num_weapons    = 0
    weapon         = 2
    radar          = 1
    fire_x         = 0.00
    fire_y         = -12.00
    fire_z         = 28.00
end

modify_vehicle 3
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 75
    energy         = 22000
    num_weapons    = 0
    weapon         = 3
    radar          = 2
    fire_x         = 0.00
    fire_y         = -16.00
    fire_z         = 35.00
end

modify_vehicle 4
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 40
    energy         = 19000
    num_weapons    = 0
    weapon         = 4
   ......

...You will find the rest of this information in: SAVE/Urbanassaultskyblogcom/25.rst,

if you download this file: yohuasgame.zip
Trainers City



modify_vehicle 1
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 35
    energy         = 7500
    num_weapons    = 0
    weapon         = 1
    radar          = 1
    fire_x         = 0.00
    fire_y         = -7.00
    fire_z         = 16.00
end

modify_vehicle 2
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 60
    energy         = 10000
    num_weapons    = 0
    weapon         = 2
    radar          = 1
    fire_x         = 0.00
    fire_y         = -12.00
    fire_z         = 28.00
end

modify_vehicle 3
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 75
    energy         = 22000
    num_weapons    = 0
    weapon         = 3
    radar          = 2
    fire_x         = 0.00
    fire_y         = -16.00
    fire_z         = 35.00
end

modify_vehicle 4
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 40
    energy         = 19000
    num_weapons    = 0
    weapon         = 4
   ......

...You will find the rest of this information in: SAVE/Urbanassaultskyblogcom/26.rst,

if you download this file: yohuasgame.zip
Trainers City



modify_vehicle 1
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 35
    energy         = 7500
    num_weapons    = 0
    weapon         = 1
    radar          = 1
    fire_x         = 0.00
    fire_y         = -7.00
    fire_z         = 16.00
end

modify_vehicle 2
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 60
    energy         = 10000
    num_weapons    = 0
    weapon         = 2
    radar          = 1
    fire_x         = 0.00
    fire_y         = -12.00
    fire_z         = 28.00
end

modify_vehicle 3
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 75
    energy         = 22000
    num_weapons    = 0
    weapon         = 3
    radar          = 2
    fire_x         = 0.00
    fire_y         = -16.00
    fire_z         = 35.00
end

modify_vehicle 4
    enable         = 1
    disable        = 2
    disable        = 3
    disable        = 4
    disable        = 5
    disable        = 6
    disable        = 7
    shield         = 40
    energy         = 19000
    num_weapons    = 0
    weapon         = 4
   ......

...You will find the rest of this information in: SAVE/Urbanassaultskyblogcom/53.rst,

if you download this file: yohuasgame.zip
Trainers City



SDU7

...You will find the rest of this information in: SAVE/Urbanassaultskyblogcom/callsign.def,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes
;
;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------
;
;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;   	created:    	STEFAN 'Opti' Karau
;	designed am:	20.09.1996	
;	upd.:		12.03.1998
;	ai tunging:	Stefan 'Opti' Karau
;   	Name :		Central Park
;
;	12-M?r-98	Stefan: Landschaft ge?ndert
;	23-M?r-98	Stefan: H?henmap korrigiert
;	02-04-98		Stefan: n paar Bits ge?ndert
;	04-APR-98	Bernd: einfacher 
;			Shield KYT von 40 auf 30 runter
;			Energie KYT von 300000 auf 270000 (10 % !)
;			ein paar TABS zurechtger?ckt 
;			nur noch 18 statt 21 vorplatzierter Ghargoils
;			Neuen Himmel
;	06-APR-98	Energy KYT von 270000 auf 250000
;	05-Mai-98	Stefan: Keyword Hilfe
;	11-Mai-98	Stefan: Kraftwerk versetzt
;	12-Mai-98	Stefan: Angriffsgeschwarder am Anfang entfernt
;	20-Mai-98	Stefan: Fahrzeuge entfernt
;	03-06-98	Stefan: Kraftwerk ausgetauscht
;	08-06-98	Stefan: Kraftwerk versetzt
;	16-06-98	Stefan: Ambiencetrack
;	03-07-98	Stefan: mal wieder Kraftwerk versetzt
;------------------------------------------------------------
;--- Level Info                                                     ---
;-----------------------------------------------------......

...You will find the rest of this information in: L0101.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;   	created:  	Bernd
;	designed am:	irgendwann 1996	oder 95 oder, oder, ?hmm ... ja
;	last changes:	12.03.1998
;   	Name:  		Virgin Steel
;       	AI-Tuning :  	Steffen Priebus
;
;	12-M?r-98	Stefan: Landschaft ge?ndert, Kraftwerk versetzt
;	02-04-98		Stefan: n paar Bits ge?ndert
;	04-Apr-98	Bernd: einfacher
;			15 statt 17 vorplatzierter Ghargoils
;			2 statt 4 vorplatzierter Speedies
;			Shield Kyt-Robo von 40 auf 35
;			Kyt-Energy von 400000 (!!!) auf 300000 runter 
;	06-Apr-98q	Kyt-Energy von 300000 auf 280000 runter
;	18-Mai-98	Stefan: kein Robo Angriffsgeschwader mehr
;	20-Mai-98	Stefan: Defense Budget runter
;	19-06-98	Stefan: Ambiancetrack
;
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;	info:
;	- one Ghorkov-host-station on this city
;	- we know about a power-station on this city
;	- we has indications about data-sets for new vehicles
;	  in this city 
;	- we belive there data-sets in big b......

...You will find the rest of this information in: L0202.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes
;
;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------
;
;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;   	created:    	STEFAN 'Opti' Karau
;	designed am:	07.07.1997
;	updated:		12.03.1998
;	02-04-98		Stefan: n paar Bits ge?ndert
;	04-APR-98	Bernd: einfacher
;			Energie von 420000 (!!!) auf 300000 runter 
;			Shield vom Kyterneser Robo von 40 auf 35 runter
;			vorplatzierte Ghargoil 1 von 8 auf 10, daf?r
;			vorplatzierte Ghargoil 2 von 8 auf 4
;	06-APR-98	Bernd Kyt Energy noch weiter auf 280000 runter
;	19-06-98	Stefan: Ambiencetrack
;
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;	info:
;	- one Ghorkov-host-station in north of this city
;	- this city has a power-station
;	- we have indications about data-sets for new vehicles
;	  in this city
;	- the tech-center and the power-station are defended
;	  by Ghorkov vehicles
;	- we know about new Ghorkov vehicles
;	primary-goal:
;	- find the power-station and conquer it
;	- conquer the key-sector to open the beangate 
;	- destroy the enemy host-stati......

...You will find the rest of this information in: L0303.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
; 	Name:		Schachbrett - Level
; 	Designed by:	Stefan 'Opti' Karau
; 	Gr?sse:		10
; 	last changes:	10.03.1998
;	27-Feb-98 	Bernd:  Neue Briefing Maps eingebaut
;	02-04-98		Stefan: n paar Bits ge?ndert
;	04-Apr-98	Bernd: Einfacher
;			Kyt-Robo Energy von 380000 auf 340000
;			Kyt-Shield von 40 auf 38
;	08-May-98	Bernd: Neuer Himmel
;	03-06-98	Stefan: Bombe eingebaut
;	05-06-98	Stefan: Bombe Countdown etwas k?rzer
;	08-06-98	Stefan: Bombe raus
;	19-06-98	Stefan: Ambiencetrack	
;	02-06-98	Stefan: zus?tzliche Gegnersquadrone
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;	info:
;	- one Ghorkov-host-station on this city
;	- we know about a power-station in this city
;	- attancione in the north standing flak-stations
;	- we know in this city is an information about an new
;	  vehicles
;	- probale is this tech-center in the near from the 
;	  flak-stations 
;	primary-goal:
;	- destroy the flak-stations
;	-......

...You will find the rest of this information in: L0404.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File          
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                           ---
;------------------------------------------------------------
;	Levelname: 	Surprise ?
;	Designed by: 	Stefan Warias
;       created: 	03.04.1997
;       upd: 		12.05.98
;	Groesse: 	16x16
;	Gegner: 	Taerkasten, Kyterneser
;	ai-tuning:	Henrik Volkening
;	16-M?r-98	Stefan: mehr Energie f?r Anfangs-Abballer-Robo
;	23-M?r-98	Stefan: H?henmap korrigiert
;	02-04-98		Stefan: n paar Bits ge?ndert
;	03-04-98		Stefan: Anfangs-Abballer-Robo Energie runtergesetzt
;	04-Apr-98	Bernd: Den Anfangs Abballer Robo wieder auf Original-Werte gesetzt
;			Himmel ge?ndert
;	06-APR-98	Bernd Den 2. Kyt von 340000 auf 300000
;	12-mai-98	Steffen - Landschaft ge?ndert
;	19-06-98	Stefan: Ambiencetrack
;
;------------------------------------------------------------
;--- Level Info	                                          ---
;------------------------------------------------------------
;info:
;----
;- 1 Ghorkov-Station in Front of the User-host-station
;- 1 Ghorkov-Station in the east
;- 1 Tearcastic-Station in the north-west
;- 1 Power-Plant in the south-west
;- 2 Tech-upgrades:
;	- shield increase (Fox)
;	- new vehicle (Scou......

...You will find the rest of this information in: L0505.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;   created :		Stefan 'Opti'Karau   	
;   Name :		Labyrinth klein oder auf der Flucht
;   designed im :	September 1996
;   last changes :	20.05.1998
;   Gegnerrassen : 	Kyterneser
;   Gr??e : 		16
;
;	12-M?r-98	Stefan: Upgrate Wiesel ge?ndert
;	23-M?r-98	Stefan: H?henmap korrigiert
;	04-APR-98	Bernd: Himmel ge?ndert
;	15-Mai-98	Stefan: Defense delay runter
;	20-Mai-98	Steffen: das eine Kraftwerk um ein Sektor nach unten verschoben
;				 zwei Tekhs in der N?he des Kraftwerks weggenommen
;	16-06-98	Stefan: Tekh steckte im Haus, nun raus
;	19-06-98	Stefan: Ambiencetrack
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;	info:
;	- we knows about one valley there is one power-station
;	- the power-station is saved by heavy tanks, take 
;	  helicopter (when you can) to control this situation
;	- the enemy-station stand by another power-station
;	- be prepared for constant attacks
;	- do it your way 
;	prima......

...You will find the rest of this information in: L1010.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
; 	Designed by :		Andreas Flemming
;	designed am :		irgendwann zwischen 1886 und 1997
; 	last changes :		06.04.1998   (Roboflakupgrate ge?ndert)
;	Gegner :			Kyterneser
;
;	18-Mai-98		Stefan: Kraftwerke versetzt
;	18-06-98	Stefan: nur weil Jonathan (Microsoft) mich mit den 
;				Missionsbriefingtext gezwungen hat, baue
;				ich heute die Bombe ein !!!!!!
;	19-06-98	Stefan: nochmal die Bombe n bissel ver?ndert, Ambiencetrack
;	02-07-98	Stefan: Bombe und Keysector vertauscht
;	06-jul-98	Bernd: 	Hatte die Briefinbg Map von Drak
;------------------------------------------------------------
;--- Level Info	                                          ---
;------------------------------------------------------------
; info:
;----
;- 1 Ghorkov-Station in the north
;- 2 Tech-Stations (Jaguar shield-increase + Host-Station- 
;  Flak-boost)
;- 3 power-plants
;----
;- in this level the enemy starts to conquer the sectors very
;  quick.
;- After 6 minutes the enemy is able to move to a power-plant
;- After 10 minutes the enemy uses most of the energy to attack
;  the user-host-station
;----
; primary goal:
;- destroy the enemy-power-plants as fast as possible
;- destroy the enemy-host-station
;----
; secondary goal:
;- conquer a ......

...You will find the rest of this information in: L1111.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;       Name         	:  	Dingenskirchen
;	designed by  	:	Stefan 'Opti' Karau   
;       created      	: 	Januar 97 
;       last changes 	:	09.03.98 
;	Gr??e        	:	10x10
;	Gegner       	:	Taerkasten
;	AI-Tuning    	:  	Steffen Priebus
;	27-Feb-98 	Bernd Neue Briefing Maps eingebaut
;	23-M?r-98	Stefan: H?henmap korrigiert
;	08-May-98	Bernd neuer Himmel
;	19-06-98	Stefan: Ambiencetrack
;
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;	info:
;	- one Taerkast-host-station is in this level
;	- a tech-center is near your station
;	- take care of the leonids
;	- there is no power-station in this level
;	- on one place has the taercastic a kamikaze squadron
;	primary-goal:
;	- survive
;	- destroy the enemy host-station
;	- dont go to the place of the kamikaze squadron
;	secondary-goal:
;       - found the tech-center and conquer it
;

;------------------------------------------------------------
;--- Main Level Info                                      ---
;------------------------------------------------------------
begin_level
    set  = 2
    sky  = objects/wowi.base
    slo......

...You will find the rest of this information in: L1212.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------
; Info:
; - two Mykoniac hoststations in this city
; - alos there: Ghorkovs, Taerkasten, Sulgogaren, Black Sect
; - the Ghorkovs has build a ford in the north with incloudet a Studson Bomb (the countdown comes later in the level)
; - the Myconiac has the Parasite (Studson Bomb from beginning on)
; - Taercasten in the middle of the level (not heavy saved) - first going die
; - Sulgogaren on the east hear the Parasite
; - Myconiac and Parasite has ceantral positions on 3 hills without entrace for ground vehicles
; - Black Sect on the south-east heavy saved by Black Sect Flak Stations (User Building with laser shot)
; primary-goal:
; - stopped and destroy the Parasite
; - destroy the enemy host-stations

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
; 	Designed by 	Stefan 'Opti' Karau
; 	Gr?sse : 	40 x 32 
; 	Schwierigkeit : am Schwersten
; 	Gegnerrassen : 	alle
; 	designed im:	November 1996
; 	last changes:	23.03.1998
;	09-Feb-98 	Bernd:  MissionBriefingMap aufger?umt
;	19-M?r-98	Stefan: Level weiter vervollst?ndigt
;	23-M?r-98	Stefan: H?henmap korrigiert
;	28-Apr-98	Stefan: Reload Const
;......

...You will find the rest of this information in: L1515.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;	Name         	:	HARD THING
;	designed by  	:	Stefan 'Opti' Karau
;   	designed im  	:	September 1996
;	last changes 	:	09.03.1998	
; 	Gegner       	:	Kyterneser, Mykonier
;       AI-Tuning    	:  	Steffen Priebus
;	10-Mar-98 	Bernd 	Himmel ausgetauscht
;	04-Apr-98	Bernd 	Himmel ausgetauscht
;	19-Mai-98	Steffen Sectorenverteilung ge?ndert
;	16-06-98	Stefan: Myko bekommt Delay f?r Robo-Angriff, einige Flaks raus
;	17-06-98	Stefan: noch eine Flak weniger
;	19-06-98	Stefan: Ambiencetrack
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;	info:
;	- two enemy host-stations are in this level
;	- two tech-centers are in this level
;	- a weakly guarded power-station is near from your
;	- the mykonian-power-station is unguarded during the first minute (2 wasp are near by) 
;	primary-goal:
;	- found the power-station and conquer it
;	secondary-goal:
;       - found and conquer the tech-centers 
;	- destroy the enemy power-stations
;       - destroy the enemy host-stations

;------------------------------------------------------------
;--- Main Level Info                                      ---......

...You will find the rest of this information in: L2020.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;	Levelname :		Drak
;	designed by :		Didi
;      	designed am :   	09.07.1997
;	last changes :		10.03.1998
;	Schwierigkeit :		4
;   	Gegner :		Kyt/Taer
; 	ehemals :		Level 93
;	
;	23-M?r-98	Stefan: H?henmap korrigiert
;	08-May-98	Bernd: Himmel ge?ndert
;	18-Mai-98	Stefan: Angriffsbudgets runter, mehr Land
;	11-06-98	Stefan: Kraftwerks-Upgrate n?her User
;	17-06-98	Stefan: noch eine Flak f?r User, Ownerzuweisung ge?ndert
;	19-06-98	Stefan: Ambiencetrack
;	30-06-98	Steffen: Strassenfehler behoben
;	06-jul-98	Bernd	Hatte die Briefing Map von Darkvalley
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;	info: 
;	- we know about two enemy-host-stations
;	- one of this enemys has a new technology
;	- we don't now what this technology is
;	- we konw, this technology needs many areas to work
;	- look for specaly buildings for this machine and
;	  captured this
;	primary-goal:
;	- captured the new technology......

...You will find the rest of this information in: L2121.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;       	Designed by	:	Stefan "Wari"
;       	Level Name   	:  	Mesopotamien
;   		created      	:  	04.04.1997
;       	last changes 	: 	20.03.1998
;       	Gr?sse       	:  	20x20
;       	Gegner       	:  	Taerkasten, Kyterneser
;
;	12-M?r-98	Stefan: zus?tzliches Upgrate f?e Wiesel
;	20-M?r-98	Stefan: 3 vorplazierte Satteliten raus
;	13-Mai-98	Stefan: Taerkasten Radarstation
;	11-06-98	Stefan: Taerkasten Robodelay h?her
;	17-06-98	Stefan: zweites vorplaziertes Kraftwerk, mehr Land, Delays
;	18-06-98	Stefan: Robo-Angriffs-Delay Taerkasten h?her, neues Kraftwerk
;	19-06-98	Stefan: Ambiencetrack
;	23-06-98	Stefan: Jobauswahl f?r Hetzel etwas runter
;------------------------------------------------------------
;--- Level Info	                                          ---
;------------------------------------------------------------
; info:
;----
;- 1 Ghorkov-Station in the north-west
;- 1 Teartastic-Station in the east
;- 1 Tearcastic-Station in the middle
;- a lot of power-plants
;- 1 tech center (SMALL_HELICOPTER_WASP_EXTRA_WEAPON)
;- 1 stoudson-wave (4 min.) with 3 keysectors
;----
;- The 2 Tearcasts are fighting together against you
;- First the Ghorkovs are very defensive, but after a few minutes
;  they start to atta......

...You will find the rest of this information in: L2222.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
; 		Name		: 	TAERCASTIC
;		designed by	: 	Bernd
;		created       	: 	15.07.1996
;		last changes	: 	09.03.1998
;		AllerWeltsKost. 	: 	10x10 (also mini) 	
;       		AI		: 	Steffen Priebus
;			27-Feb-98 Bernd Neue Briefing Maps eingebaut
;			19-06-98	Stefan: Ambiencetrack
;			23-06-98	Stefan: Jobbudjets etwas runter	
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;	info:
;	- a taerkast host-stations is in this level
;	- a tech-center is in this level
;	- a power-station to conquer is in north-east
;	- the taerkast has a power-station in south-west 
;	primary-goal:
;	- found the power-station and conquer it
;	secondary-goal:
;       	- found and conquer the tech-center 
;	- destroy the enemy power-station
;       	- destroy the enemy host-station
;------------------------------------------------------------
;--- Main Level Info                                      ---
;------------------------------------------------------------
begin_level
    set  = 5
    sky  = objects/Smod6.base
    slot0        = palette/standard.pal
    slot1        = palette/red.pal
    slot2        = palette/b......

...You will find the rest of this information in: L2323.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
; Designed by : 	Stefan 'Opti' Karau
; Levelgr??e : 		5 
; Schwierigkeit : 	Tutorium
; Gegnerrassen : 	Kyterneser (kann nicht bauen)
; designed am :		Dez. 96
; last changes :	09.02.98
;	09-Feb-98 	Bernd MissionBriefingMap aufger?umt
;	05-Mai-98	Stefan: die neuen Keywords
;	11-Mai-98	Stefan: User Energie auf Central Park Level
;	14-Mai-98	BErnd: Missionbriefing Bild anderer Dummy
;	18-Mai-98	Stefan: gr??ere Map
;	19-06-98	Stefan: Ambiencetrack
;	03-jul-98	Bernd: Briefingmaps
;	06-07-98	Stefan: Kraftersector an Startposition ausgetauscht
;------------------------------------------------------------
;--- Main Level Info                                      ---
;------------------------------------------------------------
begin_level
    set  = 1
    sky  = objects/wowb.base
    slot0        = palette/standard.pal
    slot1        = palette/red.pal
    slot2        = palette/blau.pal
    slot3        = palette/gruen.pal
    slot4        = palette/inverse.pal
    slot5        = palette/invdark.pal
    slot6        = palette/sw.pal
    slot7 ......

...You will find the rest of this information in: L2525.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
; Designed by : 	Stefan 'Opti'
; Gr?sse : 		3x10 
; Schwierigkeit : 	Turorium
; Gegnerrassen : 	Kyterneser
; Designed am :		Dez 96
; last changes :	09.02.98
;	09-Feb-98 	Bernd MissionBriefingMap aufger?umt
;	05-Mai-98	Stefan: neue Keywords
;	08-May-98	Bernd: neuer Himmel
;	11-Mai-98	Stefan: User Energie auf Central Park Level
;	14-Mai-98	BErnd: Missionbriefing Bild anderer Dummy
;	03-06-98	Stefan: Land / Fahrzeuge neu plaziert
;	19-06-98	Stefan: Ambiencetrack
;	02-07-98	Stefan: 3 Wasp f?r User vorplaziert, Schiessende Dartboards
;	03-Jul-98	Bernd: Briefing Maps
;	07-07-98	Stefan: 1 Sektor gr?sser, mehr Feind HS, Delays	
;------------------------------------------------------------
;--- Main Level Info                                      ---
;------------------------------------------------------------
begin_level
    set  = 1
    sky  = objects/wow1.base
    slot0        = palette/standard.pal
    slot1        = palette/red.pal
    slot2        = palette/blau.pal
    slot3        = palette/gruen.pal
    slot4        = palette/inverse.pa......

...You will find the rest of this information in: L2626.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;	Level Name    	:	NOMANSLAND   
;	Designed by   	: 	Steffen Priebus	
;       created       	:	10.07.97
;       upd           	: 	09.03.98
;	Gr?sse        	:	20x20	
;   	Gegner        	:	Myk + Kyt
; 	AI-Tuning     	: 	Steffen Priebus
;	27-Feb-98 	Bernd:  Neue Briefing Maps eingebaut
;	23-M?r-98	Stefan: H?henmap korrigiert, Squadron in MB versteckt
;	05_Mai-98	Stefan: Reload Const
;	06-Mai-98	Stefan: Reload Const
;	08-Mai-98	Stefan: Reload Const
;	19-06-98	Stefan: Ambiencetrack
;	22-06-98	Stefan: zwei Kyt Flaks ersetzt
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;	info:
;	- one Ghorkov-and one Mykonian-host-station are in this city
;	- we know about a lot of power-stations in this city
;       - two tech-centers are in this city (small FLAK, Wiesel weapon power)
;       - take care of the enemy flakstations
;	primary-goal:
;	- found or build a power-station 
;	- destroy the enemy host-stations
;	secondary-goal:
;	- find and conquer the tech-centers
;       - build flaks for defence
;
;------------------------------------------------------------
;--- Main Level Info               ......

...You will find the rest of this information in: L3030.LDF,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;	Name          	:	Hurz
;	Designed by   	:	Didi
;       Designed am   	: 	Juli 1997
;     	last changes  	:	19.05.1998
;	Gegner        	:	Kyterneser
;	ehemals       	:	Level 93
;       AI-Tuning     	: 	Steffen Priebus
;	27-Feb-98 	Bernd Neue Briefing Maps eingebaut
;	05_Mai-98	Stefan: Reload Const
;	06-Mai-98	Stefan: Reload Const
;	08-May-98	Bernd:	Neuer Himmel
;	19-Mai-98	Steffen: dem Ghorkov weniger Land gegeben und 2 Giganten rausgenommen !
;	18-06-98	Stefan: mehr Land f?r User, daf?r ein kl. Kraftwerk
;	19-06-98	Stefan: Ambiencetrack
;	24-06-98	Stefan: Robobudgets alle -5
;	03-07-98	Stefan: 2. Kyt HS in MB sichtbar gemacht
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;	info:
;	- two Ghorkov-host-stations are in this city
;	- the enemy has two power-stations (a small and a 4-point-power-station)
;	- we know about two power-stations in this city
;       - two tech-centers are in this city (wiesel-weapon,KNUDDEL)
;	primary-goal:
;	- found or build a power-station 
;       - destroy enemy power-stations
;	- destroy the enemy host-stations
;	secondary-goal:
;	- find and conquer th......

...You will find the rest of this information in: L3131.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;       Name          	: 	Big Labyrinth
;       designed by   	: 	STEFAN "OPTI" KARAU
;	designed am   	:	Herbst 1996
;	last changes  	:	09.03.1998
;	Groesse       	: 	25
;	27-Feb-98 	Bernd Neue Briefing Maps eingebaut
;	05-Mai-98	Stefan: Reload Const
;	06-Mai-98	Stefan: Reload Const
;	08-Mai-98	Stefan: Reload Const
;	11-06-98	Stefan: Sattelit auskommentiert
;	19-06-98	Stefan: Ambiencetrack
;	01-07-98	Stefan: Fehler bei vorplaziertem Fahrzeug beseitigt
;------------------------------------------------------------
;--- Level Info	                                          ---
;------------------------------------------------------------
; info:
;----
;- 1 Ghorkov-Station in the south
;- 1 Teartastic-Station in the east
;- a few power-plants
;- 3 tech centers ,
;  
;----
;- The Tearcasts are very offensive. If you don?t kill their sattelites,
;  they will start to attack you at once.
;- The Ghorkovs are very defensive for the first minutes, but thereafter
;  they?re attacking you too. 
;----
; primary goal:
;- destroy the enemy-host stations
;----
; secondary goal:
;- conquer the tech-centers
;----
;------------------------------------------------------------
;--- Main Level Info                                      ......

...You will find the rest of this information in: L3232.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
; 	Levelname     	: 	Stonehendge
; 	designed by   	: 	Stefan 'Opti' Karau
; 	designed im   	: 	September 1996
; 	last changes  	: 	06.04.1998   (Roboflakupgrate ge?ndert)
; 	Gr?sse        	: 	16x16
; 	Gegner        	: 	Taerkasten 
; 	AI-Tuning     	: 	Steffen Priebus
;	27-Feb-98 	Bernd Neue Briefing Maps eingebaut
;	05-Mai-98	Stefan: Reload Const
;	06-Mai-98	Stefan: Reload Const
;	08-Mai-98	Stefan: Reload Const
;	17-06-98	Stefan: mehr Land f?r User
;	19-06-98	Stefan: Ambiencetrack
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;	info:
;	- one taerkast-host-station on this city
;	- he has a power-station 
;	- we have a stonehendge-power-station
;       - 4 tech-centers are in this level( KNUDDEL,host-station-weapon,scout-shield,fox-weapon)
;	primary-goal:
;	- defence the power-station 
;	- conquer the key-sector to open the beangate 
;	- destroy the enemy host-station
;	secondary-goal:
;	- find and conquer the tech-centers
;
;------------------------------------------------------------
;--- Main Level Info                                      ---
;-----------------------------------......

...You will find the rest of this information in: L3333.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;   	Name               	: 	ZWEI H?GLE
;      	designed by        	:    	Stefan "Opti" Karau
;	letzte ?nderung am 	:	12.03.1998
;	Schwierigkeit      	: 	Leicht		
;   	internal stuff     	:	Formerly known as Brust-Level
;	updated		   	:	Henrik Volkening
;	27-Feb-98 	Bernd:  Neue Briefing Maps eingebaut
;	23-M?r-98	Stefan: H?henmap korrigiert
;	04-APR-98	Bernd: Wenn man sich nich rausbeamt, wird im Prinzip nur ein Level ?bersprungen.
;	05-Mai-98	Stefan: Reload Const
;	06-Mai-98	Stefan: Reload Const
;	08-Mai-98	Stefan: Reload Const
;	19-06-98	Stefan: Ambiencetrack
;------------------------------------------------------------
;--- Main Level Info                                      ---
;------------------------------------------------------------
begin_level
    set  = 3
    sky  = objects/nt7.base
    slot0        = palette/standard.pal
    slot1        = palette/red.pal
    slot2        = palette/blau.pal
    slot3        = palette/gruen.pal
    slot4        = palette/inverse.pal
    slot5        = palette/invdark.pal
    slot6        = palette/sw.pal
    slot7        = palette/invtuerk.pal
    title_default        = TWO_HILLS
    title_english        = TWO_HILLS
    title_deutsch        = ZWEI_HUEGLE
	ambiencetrack   ......

...You will find the rest of this information in: L3434.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;	Designed by 	: 	Stefan Warias
;       	created     	: 	27.05.1997
;       	upd	    	: 	06.04.1998   (Roboflakupgrate ge?ndert)
; 	Levelnummer 	: 	35
;	Levelname   	: 	Village...
;	Groesse     	: 	20x20
;	Stufe       	: 	schwer
;	Gegner	    	: 	Mykonier,Kyterneser
;	ehemals	    	: 	Level 35
;	ai-tuning   	: 	Henrik Volkening
;	updated     	: 	20.02.1998
;	29-Feb-98 		Bernd MissionBriefingMap aufger?umt
;	27-Feb-98 		Bernd Neue Briefing Maps eingebaut
;	04-APR-98		Stefan: Beamgate f?hrt jetzt auch nach 50, damit in 2 H?gle im Zweifelsfall nur 1 Level nicht
;				aufgeschlossen ist, und nicht der ganze Mykonierzweig.
;	05-Mai-98		Stefan: Reload Const
;	06-Mai-98		Stefan: Reload Const
;	08-Mai-98		Stefan: Reload Const
;	09-Mai-98		Stefan: Radarstationen
;	19-06-98		Stefan: Ambiencetrack
;----------------------------------------------------------------------------- 
;Info:
;----------------------------------------------------------------------------- 
;	- 1 Ghorkov-Station in the middle.
;	- 1 Mykoniac-Station in the east.
;	- a lot of power-plants
;	- 3 tech-upgrades
;	- 1 stoudson-bomb with 3 keysectors
;	- both parties act the same way (very offensive).
;	- in the beginning you have to defense your station very brave, 
......

...You will find the rest of this information in: L4040.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;   	Name          	:	Ein Weites Feld
; 	designed by   	:	Andreas Flemming
;      	created am    	: 	1996
;	last changes  	:	19.05.98	
;	Gr?sse        	:	40x40
;	Gegner        	:	KYTERNESER, Taerkasten
;	AI-Tuning     	:	Steffen Priebus			
;	23-M?r-98	Stefan: H?henmap korrigiert
;	30-M?r-98	Stefan: Superitem Zeit hochgesetzt
;	15-Apr-98	Stefan:	einige Upgrates im MB versteckt
;				Land f?r Kyterneser
;	05-Mai-98	Stefan: Reload Const
;	06-Mai-98	Stefan: Reload Const
;	08-Mai-98	Stefan: Reload Const
;			Bernd: Himmel
;	13-Mai-98	Stefan: Radarstationen
;	19-Mai-98	Steffen: mehr Land f?r den User gegeben
;				 dem Kyterneser ein Kraftwerksdelay von 8 min. gegeben
;	19-06-98	Stefan: Radarupgrate richtiger Sound, Ambiencetrack
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;	info:
;	- one Ghorkov-and one Taerkast-host-station are in this city
;	- we have no power-station in this city
;       - a lot of tech-centers are in this city 
;	- the taerkast has a stoudsen-wave and attempt it to activated
;	primary-goal:
;	- build a power-station 
;	- destroy the enemy host-stations
;	- conquer t......

...You will find the rest of this information in: L4141.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;	designed by   	:	Stefan 'Opti' Karau
;	Name          	:	PEACEMAKER  
;      	created am    	:	30.12.1996
;       last changes  	:	09.03.1998
;	Schwierigkeit 	:	7
;	Gegner        	:	Kyterneser, Taerkasten
;	ehemals       	:	Level 44
;	ai-tuning     	:	 Henrik Volkening
;	updated       	: 	20.02.1998
;	09-Feb-98 	Bernd:  MissionBriefingMap aufger?umt 
;	27-Feb-98 	Bernd:  Neue Briefing Maps eingebaut
;	23-M?r-98	Stefan: H?henmap korrigiert
;	27-M?r-98	Stefan: Fahrzeuge im Missionsbriefing versteckt
;	05-Mai-98	Stefan: Reload Const
;	06-Mai-98	Stefan: Reload Const
;	08-Mai-98	Stefan: Reload Const
;			Bernd: Himmel
;	19-06-98	Stefan: Ambiencetrack
;------------------------------------------------------------
;--- Main Level Info                                      ---
;------------------------------------------------------------
begin_level
    set  = 1
    sky  = objects/wow9.base
    slot0        = palette/standard.pal
    slot1        = palette/red.pal
    slot2        = palette/blau.pal
    slot3        = palette/gruen.pal
    slot4        = palette/inverse.pal
    slot5        = palette/invdark.pal
    slot6        = palette/sw.pal
    slot7        = palette/invtuerk.pal
    title_default        = PEACEMAKER
  ......

...You will find the rest of this information in: L4242.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;	Name         	: 	Commandiere & Taerkastriere
;	Designed by  	: 	Stefan 'Opti'
;	Designed am  	: 	vielleicht 1996 oder 97
;	last changes 	: 	09.03.1998
;	Gr?sse       	: 	16x16
; 	Gegnerrassen 	: 	Taerkasten
;       AI-Tuning    	: 	Steffen Priebus
;	27-Feb-98 	Bernd Neue Briefing Maps eingebaut
;	05_Mai-98	Stefan: Reload Const
;	06-Mai-98	Stefan: Reload Const
;	08-Mai-98	Stefan: Reload Const
;	13-Mai-98	Bernd: Himmel
;	18-06-98	Stefan: linker Weg nun mit Schleife, Kraftwerk
;	19-06-98	Stefan: Ambiencetrack
;	30-06-98	Steffen: Strassenfehler behoben		
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;	info:
;	- one taerkast-host-station in this level
;	- he has some power-stations 
;	- we have no power-station
;       - in this level we can find a secret technologie from the taerkasts (BRONSTEIN )
;       - 4 tech-centers are in this level
;	primary-goal:
;       - build and defence power-stations 
;	- find and conquer the secret tech-center
;       - destroy the enemy power-stations 
;	- destroy the enemy host-station
;	secondary-goal:
;	- find and conquer the tech-centers
;
;---......

...You will find the rest of this information in: L4343.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;	Level Name    	:	Assis Way
;	Designed by   	: 	Stefan 'Opti' Karau   
;       created       	:	01.01.96
;       upd           	: 	09.03.1998		
;	Schwierigkeit 	:	na ja
;	Gr?sse        	:	5x50	
;   	Gegner        	:	Mykonier
;				
;	05-Mai-98	Stefan: Reload Const
;	06-Mai-98	Stefan: Reload Const
;	
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;	info:
;	- there are 3 Mykoniac motherships in this area
;	- this motherships have many Powerstations nearby
;	- in the near of the beam gate the Mykoniac installed
;	  a new anti-tank building (flak)
;	- near of the start - point we are located an tech -
;	  center
;	primary-goal:
;	- destroy the energy-system of the mykoniac - motherships
;	- located the new anti-tank buildings and destroy this
;	  for save the next missions
;	secondary-goal:
;	- found the tech-center
;
;------------------------------------------------------------
;--- Main Level Info                                      ---
;------------------------------------------------------------
begin_level
    set  	 = 6
    sky  	 = objects/nt3.base
    slot0        = palett......

...You will find the rest of this information in: L4444.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;	Designed by : Stefan Warias
;       created     : 30.05.1997
;       upd	    : 09.03.1998
;	Levelname   : Death Valley
;	Groesse     : 24x24 ?
;	Stufe       : mittel
;	Gegner	    : Mykonier 	
;	ehemals     : Level 36
;	ai-tuning   : Henrik Volkening
;	updated     : 23.02.1998
;	09-Feb-98	Bernd: MissionBriefingMap aufger?umt
;	23-M?r-98	Stefan: Upgrate versteckt
;	14-Apr-98	Stefan: MB Fahrzeuge versteckt
;	05-Mai-98	Stefan: Reload Const
;	06-Mai-98	Stefan: Reload Const
;	08-Mai-98	Stefan: Reload Const
;	19-06-98	Stefan: Ambiencetrack
;	07-jul-98	Bernd:	Himmel ge?ndert
;----------------------------------------------------------------------------- 
;Info:
;----------------------------------------------------------------------------- 
; Info:
;- two Mykoniac- Stations in the south.
;- Two tech centers
;- 3 power-plants
;- the mykoniacs are protected by a lot of flak stations
;- they move to the same place in the south-eastern part of the city to fight 
; together against you.
; primary goal:
;- destroy the enemy host-stations
;- des......

...You will find the rest of this information in: L5050.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;	designed by :		Bernd 
;       created:        	09.11.1996
;	last changes:		09.03.1998	
;	Name :			DARKZONE
;	ehemals :		Level 06
;	ai-tuning:		Henrik Volkening
;	updated:		26.02.1998
;				09-Feb-98 Bernd MissionBriefingMap aufger?umt
;	13-Mar-98		Bernd: LevelMap eingebaut
;	05-Mai-98		Stefan: Reload Const
;	06-Mai-98		Stefan: Reload Const
;	08-Mai-98		Stefan: Reload Const
;	19-06-98		Stefan: Ambiencetrack
;	07-Jul-98		Bernd:	Himmel ausgetauscht
;------------------------------------------------------------
;Info
;------------------------------------------------------------
;- 1 Ghorkov Station in the east
;- 1 tech center
;- some power-plants
;- the Ghorkovs are able to build power-plants and flak-stations
;- And they?ve got a lot of energy, but they have no advance selling 
;- Perhaps they are also new in this part of the world.
;- There are 3 useable Ghorkov-Giants in the level. The user could have 
;stolen them from the Ghorkovs, or found them anywhere.
;primary goal:
;- destroy the enemy host-station
;- destroy the flak-stations......

...You will find the rest of this information in: L5151.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;       Name         :  Hamburger Hill
;	designed by  :	Andreas 
;	designed am  :	jaaa... hmmm ...
;	last changes :	18.05.1998
;	Gegner       :	2-Taerkasten ; 2-Ghorkovs
;	ai-tuning    :  Steffen Priebus
;
;	!!! Squads muessen noch von Kyt. in Taerkasten geaendert werden !!!
;	09-Feb-98 	Bernd MissionBriefingMap aufger?umt	
;	12-M?r-98	Stefan: Fehler in Laurin-Upgrate beseitigt, 3 Waffenupgrate st?rker
;	13-Mar-98 	Bernd LevelMap eingebaut
;	17-Apr-98	Stefan: Fahrzeuge in MB versteckt
;	05-Mai-98	Stefan: Reload Const
;	08-Mai-98	Stefan: Reload Const
;	13-Mai-98	Stefan: Radarstationen
;	13-May-98	Bernd: Himmel
;	18-Mai-98	Steffen: Level umgebaut
;	22-Mai-98	Stefan: Upgratesound
;	19-06-98	Stefan: Radargeb?ude = Geb?udesound
;	19-06-98	Stefan: Ambiencetrack
;------------------------------------------------------------
;Info
;------------------------------------------------------------
;	info:
;	- the mission in this level is, to defend a hill with help of the stoudson-bomb
;	- 3 Taercast- and 2 Ghorkov-hoststations are in this level 
;	- w......

...You will find the rest of this information in: L5252.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;	Name         : Sulen in the Nigth
;	Designed by  : Stefan 'Opti'
;	designed am  : Anfang 1997
; 	last changes : 06.04.1998   (Roboflakupgrate ge?ndert)
;			13-Mar-98 Bernd LevelMap eingebaut
;	Levelgrsse   : 16x16
; 	Gegnerrassen : Sulogarn, Taerkasten
;	AI-Tuning    : Steffen Priebus
;	23-M?r-98	Stefan: H?henmap korrigiert
;	30-M?r-98	Stefan: ein Upgrade halb versteckt
;	05-Mai-98	Stefan: Reload Const
;	08-Mai-98	Steffen: Reload Const
;	19-06-98	Stefan: Ambiencetrack
;	22-06-98	Stefan: mehr Land f?r User
;	24-06-98	Stefan: Taerkasten-Budgets alle -5
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;	info:
;	- one Taerkast-and one Sulgogar-host-station are in this city
;	- we know about a lot of power-stations in this city
;       - 3 tech-centers are in this city 
;	- the Taerkast can build power-stations
;	primary-goal:
;	- found or build a power-station 
;	- destroy the enemy host-stations
;	sec......

...You will find the rest of this information in: L5353.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
; 	Name          : Sulogs d?nnes Garn
; 	degigned by   : Stefan 'Opti' 19.03.1997
; 	upd		: 09.03.1998             
; 	Gr?sse        : 48x3	
; 	Gegner        : Sologarn
; 	AI-Tuning     : Steffen Priebus
;	13-Mar-98 	Bernd LevelMap eingebaut
;	05-Mai-98	Stefan: Reload Const
;	06-Mai-98	Stefan: Reload Const
;	08-Mai-98	Stefan: Relaod Const
;	19-06-98	Stefan: Ambiencetrack
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;
; Info:
; 	- new Enemy on this city
; 	- near on the start positition is a heavy powerplant
; 	- on the end of the line is the gate to the next land
; 	- take care
; primary goal:
; 	- save the powerplant
; secondary goal:
; 	- look for the new enemy and destroy all
;
;------------------------------------------------------------
;--- Main Level Info                                      ---
;------------------------------------------------------------
begin_level
    set  = 2
    sky......

...You will find the rest of this information in: L5454.LDF,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;	designed by  :	Floh
;	designed am  :	1996
;	last changes :	09.03.1998
; 	Name         :	Mykophobia
; 	Gegner       :	Mykonier
; 	ehemals      :	Level 33
;	ai-tuning:   :  Henrik Volkening
;	updated	     :  04.03.1998
;				09-Feb-98 Bernd MissionBriefingMap aufger?umt
;	12-M?r-98	Stefan: 3 Upgrade berichtigt
;	05-Mai-98	Stefan: Reload Const
;	06-Mai-98	Stefan: Reload Const
;	08-Mai-98	Stefan: Reload Const
;	13-Mai-98	Stefan: Radarstationen
;	19-06-98	Stefan: Ambiencetrack
;------------------------------------------------------------
;Info:
;------------------------------------------------------------
;- 1 Mykoniac-Station in the middle
;- some power-plants
;- the Mykoniac is able to build flak-stations
;- there seme to be a lot of power-plants, but most of them are imitations
;- Perhaps you have entered a secret energy-storage of  the Mykoniacs
;- And they have build a lot of imitations to confuse you
;- 1 tech upgrade-centre
;Primary goal:
;- destroy the enemy host-station
;- destroy the power-plants 
;secondary goal:
;- conquer ......

...You will find the rest of this information in: L6060.LDF,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;       Name        :   Sibuna
; 	Designed by :	Didi
;	Designed am :	15.07.1997
;	updated:	06.07.1998
;	Levelgr?sse :	28x28
;	Gegnerrassen :	2 Kyterneser, 1 Schwarze Sekte, 
;	AI-Tuning:	Henrik Volkening
;	19-Mar-98 	Bernd:  MissionBriefing Maps
;	23-M?r-98	Stefan: H?henmap korrigiert
;	28-Apr-98	Stefan: Reload Const
;	04-Mai-98	Stefan: Levelgr?sse ver?ndert
;	05-Mai-98	Stefan: Reload Const
;	08-Mai-98	Steffen: Reload Const
;	13-Mai-98	Stefan: Radarstationen
;	13-Mai-98	Steffen: Radarstation f?r einen Ghorkonen freigeschaltet
;	13-Mai-98	Bernd: Himmel
;	05-06-98	Stefan: Changeplace bei Ghorkov auf 0
;	19-06-98	Stefan: Ambiencetrack
;	26-06-98	Stefan: einige Squadrone geringer in Fahrzeuganzahl
;	06-07-98	Steffen: Beamgatefake rausgenommen - BS-flak ge?ndert
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
; Info:
;- 1 Ghorkov-Station in the west
;- 1 Ghorkov-Station in the south-west
;- 1 Black-Sect-......

...You will find the rest of this information in: L6161.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;	Name          :	Maze of Death
; 	Designed by   :	Stefan 'Opti' Karau
;	Designed am   :	13.05.1997
;	last chages   :	27.03.1998
;	Levelgr?sse   :	32x32
;	Gegnerrassen  :	Taerkasten, Schwarze Sekte, Kyterneser
;	AI-Tuning     : Steffen Priebus
;	28-Apr-98	Stefan: Reload Const
;	05-Mai-98	Stefan: Reload Const
;	06-Mai-98	Stefan: Reload Const
;	08-Mai-98	Stefan: Reload Const
;			Bernd Himmel
;	13-Mai-98	Steffen: Radarstationen
;	22-Mai-98	Stefan: Upgradesound
;	03-Jun-98	Bernd: MissionbriefingMap
;	19-06-98	Stefan: Upgrate Radargeb?ude = Geb?udesound, Ambiencetrack
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;- 1 Taerkast-Station in the south-east
;- 1 Ghorkov-Station in the south-west
;- 1 Black-Sect-Station in the middle
;- a lot of power-plants are in the near from you
;- 4 tech-upgrade-centres
;- all parties are able to build power-plants and flak-stations
;- the Black-Sect is also able to buil......

...You will find the rest of this information in: L6262.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;   	Name : 			Ghetto
;   	created by :   		Stefan'Opti' Karau
;	ceated am :		Januar 1997
;	letzte ?nderung :	13.05.1998 
; 	Levelgr??e :		25x25
;	Gegnerrassen : 		Taerkasten, Schwarze Sekte
;	AI_Tuning:		Stefan 'Metzel Hetzel' Karau		
;	07-04-98		Stefan: AI Tuning
;	16-04-98		Stefan: Schwarze Sekte in MB sichtbar
;	28-Apr-98		Stefan: Reload Const
;	05-Mai-98		Stefan: Reload Const
;	08-Mai-98		Steffen: Reload Const
;	13-Mai-98		Steffen: dem Taerkasten die Radar-Station freigeschalten
;	19-06-98		Stefan: Ambiencetrack
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;	info:
;	- 1 Ghorkov Sation in the South 
;	- 1 Black Sect Sation in the North
;	- save your Start-Position with one Powerstation for easy way in the middle of the City
;	- save the power satations in the north and south with flaks
;	primeray goal:
;	- destroy first the Black Seckt Station in the north the the Taerkast in the south

;-----......

...You will find the rest of this information in: L6363.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
; 	Name         :  Teer am schwarzen Wadi
; 	Designed by  :  Stefan 'Opti'
; 	Gr?sse       :  16x16
; 	Gegnerrassen :  Taerkasten, Schwarze Sekte 
; 	last changes :  16.03.1998
;			13-Mar-98 Bernd LevelMap eingebaut
;	AI-Tuning    :  Steffen Priebus
;	28-Apr-98	Stefan: Raload Const
;	05-Mai-98	Stefan: Reload Const
;	06-Mai-98	Stefan: Reload Const
;	08-Mai-98	Stefan: Relaod Const
;	19-06-98	Stefan: Ambiencetrack
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;	info:
;	- one Taerkast-and one Black-sekt-host-station are in this city
;	- we know about some power-stations in this city
;       - two tech-centers are in this city 
;       - take care of the enemy flakstations
;       - the enemy can build power-stations and flak-stations
;	primary-goal:
;	- found or build a power-station 
;	- destroy the enemy host-stations
;	secondary-goal:
;	- find and conquer the tech-centers
;       - build flaks for def......

...You will find the rest of this information in: L6464.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
; 	Name               : One Way
; 	Designed by        : Stefan 'Opti' Karau
; 	Gr?sse             : 3x32 
; 	Gegnerrassen       : Kyterneser
; 	letzte ?nderung am : 09.04.1998
;	AI-Tuning          : Steffen Priebus
;	23-M?r-98	Stefan: H?henmap korrigiert
;	28-Apr-98	Stefan: Reload Const
;	05-Mai-98	Stefan: Reload Const
;	06-Mai-98	Stefan: Reload Const
;	08-Mai-98	Stefan: Relaod Const
;	03-jun-98	Bernd: Missionbriefing
;	19-06-98	Stefan: Ambiencetrack
;	06-07-98	Stefan: vorplazierte Fahrzeuge im MB versetckt
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
; Info:
;- two Ghorkow-Stations in the south.
;- one tech center
;- the Ghorkow are be abled to build flak-stations and power-stations
; primary goal:
;- destroy the enemy host-stations
;- destroy the flak-stations
; secondary goal:
;- conquer the tech center
;------------------------------------------------------------
;--- Main Level Info           ......

...You will find the rest of this information in: L6666.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;   	Name          :	Assimilation from Bor...Konier	
;       designed by   :	Stefan 'Opti'
;	designed am   :	20.03.97
;	Gr?sse        :	32x32	
;   	Gegner        :	Mykonier
;	AI-Tuning     : Steffen Priebus
;	updated       :	09.04.98
;	28-Apr-98	Stefan: Reload Const
;	05-Mai-98	Stefan: Reload Const
;	06-Mai-98	Stefan: Reload Const
;	08-Mai-98	Stefan: Reload const
;	16-jun-98	Bernd: Himmel
;	19-06-98	Stefan: Ambiencetrack
;	29-06-98	Stefan: weniger Land f?r User
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
; Info:
;- two Mykonian-Stations in the North.
;- two tech centers
;- the Mykonians are be abled to build flak-stations and power-stations
; primary goal:
;- destroy the enemy host-stations
;- destroy the flak-stations
; secondary goal:
;- conquer the tech centers
;------------------------------------------------------------
;--- Main Level Info                                      ---
;---------......

...You will find the rest of this information in: L7070.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
; 
;	Name	      : SMILE      
;	designed by   :	Stefan 'Opti' Karau 
;	designed in   :	1996
;	last changes  :	13.05.1998  
; 	Gegnerrassen  : Mykonier, Kyterneser, Black Sekt
; 	Gr??e         :	32x32
;	AI-Tuning     : Steffen Priebus
;	28-Apr-98	Stefan: Reload Const
;	05-Mai-98	Stefan: Reload Const
;	08-Mai-98	Steffen: Reload Const
;	13-Mai-98	Steffen: Kyt-Radar freigeschalten
;	14-Mai-98	Bernd: MB Map eingetragen
;	19-06-98	Stefan: Ambiencetrack
;	29-06-98	Stefan: weniger Land f?r User
;	07-jul-98	Bernd: Himmel ge?ndert
;
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;info:
;- one Mykonier-, one Ghorkov-and one Black-sekt-host-station are in this city
;- we know about some power-stations in this city
;- two tech-centers are in this city 
;- take care of the enemy flakstations
;- the Mykonier is heavy protected by a lot of Statics
;- the enemy can build power-stations and flak-stations
;- the Black-......

...You will find the rest of this information in: L7171.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;       Name         :  Industrial Centre
;     	created      :  STEFAN "OPTI" Karau 
;	designed am  :	Dez.96
;	last chages  : 	13.05.1998
;	27-Apr-98	Stefan: Reload Const
;	28-Apr-98	Stefan: AI
;	05-Mai-98	Stefan: Reload Const
;	06-Mai-98	Stefan: Reload Const
;	08-Mai-98	Stefan: Reload Const
;	14-Mai-98	Bernd: MB Map eingetragen
;	19-06-98	Stefan: Ambiencetrack
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;	info:
;	- in the middle of this city there are technolgy 
;	  centrum and many power stations
;	- two Ghorkovian Motherships in this city
;	- Taerkasten Orden and Mykoniac also here
;	- we know about Pirates (Black Sect?)
;	primary-goal:
;	- save the centre of this city
;	- look and captured the thech centres
;	secondary-goal:
;	- destroy all enemys
;------------------------------------------------------------
;--- Main Level Info                                      ---
;----------------------......

...You will find the rest of this information in: L7272.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------

; 	Name :		Schlachtfeld 
; 	Designed by : 	Stefan 'Opti'
;	designed am :	September 1996
;	last changes :	20.05.1998
; 	Gegnerrassen : 	Schwarze Sekte, Kyterneser, Taerkasten
; 	
;	23-M?r-98	Stefan: H?henmap korrigiert
;	16-Apr-98	Stefan: AI und zus?tzliche Fahrzeuge
;	21-Apr-98	Stefan: AI
;	22-Apr-98	Stefan: Bombe
;	28-Apr-98	Stefan: Reload Const
;	05-Mai-98	Stefan: Reload Const
;	08-Mai-98	Steffen: Reload Const
;	13-Mai-98	Stefan: Radarstation
;	14-Mai-98	Bernd: MB Map eingetragen
;	29-Mai-98	Steffen: Fahrzeuge vorplaziert
;	19-06-98	Stefan: Ambiencetrack
;	30-06-98	Stefan: Pico Upgrate Waffe modifiziert
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;	Info:
;	- we know about one Ghorkov Station  and Taerkast Station
;	- in the south is a black area
;	- we replaced many tanks for first fightings against the frontline in the south
;	- save the frontline in the west beetwen your and the Taerkast
;	pr......

...You will find the rest of this information in: L7373.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;	Levelname   	: 	Mission Possible
;	Designed by 	: 	Stefan Warias
;       created     	: 	05.04.1997
;      	upd	    	: 	13.05.1998
;	Groesse     	: 	26x26
;	Gegner	    	: 	Taerkasten, Sulgogaren, Schwarze Sekte
;	AI-Tuning	:	Steffen Priebus
;	28-Apr-98	:	Stefan: Reload Const
;	05-Mai-98	:	Stefan: Reload Const
;	06-Mai-98	:	Stefan: Reload Const
;	08-Mai-98	:	Stefan: Reload Const
;	12-Mai-98	:	Steffen: Level von 32x32 in 26x26 ge?ndert !
;	14-Mai-98	Bernd: MB Map eingetragen
;	19-06-98	Stefan: Ambiencetrack
;	29-06-98	Stefan: mehr Land, Kraftwerke f?r SS / Sulg., User Flak / Kraftwerk raus
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;info:
;- one Taerkast-, one Sulgugar-and one Black-sekt-host-station are in this city
;- we know about a power-stations in the near of you
;- four tech-centers are in the middle of this city 
;- you have a radar-station on the central-mountain, but we don`t know how lon......

...You will find the rest of this information in: L7474.LDF,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes

;------------------------------------------------------------
;--- Machine Generated Level Description File             ---
;------------------------------------------------------------

;------------------------------------------------------------
;--- Original Header                                      ---
;------------------------------------------------------------
;
;	Designed by :	Floh & Steffen Priebus
; 	Level Name :	Loong Way
;	designed am :	uralt
;	updated :	11.5.1998
;	Gr??e :		26x26
;	Gegner :	Kyterneser, Mykonier
;	AI-Tuning :     Steffen Priebus
;
;	05-Mai-98	Stefan: Reload Const
;	08-Mai-98	Steffen: Reload Const
;	13-Mai-98	Bernd Himmel
;	14-Mai-98	Bernd: MB Map eingetragen
;	19-06-98	Stefan: Ambiencetrack
;	29-06-98	Stefan: mehr Land / Kraftwerke f?r Myk, Geb?ude freigeschalten, Budgets
;	03-07-98	Stefan: HS berichtigt
;------------------------------------------------------------
;--- Level Info                                           ---
;------------------------------------------------------------
;info:
;- one Mykonier-and one Ghorkov-host-station are in this city
;- a power-station is in the near from you
;- 3 tech-centers are in this city 
;- the enemies has a lot of Flak-stations
;- the Mykonier is in the north and the Ghorkov is in south
;- the enemy can build power-stations and flak-stations
;primary-goal:
;- found or build a power-station 
;- destroy the enemy flak-stations......

...You will find the rest of this information in: L7575.ldf,

if you download this file: yohuasgame.zip
Trainers City



;#*+ don't edit the magic runes
;------------------------------------------------------------
;
;	DEMO LEVEL (= Level 1 ohne vorplatzierte eigene)
;
;------------------------------------------------------------
begin_level
    	set 		= 	1                                        
    	sky 		= 	objects/wowd.base	; Bernd Himmel ohne Loch
	slot0		=	palette/standard.pal	; STANDARD !
	slot1		=	palette/red.pal		; ROT Standard-Feind-Einschu? 
	slot2		=	palette/blau.pal		; COLD!
	slot3		=	palette/gruen.pal		; NICE !
	slot4		=	palette/inverse.pal	; COOL !
	slot5		=	palette/invdark.pal 	; B?SE UND BRUTAL !
	slot6		=	palette/sw.pal		; More ! KontrastZeux kommt genial !
	slot7		=	palette/invtuerk.pal	; Gut f?r Feinde ! Mu? sehr stark sein !
	title_default	=	demo
	ambiencetrack   = 	4
end
;------------------------------------------------------------
;--- Beam Gates                                           ---
;------------------------------------------------------------
begin_gate				
	sec_x		=	2
	sec_y		=	7
	closed_bp	=	5
	opened_bp	=	6
        	target_level    	=     	2		; Virgin Steel 
	target_level	=	3		; Skullalley
	keysec_x	=	5
	keysec_y	=	3
end
;------------------------------------------------------------
;--- Robo Definitions                                     ---
;------------------------------------------------------------
begin_robo              				; SPIELERROBO
    	owner   		= 	1
    	vehicle 		= 	56
    	pos_x   		= 	7763
    	p......

...You will find the rest of this information in: L9898.ldf,

if you download this file: yohuasgame.zip
Trainers City



███████████████████████████████████████████████████████████████████
█     █     █     █ █ ███ █     █     █     ████    █ █     █ ███ █
███ ███ ███ █ ███ █ █  ██ █ █████ ███ █ ████████ ████ ███ ████ █ ██
███ ███     █     █ █ █ █ █    ██     █     █  █ ████ ███ █████ ███
███ ███ ██ ██ ███ █ █ ██  █ █████ ██ ██████ ████ ████ ███ █████ ███
███ ███ ███ █ ███ █ █ ███ █     █ ███ █     ████    █ ███ █████ ███
███████████████████████████████████████████████████████████████████

----------------------
File download at Trainers City - The Bible Trainers -
For PC games, Psx, PSP, PS3 games and Xbox, Xbox360 games
Retreive others trainers, Cheats, editors, soluces, save games and much more
at http://www.trainerscity.com/
   http://www.trainerscity.net/
   -
   http://www.trainerscity.tk/
----------------------
This trainer doesn't work with your game ? Read the FAQ or write to the author !
https://www.trainerscity.com/en/help (In English)
https://www.trainerscity.com/fr/help (En Français)
----------------------
Try the forums of Trainers City in French and English
http://www.trainerscity.net/forums2/
http://www.trainersforums.tk/

...You will find the rest of this information in: Trainers.nfo,

if you download this file: yohuasgame.zip
Trainers City


Name of the zip file: yohuasgame.zip

File size: 318 885 octets

Downloads: 4980 times
Updated: 2006.07.19



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